Author Topic: Hexer - Version 0.9.3 released!  (Read 67928 times)

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Offline Avarax

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #340 on: August 14, 2007, 08:35:58 pm »
It says "Vote kicked by server"... you don't happen to hack, do you?
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Offline Phbbt107

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #341 on: August 14, 2007, 09:05:46 pm »
No. I don't hack. I rarely score highly and I rarely get many caps. You should note that I was kicked right after I rejoined the game. If I recall correctly, I wasn't doing well enough to be accused of hacking, nor did anyone accuse me. The reason for kicking me didn't involve hacking either.

EDIT2: I remember someone started the votekick. Unless a server votekick shows up as a normal votekick. It doesn't make sense that the server would vote kick me right as I rejoined and not before when I was actually playing.

EDIT3: Corrected grammar and spelling.

EDIT4: Thanks for the unban!

EDIT5: Huh. I got kicked for a "possible cheat". Strange this never happens on other servers. I was streaming music and downloading something in the background.
« Last Edit: August 15, 2007, 06:40:15 pm by Phbbt107 »

Offline who_took_djodjo

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Re: Hexer mod (RPG script) - Finally: a STABLE u.s. server
« Reply #342 on: August 17, 2007, 08:06:54 am »
I still need password to get in, what is it plz ??? i'm 70k from lvl 40, don't take that away from me ^^

Offline Avarax

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0.9.2 arrived!
« Reply #343 on: August 17, 2007, 08:42:02 am »
Code: [Select]
<<-- Hexer Mod v0.9.2 -->>
-added entirely new skillbalance
-added spas-12 again, yay
-added 8 new skills & spells
-added hybrid healing skill "Mage-Blooded"
-added static defensive skill "Repel"
-added offensive spell "Burrow Strike"
-added offensive spell "Flak Shells"
-added summoning spell "Summon Battlesphere"
-added summoning spell "Summon Spearwall"
-added summoning spell "Summon Claymore"
-added summoning spell "Summon Assassin"
-added summoning spell "Summon Assassin"
-added /show command: shows a list of all spells
-added /save command: saves account without logging out
-added /smn command: same as /summon
-added /pierce command: disables pierce armor messages
-added maximim range for disarm and body double
-added all pre-0.9.2 accounts get their skills reset and levels reduced by 25%
-added flagcarriers and vanished players yield more EP when killed
-added display of cooldowns that will finish soon
-added a !sprint disclaimer that tells people that Sprint is no speedhack
-modified & added visual effects
-modified most text fields for much better overviewability
-modified Vampirism now leeches 8% of attack damage
-modified Disarm now also silences the victim
-modified Body Double now also switches positions
-modified maximum level to 50
-modified low levelers need a bit more EP
-modified high levelers need a bit less EP
-modified /allchars is now shown in team colors
-modified flamer's boost effect is a bit stronger now
-removed limits for high level skills
-removed !balance, will be reintroduced later
-fixed accounts can no longer be higher than maximum level in any way
-fixed /info and /myskill showing some wrong information
-fixed account related admin commands can no longer be seen via remote admin
-fixed manashielded and vanished players are now kamikaze immune
-fixed all minions are now properly kicked on all occasions
-fixed minions will now immediatly loose picked up weapons
-fixed buffs or debuffs no longer continue after mapchange
-fixed minions are now kicked on account- or teamchange of their owner
-fixed many more smaller bugs that i already forgot about

Alright so 0.9.2 has just been released. If you don't wanna read the whole changelog, here are the most important changes:

-8 new skills
-new skillbalance
-maximum level is now 50
-all pre-0.9.2 accounts get a 25% level reduce and their skills reset


And well, there are 2 other good news:

a) Flippeh and I will probably soon finish global accounts.
b) Once that is done, I will use the 2 u13.net servers again for a total of 4 hexer servers, all accessing the same account database.
« Last Edit: August 17, 2007, 09:53:38 am by Avarax »
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Carlitos

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #344 on: August 17, 2007, 10:22:04 am »
avarax, the hexer mode...

























