Author Topic: Hexer - Version 0.9.3 released!  (Read 66647 times)

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Offline Chameleon

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #220 on: June 27, 2007, 01:51:43 pm »
it seems as though the R/S hexer server has crashed, i cant join it and it is empty

Offline SirJamesaford

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #221 on: June 27, 2007, 09:39:51 pm »
None of my spells are working...FFS all i need is warmth and pierce... im level 34 but with no spells im playing at a level 1... I dont know whats going on because everyone elses spells work... this blows....
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Avarax

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #222 on: June 28, 2007, 06:52:30 am »
i have absolutly no clue what has recently been causing this bug. i'll reinstall the whole server today and see if that fixes it. i didn't change anything particular in the script
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline InfS

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #223 on: June 28, 2007, 04:41:01 pm »
Not sure if it worked, but also the server seems to be crashing every half hour... Maybe the script is having trouble re-initializing because of the frequent crashes
A lot of cheap tricks, but no real skill.

Offline SirJamesaford

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #224 on: June 29, 2007, 04:39:19 am »
Eh its still not working... i give up...
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Leo

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #225 on: June 29, 2007, 05:57:35 am »
Maybe soldat server can not handle a new RPG game ? It was designed for another game you know, Soldat ?  ::)

Offline SirJamesaford

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #226 on: June 29, 2007, 06:39:46 am »
Well every one else's account works fine... mines the only one that i know of that isnt working.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Dizzy So 1337

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #227 on: June 30, 2007, 02:45:53 am »
Notes on the newest version:
 - I think that 1000 EP for capping is complete crap, honestly.  It easily rewards people that are playing with only 4-6 people playing on the server, and disregards the level of the current population on the server.  If you want to reward non-WarStandard players for capping, increase their EP % bonus rather than give them an EP reward that is pretty much equivalent to having killed someone that is about 5 levels higher than you.  I say this as a total flagrunning bastard, btw... Sprint + War ftw.
 - Where are the EP bonuses for double and triple kills? 
 - M79-haters need to spend more time learning how to play the game and less time trying to counter the M79 with a bunch of rhetoric.  Please don't encourage these johnny-come-lately noob cunts by nerfing a weapon that anybody with a bit of tactical sense and practice can learn to counter with just a few weeks practice and some common goddam sense.
xfire - todhostetler
"There's nothing I wouldn't do to win. But I never hurt anyone except to stick a dogskull on a stake."

Offline SirJamesaford

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #228 on: June 30, 2007, 02:59:13 am »
GOD i wish my account worked.... hey avarax maybe theres a way i can create another account and you can restore my Warmth ( 9 ) summon( 8 ) pierce( 8 ) and evasion( 8 ) back to their levels.  O yea and of course make me a level 34 again.  That would be killer because i really want to play again.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Avarax

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #229 on: June 30, 2007, 01:42:41 pm »
what's your accountname and what exactly happens when you try to log in? did you ask others wether login works for them AFTER you tried?
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline SirJamesaford

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #230 on: June 30, 2007, 04:25:46 pm »
/james p   thats my name and password... when i login it doesnt say login successful but im logged in because when i hit the /allchars it says #3407 level 34.  I asked everyone if theirs worked and they said that it worked fine for them... maybe you can create a new account and just make me level 34 with my warmth evasion kami and pierce where it should be.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Avarax

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #231 on: June 30, 2007, 04:40:40 pm »
your account got bugged, a chr(13) + chr(10) was missing (character for new line)

i fixed it manually, the account should work again now
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline SirJamesaford

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #232 on: June 30, 2007, 04:43:02 pm »
I'll check it right after this poker tourney... Thanks in advanced im pretty sure u got it.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline FiziKs

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #233 on: July 01, 2007, 11:04:42 pm »
yo avarax can you unban me from server #1??

Offline Xxypher

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #234 on: July 01, 2007, 11:13:54 pm »
yo avarax can you unban me from server #1??
First... Why are you banned?

Offline FiziKs

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #235 on: July 02, 2007, 02:12:09 pm »
idk i think for spawn killing back when the server was first started

Offline Xxypher

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #236 on: July 03, 2007, 01:00:49 pm »
Oh, those are usually 15 minute bans.

Offline Xenon[EO]

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #237 on: July 05, 2007, 08:31:48 am »
Hi yall maggots ,
I for one disagree with the new relearning skills costs . 5 levels for a skill ? This is an OUTRAGE !!1
Therefore i beg for your comprehensive and caring spirit , Sir Avarax , would you be so kind to grant us the benefit of relearning our humble skills for an accessible price of 2 levels ?
xD

Offline Avarax

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #238 on: July 05, 2007, 09:11:17 am »
it actually already costs 2 levels, the !commands info message about it is simply wrong.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline King_Of_Pain

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #239 on: July 05, 2007, 01:28:55 pm »
Sorry to bombard you with every little problem that comes up on the server, but the U13 servers have been down for a couple of days.