Author Topic: Hexer - Version 0.9.3 released!  (Read 65044 times)

0 Members and 2 Guests are viewing this topic.

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #80 on: May 18, 2007, 01:33:05 pm »
the homepage will be the manual, the banner belongs to the homepage ;Q
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline zyxstand

  • Veteran
  • *****
  • Posts: 1106
  • Mother of all Bombs
Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #81 on: May 18, 2007, 01:50:53 pm »
hey avarax
i played on ur 85....server and it seems when I /allchars previous ghouls are still on the list and don't go away from the list.  there were at least 10 ghouls on the list or so...  just an FYI
Can't think of anything original to put here...

Offline TigaHawk

  • Major
  • *
  • Posts: 65
  • AKA The Best
Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #82 on: May 18, 2007, 04:46:23 pm »
I have a couple of questions, one I stated above but didn't get answered:

Are you going to add all of the summons one version at a time?

And also: How come sometimes it says the kamikaze blew up try again in 5 seconds, i dont see the point in that...
¤ ´¨)
¸.·´¸.·¤´¨) ¸.·¤¨) ¸.·¤´¨) ¸.·¤¨) ¸.·¤´¨) ¸.·¤¨)
(¸.·´ (¸.·` (¸. TigaHawk

Offline FiziKs

  • Major(1)
  • Posts: 7
Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #83 on: May 19, 2007, 03:18:15 am »

Usual CTF, hosted by the oh so kind alper :=)
soldat://85.214.95.122:23076




doesn't work anymore or is it just me?

Offline Outcast

  • Global Moderator
  • Flagrunner
  • *****
  • Posts: 912
  • Semi-retired antagonist
Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #84 on: May 19, 2007, 03:25:32 am »

Usual CTF, hosted by the oh so kind alper :=)
soldat://85.214.95.122:23076




doesn't work anymore or is it just me?

Not just you, it doesn't work atm.
o/

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #85 on: May 19, 2007, 05:43:31 am »
I have a couple of questions, one I stated above but didn't get answered:

Are you going to add all of the summons one version at a time?

And also: How come sometimes it says the kamikaze blew up try again in 5 seconds, i dont see the point in that...

i dont understand the first question.
regarding the second: i can't make the kamikaze always spawn with flamer (ForceWeapon doesn't work with bots), it's rather random. so i added this so you can quickly recast if it didnt work correctly. it also has a bit of synergie with the spells "nature" ;)
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline deguix

  • Major
  • *
  • Posts: 79
Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #86 on: May 19, 2007, 06:40:34 am »
1. Are the player lvls shared between the other existing servers?
2. Do people lose more and more lvls as their accounts stay for longer? I had like lvl 40, then I got to lvl 7 for some reason =(, then account got deleted as you released new version.

I think this is actually good so that there won't be very high lvlers, but this should happen slowly and all the time (even when player is playing, to make it fair). I don't know if this is really good to do though...

Also, there should have the time the player last entered the server or logged in.
3. "(ForceWeapon doesn't work with bots)" how doesn't it work? player ID is not accepted? Did you try putting flamer on both primary and secondary?
« Last Edit: May 19, 2007, 06:47:55 am by deguix »

Offline FiziKs

  • Major(1)
  • Posts: 7
Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #87 on: May 19, 2007, 07:36:08 am »
gahhh whens a server gonna be up again??!?!?!?!

Offline #38

  • Soldier
  • **
  • Posts: 104
Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #88 on: May 19, 2007, 11:28:16 am »
2. Do people lose more and more lvls as their accounts stay for longer? I had like lvl 40, then I got to lvl 7 for some reason =(, then account got deleted as you released new version.

I think this is actually good so that there won't be very high lvlers, but this should happen slowly and all the time (even when player is playing, to make it fair). I don't know if this is really good to do though...

he resetted the levels a few times
Real Men Drill Deep

Offline MoRdReT

  • Major(1)
  • Posts: 4
  • Mr. GooD AdvicE
Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #89 on: May 19, 2007, 02:49:35 pm »
1. Are the player lvls shared between the other existing servers?
2. Do people lose more and more lvls as their accounts stay for longer? I had like lvl 40, then I got to lvl 7 for some reason =(, then account got deleted as you released new version.

