Author Topic: Hexer - Version 0.9.3 released!  (Read 58762 times)

0 Members and 1 Guest are viewing this topic.

Offline SirJamesaford

  • Flagrunner
  • ****
  • Posts: 763
  • SirJamesaford is still in the early Beta stage.
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #180 on: June 20, 2007, 10:18:13 pm »
all i know for now is the 85 one.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline freestyler

  • Soldat Beta Team
  • Camper
  • ******
  • Posts: 326
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #181 on: June 22, 2007, 06:45:15 am »
-fixed EP can now no longer be gained once you're level 40
Ghoul is still able to give me EP, I have about 4000/322000 EP now.
The amount of EP which I earned is getting resetted when I leave game.

-fixed !balance is no longer usable by spectators
I was on bravo team and tried to use !balance (it was 4v6). Nothing happens, there weren't any message...

-fixed some incorrect messages
/myskill still shows that Warstandard gives 2500 EP.

[edit] balance seems to work, but it doesn't show any message...

Avarax, please do something because being lvl 40 is boring as hell atm ;)
« Last Edit: June 22, 2007, 07:23:04 am by freestyler »

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #182 on: June 22, 2007, 09:22:59 am »
make a new account ;P

there will be a new gamemode later on especially for level 40ers
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Detector

  • Major
  • *
  • Posts: 55
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #183 on: June 22, 2007, 10:09:41 am »
The server is full forever. I can't join.
If somebody can't play - it is not interesting.
p.s. Hexer is the best script/
Read.Only.

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #184 on: June 22, 2007, 10:42:04 am »
I just set up 2 new servers located in the US sponsored by mother forum, flieslikeabrick. u13.net has great pings for you US players out there.

40000 Server: Usual CTF
soldat://u13.net:40000

40001 Server: R/S with CS maps
soldat://u13.net:40001

please report if you find any bugs on those servers that don't occur on the selfkill server.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #185 on: June 22, 2007, 02:32:18 pm »
Only one at the moment.

Offline freestyler

  • Soldat Beta Team
  • Camper
  • ******
  • Posts: 326
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #186 on: June 22, 2007, 05:44:34 pm »
[0.9.1b bug]
-increased regeneration of Warmth to 2,5% and HP threshold to 40%
/myskill shows 33%.

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #187 on: June 22, 2007, 10:20:45 pm »
Hexer is broke! AGAIN!
Cooldowns wont... cooldown.
They stay at the max so you can't use it again.

Offline vice

  • Major(1)
  • Posts: 30
  • woo!
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #188 on: June 23, 2007, 12:18:21 am »
Both U13 servers have crashed apparently... seems to happen when a 3rd person joins! ;_;
~:: ::~
::RIP::
2004-2005

Offline PQ

  • Camper
  • ***
  • Posts: 418
  • Charge!
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #189 on: June 23, 2007, 09:34:45 am »
i was playing on the U13 usual CTF server 20 secs ago with 4 people, worked fine
#2Wai.soldat @ quakenet.org Soldat's heaven


Offline SirJamesaford

  • Flagrunner
  • ****
  • Posts: 763
  • SirJamesaford is still in the early Beta stage.
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #190 on: June 23, 2007, 10:15:29 am »
Well he posted that a little over 9 hours before you posted yours so apparently in that 9 hr window they fixed it.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline vice

  • Major(1)
  • Posts: 30
  • woo!
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #191 on: June 23, 2007, 10:28:34 pm »
lol @ the sarcasm. Well the servers arent very ....reliable but the awesomeness of Hexer more than makes up for it. GJ Avarax.
~:: ::~
::RIP::
2004-2005

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #192 on: June 24, 2007, 02:45:11 am »
Balance wont work at all
It was 3/7 and it didn't do anything.

Offline freestyler

  • Soldat Beta Team
  • Camper
  • ******
  • Posts: 326
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #193 on: June 24, 2007, 06:32:35 am »
Xxypher: Balance is based on levels, not on number of players. It also doesn't change teams of summoned bots.

next bugs:
- /myskill shows that Kamikaze takes 75% HP of opposite team on cap
- after logging in, players start with negative amount of EP (I started with -4766)

And most annoying one... Chainsaw is turned off on selfkill.com:27073 server, so Ghouls use USSocom.

Offline SirJamesaford

  • Flagrunner
  • ****
  • Posts: 763
  • SirJamesaford is still in the early Beta stage.
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #194 on: June 24, 2007, 06:45:44 am »
And most annoying one... Chainsaw is turned off on selfkill.com:27073 server, so Ghouls use USSocom.

I really hope this gets fixed ASAP... 3 shot kill with socom?!   It gets annoying quick and people are racking up EP by the tens of thousands this way.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline InfS

  • Major
  • *
  • Posts: 60
  • Karma: 412
    • On Myspace
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #195 on: June 24, 2007, 07:22:13 am »
Maybe after level 40 make -epic levels- where you need millions of ep to get to level 50, and you get to choose a /epic skill such as bladerage, 1 shot kill with any wep for 5 seconds, instant reload for 5 seconds, something godly like that. Keeps people like freestyler from *****ing because they got to level 40. It still gives them something to work for but it will take months even if they share the account with friends.
« Last Edit: June 24, 2007, 07:23:58 am by InfS »
A lot of cheap tricks, but no real skill.

Offline SirJamesaford

  • Flagrunner
  • ****
  • Posts: 763
  • SirJamesaford is still in the early Beta stage.
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #196 on: June 24, 2007, 07:37:36 am »
He said there will be a new game type thingy for level 40s... i think thats what he said any way.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline vice

  • Major(1)
  • Posts: 30
  • woo!
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #197 on: June 24, 2007, 08:48:21 am »
Perhaps the U13 servers could be auto reset every 2 hours... cause right now they seem to crash at around 30- 60 minuite intervals. I wish I could post about game related issues but right now its hard to get any game time at all :<.
~:: ::~
::RIP::
2004-2005

Offline InfS

  • Major
  • *
  • Posts: 60
  • Karma: 412
    • On Myspace
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #198 on: June 24, 2007, 08:49:37 am »
there is a new bug we noticed while on the self kill server, randomly some people will not die at all, basically its like they have infinite mana shield. fri was there to witness it
A lot of cheap tricks, but no real skill.

Offline freestyler

  • Soldat Beta Team
  • Camper
  • ******
  • Posts: 326
Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #199 on: June 24, 2007, 09:47:04 am »
Heh ;]

Yeah, some bug occurs on selfkill server. When any player joined and server gave him ID #6, he became invulnerable. I've added Boogie Man to spectacors to prevent it.