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<<-- Hexer Mod v0.9.1 -->>-added beta version of global accounts (only on server #2 and #3)-added Mana Shield-added Pilferage-added full and fast customizability for server hosters via an INI-added "Ghoul" and "Kamikaze" can't be used as playername-added Ghouls and Kamikazes now yield EP-modified EP needed (less exponential), this should be the last account reset-modified these skill's power: Body Double improved, Ghouls nerfed, Kamikaze improved, Warmth nerfed, Disarm improved-removed /myskilldraw, shortened /myskilltext to /myskill-fixed own ghouls give EP if they kill you after teamchange-many other fixes / additions / modifications, don't remember everything
<<-- Hexer Mod v0.9.1b -->>-added autoteambalance based on levels (!balance)-added chat message for Kamikazes and Ghouls-fixed huge fonts and increased staytime of on screen messages-modified Body Double now steals effects of: Mana Shield, Holy Medikit, Bladerage and Sprint-modified Mana Shield will now not increase other spells on cast, but will increase it's own when you're hit during the shield.-modified Mana Shield heals you when it's over depending on how much you were hit (more hits = less heal, max. 10 hits, 5% heal per no hit).-modified pilferage will now only destroy bullets, not give 1 to you.-modified Sprint will put flamer on your BACK to make your primary ammunition stay. Duration increased by 1 to compensate.-increased regeneration of Warmth to 2,5% and HP threshold to 40%-increased Mana Shield cooldown to 48 seconds, duration to 4-5 seconds-increased Body Double cooldown to 80 seconds-increased Pilferage chances-increased Kamikaze duration to 2 minutes, cooldown to 250 seconds-temporarily disabled Spas-12 due to a bug in server version 2.6.1-decreased Ghoul armor to 12 times armorlevel of caster, reduced cooldown to 440 seconds
<<-- Hexer Mod v0.9.1c -->>-fixed Mana Shield having way too high cooldown-fixed spells with duration no longer stay after death-modified Pilferage is now based on bullets left in targets magazine-modified autobalance is now more based upon playercount than levels-increased Warmth heal effect to 2.6% (starting value)-increased Critical Strike damage bonus to 100% (starting value)-increased Sprint duration to 9 seconds (starting value)-increased Sprint cooldown by 20 seconds (starting value now 98)-decreased Sprint cooldownreduction per level to -3-decreased Pierce Armor's effect to 3.5% (starting value)-decreased Critical Strike chance to 10.5% (starting value)-decreased exponential multiplier of EP needed for next level by 15%-optimized charactersystem CPU and memory usage