Author Topic: Hexer - Version 0.9.3 released!  (Read 58756 times)

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Offline TigaHawk

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Re: Hexer mod (RPG script) - 0.8f version online
« Reply #60 on: May 15, 2007, 08:39:25 pm »
I'm interested in hosting your mod on some NA servers, do you release ur mod to server owners?
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Offline Avarax

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Re: Hexer mod (RPG script) - 0.8f version online
« Reply #61 on: May 16, 2007, 05:15:46 am »
no i don't. not yet.
I like to have one Martini
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Three I'm under the table
Four I'm under the host

Offline TigaHawk

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Re: Hexer mod (RPG script) - 0.8f version online
« Reply #62 on: May 16, 2007, 01:17:11 pm »
You lie! xD

I see a lot of servers that are not yours with your mod, but they are probably not the most current version.
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Offline Iq Unlimited

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Re: Hexer mod (RPG script) - 0.8f version online
« Reply #63 on: May 16, 2007, 04:43:25 pm »
0.8d or e are what I see, but I really would like to be able to host a few. I wouldnt mind having and old version either if I could get it. xD

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Offline KYB

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Re: Hexer mod (RPG script) - 0.8f version online
« Reply #64 on: May 16, 2007, 05:36:20 pm »
I'm sure a lot of people would like to get a hold of that script xD
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Offline Iq Unlimited

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Re: Hexer mod (RPG script) - 0.8f version online
« Reply #65 on: May 16, 2007, 05:38:23 pm »
*update* I found out DareDevils server runs 0.8f lol.

Offline zyxstand

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Re: Hexer mod (RPG script) - 0.8f version online
« Reply #66 on: May 16, 2007, 05:43:35 pm »
*update* I found out DareDevils server runs 0.8f lol.

It was there a long while...  but it's not running the script anymore and it's DM...  However it still says it's using the hexer mod :/
Can't think of anything original to put here...

Offline #38

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Re: Hexer mod (RPG script) - 0.8f version online
« Reply #67 on: May 16, 2007, 06:42:23 pm »
i just got ping kicked from avarex's server....there were a surprising amount of level 40+ people in there, which is weird consider how you resetted everyone's account.....

oh and i can't find any other hexer's server  :-\
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Offline zyxstand

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Re: Hexer mod (RPG script) - 0.8f version online
« Reply #68 on: May 16, 2007, 09:17:01 pm »
lmao Pure Lag got ping kicked off the server lol
Can't think of anything original to put here...

Offline Avarax

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Re: Hexer mod (RPG script) - 0.8f version online
« Reply #69 on: May 17, 2007, 07:07:12 am »
DareDevil server is now public, account creation works again.

soldat://72.232.225.66:23076
I like to have one Martini
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Three I'm under the table
Four I'm under the host

Offline Grundoko

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Re: Hexer mod (RPG script) - NA public server
« Reply #70 on: May 17, 2007, 02:32:21 pm »
 :'(all the servers are full except the daredevils 1 but that just keeps saying requestion server forever :'(

does it work on dialup

Offline Avarax

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Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #71 on: May 17, 2007, 03:38:21 pm »
Code: [Select]
<<-- Hexer Mod v0.9 -->>
-added M79 restriction: players who have a big lvl distance to the highest player sometimes cant use m79
-added Summon Kamikaze
-fixed /relearn taking more than 5 levels
-fixed Disarm and Body Double taking Sprint's flamer
-fixed combo sometimes not working on low lvlers
-fixed Vanish can no longer be cast when a teammate is near
-modified Summon Ghouls now only summons one ghoul with 400% of casters armor
-modified Ghouls are now autokicked after 45 seconds
-modified Ghouls will replicate themselves whenever they capture the flag
-modified the EP for next level curve being more exponential now
-modified EP can't be earned as long as there are less then 6 people on the server
-modified Summon spells can't be casted as long as there are less then 6 people on the server
-modified scoring doesn't give combo as long as there are less then 6 people on the server
-increased /relearn minimum level to 10
-increased Summon Ghouls Cooldown
-decreased maximum level to 40
-decreased Warstandard dmg bonus and EP for scoring
-weakened Sprint's Flamer, increased Sprint's duration and cooldown

new server sponsored by alper :)
soldat://85.214.95.122:23076
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Iq Unlimited

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Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #72 on: May 17, 2007, 04:11:11 pm »
does it work on dialup

it works for me. You will get uber bad ping if any more people then 10 are in the server because of the time it takes to get that much incoming data at once.

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Offline KYB

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Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #73 on: May 17, 2007, 05:58:12 pm »
Yay new version!
*prepares to level up*
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Offline TigaHawk

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Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #74 on: May 17, 2007, 06:54:49 pm »
Are you going to add in all of the summons 1 version at a time?
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Offline {depth}shaman

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Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #75 on: May 17, 2007, 06:56:42 pm »
can't wait for that final version. I've lvled up so many innocent soldat's... only to have them deleted!
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Offline fireblade212

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Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #76 on: May 17, 2007, 07:26:24 pm »
can't wait for that final version. I've lvled up so many innocent soldat's... only to have them deleted!
bah i just saw this mod, i thought i read somewhere there was no mods
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Offline cynicle

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Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #77 on: May 18, 2007, 09:20:47 am »
Avarax would you be interested in running your beta on an Australian server?

I'm anxious to try your mod out without lag, as im sure many other australians are.

ill try to catch you on irc sometime

Great mod btw, looks like ALOT of work...
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Offline Avarax

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Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #78 on: May 18, 2007, 10:19:12 am »


how does that look? :D


i'll talk to you later cynicle
« Last Edit: May 18, 2007, 10:21:03 am by Avarax »
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline numgun

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Re: Hexer mod (RPG script) - v0.9 + new server
« Reply #79 on: May 18, 2007, 01:31:15 pm »
We need the manual, not a fucking banner ffs.