...is awsome!!! Thanks for creating it!
---See the advantures of Mr.Pants and others in soldat---
http://www.youtube.com/TugaSoldatTV
-------------------------------
Amen
-------------------------------

Offline Quintinon

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #345 on: August 17, 2007, 01:36:37 pm »
Found a bug already :D

Bug: If you use flak shot with a shotgun, but reload before hitting 0 bullets, you keep flak shots, thus never ending until you die or hit 0.

Fix: Just count the bullets they fire?

Also ... burrow is a little glitchy ... half of the time it says the ground is too thin, but I'm standing on way more then enough ground, and when on hills it doesn't always work very well. And possibly could you make you invincible or atleast teleport you back faster? Because sometimes I get constantly thrown out and just get shot, or mass naded to death. And last but not least I noticed about half of the time I only got a timer from 3-0 and I got kicked out instead of my full 11 seconds for it.

Love the rest though :D

Offline darksonic45

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #346 on: August 17, 2007, 04:35:50 pm »
Very nice additions except for Spearwall. It seems to cause massive lag to me and plenty of other players. Could you make it so that there's a bit less lag or any other change that would help us?
lul

Offline chron1c.

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #347 on: August 17, 2007, 04:38:48 pm »
Idk which summon to use kami, speared, or assassin. Plz help me decide and this update pwns.

Offline moomoo

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #348 on: August 17, 2007, 04:59:10 pm »
I'm still banned on the "(WM)!Avarax Hexer CTF #1" server, so I've been banned for about a day and a half via a random kick vote. I'd really like to be unbanned.

My 2 cents on the m79 debate:
Give it a firing delay, like the barett and LAW. What I mean is you'd have to hold down the fire button for half a second or so before the gun actually shoots. It'd be a nice balance without completely nerfing the weapon because the weapon would still be useful, only it'd require more skill to use it. And face it, it's not exactly fair, or fun, for 1 or 2 level 40s to completely dominate a team of low levelers.

giving it a delay is stupid, the gun doesnt fire straight like a barret, so it requires estimation

I say its fine!
Moooo

[retard] :D

Offline Avarax

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #349 on: August 17, 2007, 05:56:20 pm »
well... i also wanted to post the skillbalance, here it is:

http://home.arcor.de/hexermanual/hexer.ini



here's an example on how to calculate values for a specific skilllevel, using Critical Strike

Code: [Select]
[OFS_CRITICALSTRIKE]
//Permille
DMGBonus_Base=1000
DMGBonus_Modifier=16
DMGBonus_ModifyLevel=1
DMGBonus_ModifyHalf=5
//Permille
Chance_Base=97
Chance_Modifier=14
Chance_ModifyLevel=1
Chance_ModifyHalf=6

First off, an explanation for all the lines.
Each attribute of a skill has it's own "block", consisting of 4 lines and a decription of their measurement. As you can see, both values of Critical Strike, the chance to land a crit and the damage bonus on crit are measured in permille.

Within the 4 lines below the measurement line is the data that counts for calculations:
1. The base value of an attribute, basically the starting value. (****_Base)
2. The in- or decreement of the attribute per step (****_Modier)
3. How often a spell in- or decreases, 1 means every level, 2 every second level and so on (****_ModifyLevel)
4. How often the in- or decreement are halved to balance higher level skills (****_ModifyHalf)


Code: [Select]
//Permille
DMGBonus_Base=1000
DMGBonus_Modifier=16
DMGBonus_ModifyLevel=1
DMGBonus_ModifyHalf=5

This means, the damage bonus on crit starts at 1000 permille or 100% (DMGBonus_Base=1000). It is  increased by 16 permille or 1,6% (DMGBonus_Modifier=16) every one skilllevel (DMGBonus_ModifyLevel=1). With every fifth level (DMGBonus_ModifyHalf=5), the increement is halved.

