Author Topic: TW Village v1.1  (Read 10521 times)

0 Members and 1 Guest are viewing this topic.

Offline VirtualTT

  • Veteran
  • *****
  • Posts: 1026
TW Village v1.1
« on: May 10, 2007, 05:17:22 pm »

^click image to enlarge^
~ This map is not related to the Anime anyhow! ;)

Description: Another WW2 styled map. Some sort of european village, perhaps in England... No barbed wire, cosy houses, gardens and park.
Map name may sound corny, but it's simple and easy to remember...
I was planing to release it yesterday, but didn't finish it in time. TW Krath is still in development.

Version 1.1 contains a lot of general improvemens i'm too lazy to list...

Waypoints: Yes, for both teams.

Recommended Players: 8-12

Download: from TMS | download from mirror 2.7 mb

Rate: on TMS

Extras:
My TW mappack 24 mb <= get latest versions of my TW maps.
My Soldat blog <= get latest info on my Soldat stuff.
« Last Edit: February 04, 2010, 03:45:04 am by VirtualTT »

Offline iDante

  • Veteran
  • *****
  • Posts: 1967
Re: TW Village
« Reply #1 on: May 10, 2007, 05:38:28 pm »
Like always, beautiful and amazing map.  I like the giant trees.

Offline jrgp

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 5037
Re: TW Village
« Reply #2 on: May 10, 2007, 08:05:01 pm »
This map is absolutely amazing looking. I absolutely love your scenery usage.

Now, TMS has a maximum map file size limit of 3 megs, not including the overview / screenshot. If you would prefer an actual mapping site over 4shared, please join TMS and upload your map. Me and the others working on TMS would love to have maps of yours :)
There are other worlds than these

Offline spkka

  • Camper
  • ***
  • Posts: 469
Re: TW Village
« Reply #3 on: May 10, 2007, 08:06:47 pm »
the map looks hott!!!
Good work mate!
only minor thing is skiding the roofs in my opinion  :-\ but the gameplay is good again! and use of scenery is wikked !

hosted   :)

« Last Edit: May 10, 2007, 11:03:42 pm by spkka »

Offline KamikazeDuck

  • Camper
  • ***
  • Posts: 343
Re: TW Village
« Reply #4 on: May 11, 2007, 01:39:35 am »
Wow, awesome map yet again.

Great, warm atmosphere and a nice idea. There's so many details around and good methods using transparent polygons. I can't see any improvements that could be made.

Nice to see it's being hosted now too.
JUNGLE | ART | PIRATE | RADIATION | DESERT | UFO

Offline Boots

  • Veteran
  • *****
  • Posts: 1146
  • I Am Iron Man
Re: TW Village
« Reply #5 on: May 11, 2007, 03:07:55 am »
Love this map, Hopefully eC puts it in hes server.
That girl's a genius
Whoa oh oh oh oh oh oh
I think she's serious
Whoa oh oh oh oh oh oh

Offline Gippal

  • Soldier
  • **
  • Posts: 129
  • Look, I have no bad karma!
Re: TW Village
« Reply #6 on: May 11, 2007, 03:38:40 am »
+Karma for Virt!

The map looks amazing. I'm too lazy to download it and stick in my directory. I'll just wait for Enesce to put it on his server. (I hope he does! ^_^)

By the way boots, his name isn't eC. That's the name of the server. =P

eC =/= Enesce

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: TW Village
« Reply #7 on: May 11, 2007, 05:47:16 am »
really nice
i like that craters with fire and i say 9/10, the houses can be more good

Offline Boots

  • Veteran
  • *****
  • Posts: 1146
  • I Am Iron Man
Re: TW Village
« Reply #8 on: May 11, 2007, 06:05:47 am »
Um der Gippal, eC is short.......

I just say ec becuase its shorter.....
That girl's a genius
Whoa oh oh oh oh oh oh
I think she's serious
Whoa oh oh oh oh oh oh

Offline Laser Guy

  • Veteran
  • *****
  • Posts: 1679
Re: TW Village
« Reply #9 on: May 11, 2007, 07:40:32 am »
sweet map
Text goes here...