I think this is actually good so that there won't be very high lvlers, but this should happen slowly and all the time (even when player is playing, to make it fair). I don't know if this is really good to do though...

Also, there should have the time the player last entered the server or logged in.
3. "(ForceWeapon doesn't work with bots)" how doesn't it work? player ID is not accepted? Did you try putting flamer on both primary and secondary?

1. No...
2. Problem with database...
3. ForceWeapon works only on players not on bots ;)

Offline FiziKs

  • Major(1)
  • Posts: 7
Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #90 on: May 19, 2007, 06:55:34 pm »
how come the servers are always down????

Date Posted: May 19, 2007, 05:06:24 pm
gahhh gimme a server!!!

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #91 on: May 19, 2007, 07:09:25 pm »
Code: [Select]
<<-- Hexer Mod v0.9b -->>
-added Ghouls can't replicate if there are more than 5 bots in the server already
-added Ghouls heal 100% of their HP when they kill someone
-added small on spellcast bonus for Holy Medikit (10% Heal, +10% Holy Armor, +1 Holy Armorduration)
-modified Warstandards EP share now correctly shares EP using level differences
-fixed Warstandard, Vampirism and Evasion no longer work after logging into a different account
-fixed AppOnIdle error occuring every second with a spectator in the server
-returned Critical Strike, Evasion and Pierce Armor messages
-decreased Pierce Armor's effect slightly
-increased Vampirism's heal effect (from 10% base to 25% base)
-increased Vanish cooldown by 20 seconds
-increased Summon Kamikaze cooldown by 30 seconds
-increased Ghouls and Kamikaze duration
-increased secret spells duration by 2 seconds
-exponentially increased EP curve even more (-> deleted all accounts)
-decreased minimum players for EP activation from 6 to 4
-decreased Conjure Clip cooldown by 6 seconds
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Kagesha

  • Flagrunner
  • ****
  • Posts: 702
  • cunts
Re: Hexer mod (RPG script) - v0.9b
« Reply #92 on: May 19, 2007, 09:08:49 pm »
it has a password for enesce server :\

Offline Iq Unlimited

  • Flagrunner
  • ****
  • Posts: 864
  • mr. foobar2000
Re: Hexer mod (RPG script) - v0.9b
« Reply #93 on: May 20, 2007, 12:05:58 am »
its cw...but its on deathmatch.

Iq Unlimited

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: Hexer mod (RPG script) - v0.9b
« Reply #94 on: May 20, 2007, 04:18:08 am »
the NA server is currently not working with my hexer script.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Kagesha

  • Flagrunner
  • ****
  • Posts: 702
  • cunts
Re: Hexer mod (RPG script) - v0.9b
« Reply #95 on: May 20, 2007, 04:27:23 am »
Avarax is it possible you can get a Australian server running the hexer script?

Offline MoRdReT

  • Major(1)
  • Posts: 4
  • Mr. GooD AdvicE
Re: Hexer mod (RPG script) - v0.9b
« Reply #96 on: May 20, 2007, 04:51:14 am »
Deleted all accounts :( One more time :O
And starting one more time from begining :(

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: Hexer mod (RPG script) - v0.9b
« Reply #97 on: May 20, 2007, 06:04:14 am »
if you can organize someone who sponsors an australian server, why not >_<
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline FiziKs

  • Major(1)
  • Posts: 7
Re: Hexer mod (RPG script) - v0.9b
« Reply #98 on: May 20, 2007, 10:46:13 am »
dude when ig et into the server, theres like... peple in there but no1s moving and im stuck in free camera... and everyones score is 0 and ping is zero.... what does that mean?
« Last Edit: May 20, 2007, 12:36:12 pm by FiziKs »

Offline MoRdReT

  • Major(1)
  • Posts: 4
  • Mr. GooD AdvicE
Re: Hexer mod (RPG script) - v0.9b
« Reply #99 on: May 20, 2007, 02:04:52 pm »
That you have problem with connection :P
You got firewall or router? :D