Author Topic: Hexer - Version 0.9.3 released!  (Read 67921 times)

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Offline chron1c.

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #360 on: August 18, 2007, 06:51:55 am »
1 if you die or kill your self while burrowed it dosnt cool down
and i think that battlespheare is not good , at all needs to be improoved

Umm, last time I checked Battlesphere pwned.

Offline SirJamesaford

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #361 on: August 18, 2007, 07:05:29 am »
For real.....i fucking love battlesphere....
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Duck Boi

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #362 on: August 18, 2007, 07:52:34 am »
I've posted this in your script suggestion thread, but I'll post it here aswell just incase;

Couple of things that I think should be sorted out;
Claymore needs to be more powerful. People can easily just jump on it and it doesn't kill.

Think there should be a !battlesphere command giving more info about it as people are always like
"0mg liek nuffin' happens!!".

And wall not lasting it's whole duration :s

Offline chron1c.

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #363 on: August 18, 2007, 09:16:51 am »
No if ppl dont feel like doin their own research on Battlesphre then thats too bad for them. You can easily use someone to test it on or somethin.

Offline cunchy

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #364 on: August 18, 2007, 09:31:54 am »

... n how about m79... all in [ec]hexer use only m79... it should be removed... u can kill a lvl 40 with one easy shoot even if u are lvl 1... so thats a bs... thats a really overpowered weapon... i cant play well because all my enemys have a m79 n ownt me with one easy shoot >..> and im not whinin about it while i play... but if i use spas... all vote to kick me saying things like "spawncampflag" "noob" "high lvl" ..... so plz...
Some ppl (like me) use the m79 because I use a fun spell build for it. And dont whine about the m79... If u can ddge normal bullets, whynot dodge the m79 bullets? o_o

Offline Mastadi

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #365 on: August 18, 2007, 09:47:03 am »
I've got a new idea for an offensive spell: Comet. It would give you a comet gun, which would shoot explosive bullets (Flame arrows, perhaps?) and there would be "rocks" (Normal bullets) falling from it's tail. It would have pretty slow reload, longer than m79 but shorter than law, the comets would fly almost as far as these from law.

Offline chron1c.

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #366 on: August 18, 2007, 10:02:56 am »

... n how about m79... all in [ec]hexer use only m79... it should be removed... u can kill a lvl 40 with one easy shoot even if u are lvl 1... so thats a bs... thats a really overpowered weapon... i cant play well because all my enemys have a m79 n ownt me with one easy shoot >..> and im not whinin about it while i play... but if i use spas... all vote to kick me saying things like "spawncampflag" "noob" "high lvl" ..... so plz...
Some ppl (like me) use the m79 because I use a fun spell build for it. And dont whine about the m79... If u can ddge normal bullets, whynot dodge the m79 bullets? o_o

Its pretty hard to dodge m79 bullets when the person with gun is 2 inches in front you running in your fce. Usually I dont dodge bullets that are right infront of me, maybe im just bad or something.

Offline freestyler

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #367 on: August 18, 2007, 04:11:51 pm »
Battlesphere is bugged as hell. I used it four times and it just went crazy four times in a row - it shots once and fades out. Sometimes it shots once, timer is shown but it doesn't do anything after that. It doesn't matter if it was fully charged or only to 10 charges, sometimes it simply doesn't work properly.
« Last Edit: August 18, 2007, 04:13:28 pm by freestyler »

Offline canadian idiot

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #368 on: August 18, 2007, 06:36:53 pm »
i cant believe u  people are getting on, ever since its 0.9.2 was released ive only got in twice,and the one time i was vote kicked for "being canadian" -_-

Offline Xxypher

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #369 on: August 18, 2007, 06:38:50 pm »
i cant believe u  people are getting on, ever since its 0.9.2 was released ive only got in twice,and the one time i was vote kicked for "being canadian" -_-
Get on at later times, the noobs aren't on then.

Offline cunchy

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #370 on: August 18, 2007, 06:42:28 pm »
i cant believe u people are getting on, ever since its 0.9.2 was released ive only got in twice,and the one time i was vote kicked for "being canadian" -_-
Get on at later times, the noobs aren't on then.
True.. Im in Australia, and It's very hard to get on in the mornings and up to around 3pm, but after that I got in fairly easy :DDD
And why are there more lvl ones in Hexer than before...