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: TW Village
« Reply #10 on: May 11, 2007, 09:11:35 am »
eC is actually "Enesce Corp."

sweet map VTT, i hope you used some of the new alpha transparency for shadows and such. it's a bit similar to battlefield atmospherewise, which isn't a bad thing ;Q
haven't played TW in months, i'll give it a try.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline wedding

  • Camper
  • ***
  • Posts: 338
  • [AdkZ] BuTcH3r
Re: TW Village
« Reply #11 on: May 11, 2007, 09:57:56 am »
oMg

Every time you make a map, i don´t know what i should say...I think you are the best soldat-mapper on the ****ing earth!!

The layout of your maps is every time amazing (like in this map) and the gameplay is in most of your maps very good, too!

*applauds* *applauds* for you! :D

And please DON´T stop the map-making ANYTIME!

Stay tuned for your next map ;)
« Last Edit: May 11, 2007, 10:00:03 am by wedding »
Sex is like Hacking.You get in, you get out,then you hope that you didn't leave something behind that can be traced back to you.

Offline Laser Guy

  • Veteran
  • *****
  • Posts: 1679
Re: TW Village
« Reply #12 on: May 11, 2007, 01:24:12 pm »
eC is actually "Enesce Corp."

sweet map VTT, i hope you used some of the new alpha transparency for shadows and such. it's a bit similar to battlefield atmospherewise, which isn't a bad thing ;Q
haven't played TW in months, i'll give it a try.

what is that "alpha transperency" thingy? is it just the transperency of polys or is it somethin else??
Text goes here...

Offline Toumaz

  • Veteran
  • *****
  • Posts: 1904
Re: TW Village
« Reply #13 on: May 11, 2007, 01:34:41 pm »
Yeah, it's the partial vertex transparency of polygons he's referring to.

Offline Laser Guy

  • Veteran
  • *****
  • Posts: 1679
Re: TW Village
« Reply #14 on: May 11, 2007, 01:38:39 pm »
Yeah, it's the partial vertex transparency of polygons he's referring to.
U mean like one vertex and not the whole polygon? Sweet! And how do I do that??
Text goes here...

Offline Toumaz

  • Veteran
  • *****
  • Posts: 1904
Re: TW Village
« Reply #15 on: May 11, 2007, 01:55:08 pm »
Yeah, it's the partial vertex transparency of polygons he's referring to.
U mean like one vertex and not the whole polygon? Sweet! And how do I do that??
Get Soldat Polyworks. You can set the opacity of vertexes within that very program. Check out the Polyworks manual for more info.

Offline Deadeye Rob

  • Camper
  • ***
  • Posts: 399
Re: TW Village
« Reply #16 on: May 11, 2007, 05:33:33 pm »
A brilliant map! Keep it up! I would love to see more of this map style but with more houses and buildings. possibly really enclosed, fighting with a hint of open shooting in town squares or bombed out roads.

Offline Gippal

  • Soldier
  • **
  • Posts: 129
  • Look, I have no bad karma!
Re: TW Village
« Reply #17 on: May 11, 2007, 10:03:54 pm »
I don't like it when people say "der". Especially when they're wrong. Just makes them look/sound dumb. =P

Back on topic.

I haven't played it yet, so, what's wrong with the roof? Is it an ice poly?

Offline spkka

  • Camper
  • ***
  • Posts: 469
Re: TW Village
« Reply #18 on: May 11, 2007, 11:00:07 pm »
yea it is... you simply slide of the roof

Offline Flying Dutchman

  • Soldier
  • **
  • Posts: 242
  • Boomshakalack!
    • Real Soldat!
Re: TW Village
« Reply #19 on: May 12, 2007, 04:09:29 am »
Looks great like your other maps! Added to the Real Soldat Tw server.