This means the following damage boni for the following skilllevels:

Skilllevel 1: 100.0% dmg bonus
Skilllevel 2: 101.6% dmg bonus
Skilllevel 3: 103.2% dmg bonus
Skilllevel 4: 104.8% dmg bonus
Skilllevel 5: 105.6% dmg bonus <- Increement halved
Skilllevel 6: 106.4% dmg bonus
Skilllevel 7: 107.2% dmg bonus

... and so on.
I hope that helped.
« Last Edit: August 17, 2007, 06:04:49 pm by Avarax »
I like to have one Martini
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Three I'm under the table
Four I'm under the host

Offline Xxypher

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #350 on: August 17, 2007, 06:08:13 pm »
It takes too long to level up now, and everything is crowded with everything, maybe making some skills' cooldowns longer? And crit and spas are way too powerful.

Offline freestyler

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #351 on: August 17, 2007, 06:40:03 pm »
new list lallalaa made in #hexer.soldat
1. Claymore can be placed near flags.
2. Mana Shield shows weird messages (I told you why).
3. Burrow Strike keeps you under ground if you log out.
4. Infinite Flak Shells (with shotgun).
4.1 Shotgun is WAY too powerful.
« Last Edit: August 17, 2007, 06:41:59 pm by freestyler »

Offline Avarax

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #352 on: August 17, 2007, 06:46:55 pm »
4.1 denied, rest approved
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Ttil_Np.csWoW

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #353 on: August 17, 2007, 09:19:36 pm »
1 if you die or kill your self while burrowed it dosnt cool down
and i think that battlespheare is not good , at all needs to be improoved
I will be back to play soldat, just not now , but i will....... some day.

Offline SirJamesaford

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #354 on: August 17, 2007, 10:40:00 pm »
Ok so you lowered all accounts by 25 percent right...that means any level 40 will be 30...then how come all the skills are back to level 1?  Shouldnt they just be lowered by 25 percent?  If this isnt a mistake then whats the new max level for skills...is it still ten?

EDIT:....Hmmmm now its saying all my skills are 8 8 7 7 lol wtf....probly just some random bug or maybe i read it wrong...never mind then lol

I did however find another bug....it says the max charge for battlesphere is 19 but when i max it at 19 and type /summon it only works for 1 second....thats not good at all.
« Last Edit: August 18, 2007, 01:07:53 am by SirJamesaford »
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Ttil_Np.csWoW

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #355 on: August 18, 2007, 02:35:54 am »
Ok so you lowered all accounts by 25 percent right...that means any level 40 will be 30...then how come all the skills are back to level 1?  Shouldnt they just be lowered by 25 percent?  If this isnt a mistake then whats the new max level for skills...is it still ten?

EDIT:....Hmmmm now its saying all my skills are 8 8 7 7 lol wtf....probly just some random bug or maybe i read it wrong...never mind then lol

when you relearn a skill it starts at one it will fix on the next map or if you relog in or if you leave and come back still a bug tho


P o L l Y
« Last Edit: February 04, 2008, 03:59:35 pm by Ttil_Np.csWoW »
I will be back to play soldat, just not now , but i will....... some day.

Offline Xxypher

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #356 on: August 18, 2007, 02:40:38 am »
I heard that they are taking pierce and crit down because of the spas.
Why not just weaken the spas!?

Offline SirJamesaford

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #357 on: August 18, 2007, 02:41:34 am »
Yea weaken the spas not my pierce!!!!!  Pierce is shit with the spas anyway so just take down crit!
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Xxypher

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #358 on: August 18, 2007, 02:43:11 am »
Crit is extremely high at the moment now tha tI think of it, someone got me 69% crit with three shots from an HK... Take down crit, and nothing else. That will fix that huge amount of frustration in the game.
And make it easier to level again, I hate how its so hard to level now.

Offline Avarax

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #359 on: August 18, 2007, 06:48:54 am »
crit was already weakened with 0.9.2, both chance and damage bonus were reduced. I don't think it needs much more nerfing. Instead, other skills should be boosted in power. Burrow Strike might be remove with the next version, so please suggest good offensive skills to replace it.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host