Author Topic: [eC] Trenchwars  (Read 5330 times)

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Offline EnEsCe

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[eC] Trenchwars
« on: May 08, 2007, 09:54:52 pm »
Server IP: server1.enesce.com (72.232.225.66)
Server Port: 23070
Server Name: [eC] Trenchwars #1
Location: West USA (Fort Worth, Dallas, Texas)
Connection: 100MBit
Game Type: Realistic CTF // Trenchwars Maps
Player Limit: 10 (+1 Bot Spectator)

Mapslist:
tw_BattleField
tw_ColdMorning
tw_Gloryhill
tw_Nomans
tw_moats
tw_windmill
tw_chemical
tw_doppleganger
tw_paperwar
tw_Stalingrad
tw_Rime

Scripts: (All coded by EnEsCe)
- First Blood: First player to kill another player at the start of a new round gets a bonus 4 points
- Killing Spree: Once a player reaches 5 kills, they are on a killing spree. Every 3 kills after that gets a new rank of killing spree. Anyone who kills a player on a spree greater than 7 kills gets a bonus 4 points. Getting killing spree's gets you 1 'Credit' which will be used in the near future for team supplies and stuff.
- Airstrikes: Muahahaha thats right. Approximately every 5 minutes, the team with the most points will be showered in LAW missiles from the sky, for about 15 seconds. A bot in the server called [eC] Field Commander will announce the team that will be bombed 2 minutes before the barrage begins. This provides the perfect tactical advantage to the losing team to make a comeback. The barrage will go from the middle of the map then to the flag and back to the middle of the map. Note that the LAW's will do damage to both teams if you get in the way.
Coming Soon: Supply drops for both teams (Clusters, vests, health etc)

If you have any Questions/Comments about the server, best place to do so is at http://enesce.com/forum/

P.S: If you are a mapper, the TW Community really needs some new original maps... Please PM me if you could make some TW maps.


Want your own Soldat Server with Low ping? Visit http://enesce.com/?page=servers - $1 Soldat Server Rentals!

Offline spkka

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Re: [eC] Trenchwars
« Reply #1 on: May 08, 2007, 10:01:49 pm »
nice <3

Offline Kagesha

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Re: [eC] Trenchwars
« Reply #2 on: May 09, 2007, 01:49:32 am »
LOVE THIS SERVER!! <3 :D Thanks....


Offline Boots

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Re: [eC] Trenchwars
« Reply #3 on: May 09, 2007, 04:38:02 am »
Awsome server :D
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Offline -Skykanden-

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Re: [eC] Trenchwars
« Reply #4 on: May 09, 2007, 06:03:29 am »
Thats the best server :)

Offline Sytrus

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Re: [eC] Trenchwars
« Reply #5 on: May 09, 2007, 09:37:21 am »
I see you removed tw_haunted

*cums*

Offline Gippal

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Re: [eC] Trenchwars
« Reply #6 on: May 12, 2007, 05:13:09 pm »
I noticed that when ending someone's spree of 8+ is supposed to give you a vest. I didn't get a vest! T_T

Is this a feature not yet added?

Also, can't wait to purchase stuff with points. Cluster drops sound fun.

Can you script clusterbomb airstrikes? o_O

Offline EnEsCe

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Re: [eC] Trenchwars
« Reply #7 on: May 12, 2007, 07:15:47 pm »
Yes I can do cluster airstrikes, but its not as cool. And vest's have been removed while I recode some of the script

Offline Magic Odd Effect

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Re: [eC] Trenchwars
« Reply #8 on: May 12, 2007, 09:22:54 pm »
I love this server enough to try making my own TW server.

The one downside to this being loved by a lot of people is that it's ALWAYS FULL. Someone from around the world is always in this server. I couldn't get on for all of today.

BTW Sytrus, I think he removed it do to the scenery issues. Remember how half the map was missing because most of its prettyness comes from scenery?
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Offline EnEsCe

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Re: [eC] Trenchwars
« Reply #9 on: May 12, 2007, 10:07:14 pm »
I removed haunted because its a shit map and it has a roof so airstrikes got broken.

Offline ThunderPantz

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Re: [eC] Trenchwars
« Reply #10 on: May 12, 2007, 11:14:43 pm »
Cool... i didn't know airstrikes were possible.

I didn't like tw_haunted much either...

LET THE BASH PIT LIVE ON.
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Offline Iq Unlimited

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Re: [eC] Trenchwars
« Reply #11 on: May 13, 2007, 12:20:48 am »
tw_haunted wasnt much of a tw map, it was more a... r/s zombie house :o


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Offline Sytrus

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Re: [eC] Trenchwars
« Reply #12 on: May 13, 2007, 08:06:06 am »
Airstrikes

FOR THE WIN.

Offline Gippal

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Re: [eC] Trenchwars
« Reply #13 on: May 13, 2007, 09:05:31 pm »
Meh. I still think cluster airstrikes would be cool. Plus, it would add a little variety, rather than the same airstrike over and over. =O

Offline EnEsCe

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Re: [eC] Trenchwars
« Reply #14 on: May 19, 2007, 06:02:47 am »
Update: I now run 2 TW  servers.

Port 23072 for server #2.

Offline Sgt.Colwell

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Re: [eC] Trenchwars
« Reply #15 on: June 10, 2007, 10:47:08 pm »
Yeah this stuff is awesome
“Insanity is doing the same thing, over and over again, but expecting different results.”
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Offline Iron Man

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Re: [eC] Trenchwars
« Reply #16 on: June 18, 2007, 09:13:52 am »
\o/ i love this server. it got me addicted to TW.

good job setting the standerd for TW servers, EnEsCe! i played another, and you could build stat guns in it. it was ok but it made it impossible because 1 stat was above and the other was below and they shot so you couldnt get past the 1st bunker.

so far, are those the only 2 ways to get points? this will make for the most tactical teamplay soldat ever!

Offline Lprsti99

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Re: [eC] Trenchwars
« Reply #17 on: June 28, 2007, 10:37:55 am »
This server's fun, but I have a suggestion: If both you and Avarax are willing, why don't you sponsor his Hexer RPG script on one of the servers?  I think it would add a lot of variety and flexibility to the game, so that fewer of them would end in stalemates.  Got a group of camping snipers? Have someone cast vanish and take them out close range.  And sprint would be great for the long TW maps.  Again, this is only a suggestion, if you or Avarax don't wish to have the mod on your server, then don't put it on.  I just think it would be really cool.

Offline SirJamesaford

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Re: [eC] Trenchwars
« Reply #18 on: June 28, 2007, 10:41:33 am »
I think a hexer script would be good for TW but it should be tweaked to fit in better... Sprint would be too fast and last for too long for one thing.  You should get like 10k for caps instead of 2k.  Summoning should be limited moreso than it already is.  Things like that should be tweaked if hexer ever meets TW.
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Offline EnEsCe

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Re: [eC] Trenchwars
« Reply #19 on: June 28, 2007, 10:59:07 am »
Erm, Trenchwars is meant to be realistic, not a bunch of people running around summoning crap and doing insanely biased amounts of damage. You guys are losing vision of what Soldat is meant to be about.