Author Topic: Hexer - Version 0.9.3 released!  (Read 67167 times)

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Offline Xenon[EO]

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #200 on: June 24, 2007, 10:46:07 am »
Hey y'all maggots ,
I have a question for ya , Avarax . Everytime i log in the server , skills which require activation , and some others like Warmth , get disabled . This is getting annoying -.- Am i doing anything wrong ? lol

btw , i'm sure it's because of me cause i've been told that when i leave they're enabled again ...

Offline Avarax

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #201 on: June 24, 2007, 11:14:38 am »
Heh ;]

Yeah, some bug occurs on selfkill server. When any player joined and server gave him ID #6, he became invulnerable. I've added Boogie Man to spectacors to prevent it.

thanks for reporting @InfS and fri_ , i think that happens because I forgot to reset some timers (like the manashield timer) when someone leaves.

@Xenon[EO]
I don't see anything in my script which could cause this, Warmth doesn't even require anything except for a person having learned it and that can't change just because someone joined... right? o_O
« Last Edit: June 24, 2007, 11:16:15 am by Avarax »
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Xenon[EO]

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #202 on: June 24, 2007, 11:29:36 am »
Well , i went to try it now , and at least i can't use any skills . Warmth doesn't work and Summon Ghouls' Cooldown is stuck on 120 seconds ... but evasion and crit still work . :S
Usually , it happens to every player on the server , as long as i'm there : (

Offline Avarax

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #203 on: June 24, 2007, 01:36:50 pm »
fixed everything mentioned before, this happened due to me setting all skill max levels to 10 but not warmth. since warmth is executed every second, whenever a warmth lvl 10 player is in the server, a bug occurs every second that makes most things that happen every second (cooldowns -1, manashield duration -1, sprint and so on) not work and therefore last forever. it's all fixed now.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Zero

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #204 on: June 24, 2007, 11:44:46 pm »
Is there a way for you to connect the accounts with the other server

Cause I really don't want to start from scratch on the other server :(
True warriors know the destructiveness of power-and how and when to use it.

Offline SirJamesaford

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #205 on: June 24, 2007, 11:59:15 pm »
Is there a way for you to connect the accounts with the other server

Cause I really don't want to start from scratch on the other server :(

That would be the greatsest thing ever but i dont think its possible...
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Avarax

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #206 on: June 25, 2007, 06:54:56 am »
Flippeh (a guy from selfkill.com) and I are currently working on such global accounts. They will be stored on a webserver using PHP scripting and MySQL. The gameservers will connect and communicate with the webserver everytime someone logs into or logs out of an account. This webbased account system might also allow something like stat pages for all accounts and stuff like that in future.
« Last Edit: June 25, 2007, 07:02:01 am by Avarax »
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline SirJamesaford

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #207 on: June 25, 2007, 06:59:50 am »
Flippeh (a guy from selfkill.com) and I are currently working on such global accounts. They will be stored on a webserver using PHP scripting and MySQL. The servers will connect and communicate with the webserver everytime logs into or logs out of an account. This web based account system might also allow stuff like stat pages for all accounts and stuff like that in future.

Dude!!!! Fucking a... that, as i said before, would be the greatset thing ever!!!!  No more bashing join game for hours on end.  This script keeps getting better and better
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Zero

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #208 on: June 25, 2007, 08:34:59 am »
Do u have a release date?

Or is this still in beta or even alpha O.o
True warriors know the destructiveness of power-and how and when to use it.

Offline Avarax

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #209 on: June 25, 2007, 10:17:56 am »
not even alpha ;P
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Zero

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #210 on: June 26, 2007, 12:03:54 pm »
You got to find a solution for the m79
Every time I go into a server I see at least 3 people using the m79
I find it sad that i see lv 20's using them
Maybe you can make a script which disables the m79 after your lv 5 or something like that
True warriors know the destructiveness of power-and how and when to use it.

Offline Lprsti99

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #211 on: June 26, 2007, 12:09:51 pm »
This is reallt, really cool, Avarax.  One requestm can you find someone to host a Trenchwars server running this? I love teh TW's :(

Offline ladysolja

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #212 on: June 26, 2007, 12:11:55 pm »
You got to find a solution for the m79
Every time I go into a server I see at least 3 people using the m79
I find it sad that i see lv 20's using them
Maybe you can make a script which disables the m79 after your lv 5 or something like that

What's wrong with m79? Is it because you keep getting killed by em? :P
I'm reading the forum rules regarding maximum signature sizes right now!

Offline Biscuiteer

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #213 on: June 26, 2007, 02:38:34 pm »
M79 is considered 'cheap' by many because regardless of the level difference, one hit by an m79 and your toast --- creating a less advantage of leveling because even a lvl 1 can destroy lvl 40's and that leads to a downgrading of the whole mod itself.
Un ~ Biscuiteer

Offline Avarax

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #214 on: June 26, 2007, 05:04:37 pm »
i nerfed the m79 already (+20 reload, +10 bink and +1 movement acc) and you really feel it imo. people using it simply didn't realise the nerf yet, which is why the quantity of them hasn't reduced all that much yet, but the quality has.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline InfS

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #215 on: June 26, 2007, 05:13:01 pm »
M79 + LAW ftw... I can shoot high lvl warmth players with about 20 AK bullets and they won't even die... So until I get to a really high level, I'll keep using those weapons. The nerf was a good idea though.
A lot of cheap tricks, but no real skill.

Offline Chameleon

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #216 on: June 26, 2007, 07:59:04 pm »
is there any chance you can get this mod hosted on an american server other than u13? the u13 servers keep crashing

Offline Zero

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #217 on: June 27, 2007, 09:37:55 am »
is there any chance you can get this mod hosted on an american server other than u13? the u13 servers keep crashing
I thought they were Enesce servers cause u13 doesn't do scripts
True warriors know the destructiveness of power-and how and when to use it.

Offline Xenon[EO]

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YESCAT : YES
« Reply #218 on: June 27, 2007, 01:07:46 pm »
Never divide by 0 . IT'S IMPOSSIBLE .
On a side note : HEXER MOD ROCKS : D . but the server is messed up atm>.<
KTHXBAI
« Last Edit: June 27, 2007, 01:09:53 pm by Xenon[EO] »

Offline Lprsti99

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Re: Hexer mod (RPG script) - Colors completely overworked: v0.9.1d
« Reply #219 on: June 27, 2007, 01:22:41 pm »
*cough* Trenchwars server, whaddya think? *cough*