Offline SirJamesaford

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #371 on: August 18, 2007, 06:45:41 pm »
The only reason its always full is because of the new release....the activity will probly die down in a few weeks...
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Xxypher

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #372 on: August 18, 2007, 06:45:50 pm »
Because it was too easy just to get to 40, so now its harder to level and it goes up to 50. I used to be at 40, not I am at 32...

Offline SirJamesaford

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #373 on: August 18, 2007, 06:47:20 pm »
I find it alot easier to level up now....with all the ep bonuses for the invis. players and killing the efc its much easier...im 33 almost at 34 already and i havent played for more than a few hours.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Xxypher

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #374 on: August 18, 2007, 06:50:37 pm »
then he made it easier, because when I play, the place is packed, the maps are small, and  there is so much eating. I hate eaters. AKA Jordak.

Offline chron1c.

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #375 on: August 18, 2007, 07:33:04 pm »
Its about the same to level up now than before. The game is still fun and I cant wait to hit lvl 40, and 50.

Offline Quintinon

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Re: Hexer - 8 new skills'n'more: 0.9.2 released
« Reply #376 on: August 19, 2007, 07:02:16 am »
Found another bug.

With the skill mage-blood, which says you get 30% heal on any spell cast(which I think should be dependant on how many castable skills you actually have) and if you cast vanish, which in a normal game heals you to full, and so if you cast it it sets your health to full and then resets to what it was before, instead of reseting it to 30% higher(It probably adds 30% then resets).

Also repel kills do not give xp ... Also it would be nice to have updates on repel as in how much damage was reflected ect.

Another question, does repel work for explosive dmg(nades, m79, and mines)
« Last Edit: August 19, 2007, 08:09:55 am by Quintinon »

Offline Avarax

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Re: Hexer - Own forum online!!
« Reply #377 on: August 19, 2007, 04:23:07 pm »
With the skill mage-blood, which says you get 30% heal on any spell cast(which I think should be dependant on how many castable skills you actually have) and if you cast vanish, which in a normal game heals you to full, and so if you cast it it sets your health to full and then resets to what it was before, instead of reseting it to 30% higher(It probably adds 30% then resets).

Also repel kills do not give xp ... Also it would be nice to have updates on repel as in how much damage was reflected ect.

Another question, does repel work for explosive dmg(nades, m79, and mines)

1. I'll fix that, thanks for reporting.
2. Repel can't kill.
3. Yes.

Date Posted: August 19, 2007, 11:43:09 AM
Code: [Select]
---Vanish--------------------
-10 seconds base cooldown.
---Vampirism-----------------
-0.6% base on kill heal.
---Critical Strike-----------
-0.3% base chance.
----Evasion------------------
-0.2% base chance.
-0.1% increement per skilllevel.
----Flak Shells--------------
-1 base cooldown.
+1 modifyhalf.
----Kamikaze-----------------
+5 meter explosion range.
----Claymore-----------------
-23 seconds base cooldown.
+1 cooldown decreement.
-1 modifyhalf.
+70% damage.
+0.3 meter detection range
----Assassin-----------------
-6.4% base evasion.
-0.3% evasion increement.
+1 modifyhalf.

These are my so far made changes for the new skillbalance.
Modifyhalf is a value that makes in- / decreements weaker at higher levels. So a high Modifyhalf is good because it means there are more levels required to weaken the in- / decreement.

Date Posted: August 19, 2007, 01:15:06 PM
Hexer now has its own forums, please register and keep the place full of life :)

http://hexer.freeforums.org
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Legolas

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Re: Hexer - Own forum online!!
« Reply #378 on: August 20, 2007, 02:45:51 am »
Join our Forum,we would like to have you in =)
woot!

Offline Avarax

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Re: Hexer - Own forum online!!
« Reply #379 on: August 22, 2007, 03:16:56 pm »
Just to ensure something:

Account passwords are not encrypted in any way, so don't choose a password that you use globally.[/b]

I will hopefully put MD5 to use with the next version.
« Last Edit: August 22, 2007, 03:19:15 pm by Avarax »
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host