Author Topic: Hexer - Version 0.9.3 released!  (Read 67917 times)

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Offline Phbbt107

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #320 on: August 12, 2007, 01:06:10 pm »
Oh. Heh, sorry for all the fuss. I'll post again tomorrow if it doesn't work.

Offline chron1c.

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #321 on: August 12, 2007, 04:11:09 pm »
The [eC] hexer server says that a password is needed to enter it now? Anybody know why or what it is  ???

Offline Avarax

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #322 on: August 12, 2007, 05:02:05 pm »
we beta tested 0.9.2, it's all fine again now
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline chron1c.

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #323 on: August 12, 2007, 06:56:40 pm »
When I signed into the server that was being tested I had disarm instead of evasion. Then I tried to re-learn evasion and it still wont let me cast it. Is there anyway that I can get it back without having to sacrifice 2 more levels.

Offline Avarax

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #324 on: August 12, 2007, 07:00:56 pm »
PM me your account data
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline canadian idiot

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #325 on: August 12, 2007, 07:32:30 pm »
i unno if readding the spas was a good idea,its being abused as a spawn camping tool,overpowered with peirce/crit,makes sprint almost useless. In my opinion it should be re-removed =\

edit:and with pilferage,you can steal a full clip with 1shot of a spas =\.

Offline SirJamesaford

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #326 on: August 12, 2007, 07:46:10 pm »
i unno if readding the spas was a good idea,its being abused as a spawn camping tool,overpowered with peirce/crit,makes sprint almost useless. In my opinion it should be re-removed =\

edit:and with pilferage,you can steal a full clip with 1shot of a spas =\.

Im kinda fearing the spas as well...youd think with so many small maps that all the hexer servers are running that the spas will be unstoppable...but he did nerf the m79 so maybe hell do the same with the spas.....avarax is usually 3 steps ahead of us anyway so im not too worried.  If he does nothing then nothing needs to be done.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline MADinmexico.Mx

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #327 on: August 13, 2007, 04:38:33 pm »

... n how about m79... all in [ec]hexer use only m79... it should be removed... u can kill a lvl 40 with one easy shoot even if u are lvl 1... so thats a bs... thats a really overpowered weapon... i cant play well because all my enemys have a m79 n ownt me with one easy shoot >..>  and im not whinin about it while i play... but if i use spas... all vote to kick me saying things like "spawncampflag" "noob" "high lvl" ..... so plz...
« Last Edit: August 13, 2007, 04:44:32 pm by MADinmexico.Mx »

Offline Phbbt107

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #328 on: August 13, 2007, 08:29:13 pm »
I'm still banned on the "(WM)!Avarax Hexer CTF #1" server, so I've been banned for about a day and a half via a random kick vote. I'd really like to be unbanned.

My 2 cents on the m79 debate:
Give it a firing delay, like the barett and LAW. What I mean is you'd have to hold down the fire button for half a second or so before the gun actually shoots. It'd be a nice balance without completely nerfing the weapon because the weapon would still be useful, only it'd require more skill to use it. And face it, it's not exactly fair, or fun, for 1 or 2 level 40s to completely dominate a team of low levelers.

Offline canadian idiot

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #329 on: August 13, 2007, 10:40:07 pm »
m79 is fine,you cant instantly constantly fire and never stop with pilfer with a m79,with spas you can,if they have a auto/chainsaw you can easily never stop firing at spawn lol

Offline MADinmexico.Mx

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #330 on: August 13, 2007, 11:05:40 pm »
at least spas use more than one shoot to kill... m79 takes like 3 secs loading... perfect time to spawn all u want

Offline Avarax

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #331 on: August 14, 2007, 08:47:37 am »
Spawnkilling is generally forbidden on both servers, it's only allowed as long as you don't move into the base with the intention of spawnkilling (examples: grab flag, then spawnkill while escaping is fine or spawnkilling while moving through the enemy base on Ash proceeding to the flag 's fine aswell)
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline MADinmexico.Mx

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #332 on: August 14, 2007, 12:25:19 pm »
well avarax i always do that.... but they keep kicking me... i still being kicked because im high lvl...  reasons like "high lvl" "noob" "spawned" n a lot more apears in voting... so man plz do something...
n when i stay in enemy base i never shot... they begin to shoot me so... obviusly i have to defende myself, im not going to allow they to carve up to me without resistence...

Cya ^..^

Offline Iron Man

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #333 on: August 14, 2007, 01:44:40 pm »
yo av, love the server! :)

i have critical strike, yet sometimes while playing i get the message "offensive spell is ready"

nothing happens, but i keep thinking i can summon again since thats my only cooldown spell.

Offline Avarax

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #334 on: August 14, 2007, 01:48:55 pm »
yo av, love the server! :)

i have critical strike, yet sometimes while playing i get the message "offensive spell is ready"

nothing happens, but i keep thinking i can summon again since thats my only cooldown spell.

that happens 60 seconds after you login, because each skill gets an initial 60 second cooldown after logging in. this of course does not affect static skills. it is improved in next version so you no longer get the message if you are using a static skill.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline darksonic45

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #335 on: August 14, 2007, 05:12:54 pm »
Found a small bug you might want to fix. If you're on a team and you summon a ghoul and you change teams, your ghoul doesn't change teams with you. Also if it kills your teamates you get EP.
lul

Offline Avarax

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #336 on: August 14, 2007, 05:29:52 pm »
Found a small bug you might want to fix. If you're on a team and you summon a ghoul and you change teams, your ghoul doesn't change teams with you. Also if it kills your teamates you get EP.

fixed already afaik
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Phbbt107

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #337 on: August 14, 2007, 06:41:21 pm »
I'm STILL banned on the "(WM)!Avarax Hexer CTF #1", so I've been banned for over two days for no reason at all. It's looking more and more like a permaban. It's getting very annoying, since there's only 1 Hexer server open to me now. I'd really appreciate an unban, or at least some kind of explanation. Please?

Offline Avarax

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #338 on: August 14, 2007, 07:16:24 pm »
give me your IP... I'll see what i can do.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Phbbt107

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #339 on: August 14, 2007, 07:49:14 pm »
70.23.4.205