Author Topic: Inf_zx_infest  (Read 3334 times)

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Offline Wraithlike

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Inf_zx_infest
« on: July 01, 2006, 05:54:38 pm »
this is the first of a series of three zombie themed maps I'll be making. Expect an update some time, along with two other map.

Thanks to vtt for the texture from his sexxy texture pack.
« Last Edit: July 01, 2006, 06:26:18 pm by Wraithlike »

Offline Mistercharles

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Re: Inf_zx_infest
« Reply #1 on: July 01, 2006, 05:58:33 pm »
Interesting... I'm curious about what your palette looks like. Seems like you never shade polys with transparent brushes.

The fog is a bit light (not a bad thing) and the building bgs are light, they should be like 48,48,48 or something darker.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Wraithlike

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Re: Inf_zx_infest
« Reply #2 on: July 01, 2006, 06:10:53 pm »


I've gotten into the bad habit of not using opaque brushes. I just use variations of my pallete colors, or others when needed.

Offline Eagles_Arrows

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Re: Inf_zx_infest
« Reply #3 on: July 01, 2006, 06:27:47 pm »
Interesting shading.

Is it waypointedzors?

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Wraithlike

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Re: Inf_zx_infest
« Reply #4 on: July 01, 2006, 06:37:25 pm »
Nope, no wypts. :(

Offline Eagles_Arrows

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Re: Inf_zx_infest
« Reply #5 on: July 01, 2006, 06:52:01 pm »
THEN I SHALL DO IT!

Whenever I have the time that is :P (which is now, but I need to eat dinner)

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Flying Dutchman

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Re: Inf_zx_infest
« Reply #6 on: July 01, 2006, 06:55:45 pm »
I thought the map was named Incest at first...
Anyways, that looks good. The background of the buildings looks a bit to light (Although it doesn't look really wrong, it loos kinda cartoony), and I would make the bushes a bit transparant. But overall this looks like a nice zombie map.

Offline -WildBill-

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Re: Inf_zx_infest
« Reply #7 on: July 01, 2006, 10:24:02 pm »
ew, lol.

but back to the map: looks terrific! kinda reminds me of my lab map. the shading is of a much better quality than most mappers even attempt to create, which is a good thing on your part. :) I know it follows the rules by having the overview 'n such, but what I'd like to see at least one or two in game screenies, just so I can get a feel for what it is I am to be playing in about 5 minutes, lol. as said before, too, the buildings are too bright, and I woulda made the clouds/fog a bit lighter, but thats just my taste. regardless, 9/10, cause of those few minor touchups needed and the lack of waypoints. g'job and keep up the great work! ;D
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline Zero72

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Re: Inf_zx_infest
« Reply #8 on: July 01, 2006, 10:56:01 pm »
Not much of a zombie map without waypoints, now is it? :P

Offline Keron Cyst

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Re: Inf_zx_infest
« Reply #9 on: July 02, 2006, 03:06:46 am »
...

that section at the very right is gonna be a pain. Bots are morons when it comes to diagonal movement. Sk1llz, E_A.

Offline Didimow

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Re: Inf_zx_infest
« Reply #10 on: July 02, 2006, 06:09:15 am »
nice one!

Offline T-Bone

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Re: Inf_zx_infest
« Reply #11 on: July 02, 2006, 08:43:59 pm »
this looks pretty sweet! I wouldnt mind trying this out
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.