Author Topic: Soldat Pivot  (Read 63228 times)

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Offline O.R.I.O.N.

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Re: Soldat Pivot
« Reply #180 on: August 29, 2007, 02:16:34 pm »
Wow. This thread sure has gone a long way since I left.

Jesus, Frunk, those flashes are right up there with XiaoXiao. Nice work. o_O
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline headshots_alot

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Re: Soldat Pivot
« Reply #181 on: August 29, 2007, 05:32:55 pm »
does anyone know how to make stuff like madness combat with pivot?

Date Posted: August 29, 2007, 05:31:18 PM
madness combats better then anything ive seen done with pivot and its flash so does anybody know a way to make pivot as good as madness combat cause MC RULES!!!!!!!!!!!!!!!!!




Offline ThunderPantz

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Re: Soldat Pivot
« Reply #182 on: August 29, 2007, 06:50:07 pm »
Gun test.

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Offline Lord Frunkamunch

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Re: Soldat Pivot
« Reply #183 on: August 29, 2007, 08:39:51 pm »
does anyone know how to make stuff like madness combat with pivot?

Date Posted: August 29, 2007, 05:31:18 PM
madness combats better then anything ive seen done with pivot and its flash so does anybody know a way to make pivot as good as madness combat cause MC RULES!!!!!!!!!!!!!!!!!

It's possible, but pretty difficult. Someone tried it once, and it looked even worse than all the other crappy fan clones made with flash.

*EDIT* Pantz, a couple thing you might want to change on that gun test. For one, make him bounce/slide a little when he hits the ground instead of coming to a complete stop, and add a bit a ground shaking (not as much as from the gun firing, but some) when he lands. And add a muzzle flash to the gun, be it sprite or .piv. You could also make the bullet do something like this:

---          [retard]                   1st frame.
---------- [retard]                   2nd frame.
         --- [retard]                   3rd frame.
              [retard]                   4th frame

Instead of having it go through him.
« Last Edit: August 29, 2007, 08:48:17 pm by Lord Frunkamunch »
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Offline ThunderPantz

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Re: Soldat Pivot
« Reply #184 on: August 29, 2007, 09:18:59 pm »
Most bullets from a high powered handgun go through people.

EDIT:


« Last Edit: August 29, 2007, 10:00:51 pm by ThunderPantz »

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Offline headshots_alot

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Re: Soldat Pivot
« Reply #185 on: August 30, 2007, 12:11:53 am »
kablam! superpowered stick figures assemble!!!!!!!!!!!! LOL!!!!!!! ;D ;D ;D

Date Posted: August 30, 2007, 12:11:15 AM
also how do u make the bullet line?




Offline ThunderPantz

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Re: Soldat Pivot
« Reply #186 on: August 30, 2007, 12:13:44 am »
i just take my floor stk or something, and make it smaller, or just make a line in the stick creator. then change its color to yellow.

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Offline Kagesha

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Re: Soldat Pivot
« Reply #187 on: August 30, 2007, 01:36:27 am »
Somebody has to give me some pointers on gun spinning its so awesome......

Offline ThunderPantz

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Re: Soldat Pivot
« Reply #188 on: August 30, 2007, 04:11:47 am »


Gif raped >_>

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Offline Lord Frunkamunch

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Re: Soldat Pivot
« Reply #189 on: August 30, 2007, 08:35:00 am »
Most bullets from a high powered handgun go through people.

And all bullets from said high powered handguns travel too fast to see. This if just opinion, but I personally think it makes the bullet look too laserlike.
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Offline O.R.I.O.N.

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Re: Soldat Pivot
« Reply #190 on: August 30, 2007, 01:29:12 pm »
And that's bad...why?
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Lord Frunkamunch

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Re: Soldat Pivot
« Reply #191 on: August 30, 2007, 03:07:57 pm »
It makes the impact of the bullet look effortless; instead of the bullet slamming into the skull it just looks as easy as passing through a balloon.

*EDIT* Not to nitpick or anything; your animations are great.
« Last Edit: August 30, 2007, 03:09:42 pm by Lord Frunkamunch »
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.

Offline Kagesha

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Re: Soldat Pivot
« Reply #192 on: August 30, 2007, 04:40:23 pm »
Does it really matter if the bullet goes through the person or not the fact is that it doesnt really matter its animating not real life...you make it how you want.

I'm sorta getting back to pivot :D

Offline headshots_alot

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Re: Soldat Pivot
« Reply #193 on: August 30, 2007, 07:34:36 pm »
i made this dbz powerz thing with pivot i watched tutorials on utube to leanrn em but i came up with my own ways. PS: there wasnt a tut for the spirit bomb i did that one myself.




Offline mxyzptlk

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Re: Soldat Pivot
« Reply #194 on: August 30, 2007, 07:46:39 pm »
i made this dbz powerz thing with pivot i watched tutorials on utube to leanrn em but i came up with my own ways. PS: there wasnt a tut for the spirit bomb i did that one myself.
Make the ki wave shorter, or have it have more Different frames. It just doesn't look good like that.

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Offline ThunderPantz

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Re: Soldat Pivot
« Reply #195 on: August 30, 2007, 10:39:14 pm »
beams are extremely amusing.


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Offline SirJamesaford

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Re: Soldat Pivot
« Reply #196 on: August 30, 2007, 10:42:09 pm »
beams are extremely amusing.




MOAR!!!! These are funny as hell man...make a longer one please!
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Offline ThunderPantz

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Re: Soldat Pivot
« Reply #197 on: August 30, 2007, 10:49:30 pm »
i always atleast make one every 1-4 days.

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Offline SirJamesaford

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Re: Soldat Pivot
« Reply #198 on: August 30, 2007, 10:50:45 pm »
Well make one thats like 1min long or MORE....cuz i enjoy watching your work....i just want a long one!
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Kagesha

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Re: Soldat Pivot
« Reply #199 on: August 31, 2007, 01:01:18 am »
Yer that would be a good idea and it would certainly be a challenge for Thunder :D