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Soldat Community Wiki
is the largest database containing articles and information regarding various Soldat subjects.
Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
Wraithlike
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As de Espada
,
Suowarrior
)
DM Lando - v.3
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Topic: DM Lando - v.3 (Read 4092 times)
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VirtualTT
Veteran
Posts: 1026
DM Lando - v.3
«
on:
July 02, 2006, 08:30:23 am »
update - map became a bit bigger, some new elements, new bridge, only one secret pass, improved waypoints
waypointed
Yes
recomended players
2-4
recomended respawn time
3sec
Download
330 kb
Logged
jrgp
Administrator
Flamebow Warrior
Posts: 5037
Re: DM Lando - v.3
«
Reply #1 on:
July 02, 2006, 09:02:59 am »
looks good.
The shading is awesome.
The water under the bridge looks real.
The scenery usuage is great.
good job
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There are other worlds than these
Father Grigori
Soldier
Posts: 114
Multigaming: Sniper
Re: DM Lando - v.3
«
Reply #2 on:
July 02, 2006, 09:18:46 am »
I think that it could hold more than 4 players.
_____-----^^^''**''^^^------_______
It look really good. Shading is awesome (as jrgp said)
Scenerys are well picked. Nice.
Logged
·F·E·A·R·
Fluffy·Eurasian·Alligator·Rabbit
GluLm
Camper
Posts: 324
Polybugs' nightmare
Re: DM Lando - v.3
«
Reply #3 on:
July 02, 2006, 03:38:44 pm »
Very nice! Way better than the older version.
Excellent use of sceneries, nice colours and polygons techniques. Also I noticed fewer polybugs, good job.
The texture you used here is awokado.bmp, why do you bother renaming it and including it with your map under a different filename, as it is a standard texture?
Anyway very good work and improving.
Logged
Bring back Soldat 1.3.1! New bullet trails DIE!
Wraithlike
Global Moderator
Veteran
Posts: 1349
The Ichthyologist
Re: DM Lando - v.3
«
Reply #4 on:
July 02, 2006, 03:45:24 pm »
He probably renamed it to remove the edge.
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VirtualTT
Veteran
Posts: 1026
Re: DM Lando - v.3
«
Reply #5 on:
July 02, 2006, 03:58:44 pm »
Quote from: Wraithlike on July 02, 2006, 03:45:24 pm
He probably renamed it to remove the edge.
it's true, but i did't remove edge at all, i just make blank edge for new texture (copy of avokado.bmp), so no errors occur while joining a server
water and bridge are much better without edges
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-WildBill-
Camper
Posts: 360
Extra-Medium
Re: DM Lando - v.3
«
Reply #6 on:
July 02, 2006, 10:18:05 pm »
sexeh! lol, dont think Ive seen a mp with that many polys in it yet. *new record!* ^^ waypoints, too, so maybe a good zombie map! excellet job V! keep up the great work!
Logged
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?
Cookie.
Soldier
Posts: 121
I. R. Baboon
Re: DM Lando - v.3
«
Reply #7 on:
July 02, 2006, 11:37:11 pm »
Very good deathmatch map.
I like the scenery and shading and layout, I could even see it as an official soldat map
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ColonD
Soldier
Posts: 196
:D
Re: DM Lando - v.3
«
Reply #8 on:
July 06, 2006, 10:45:33 am »
Gooooooooooood!
But it really didn't jump out at me like other maps i've seen.
Logged
: D
Mistercharles
Veteran
Posts: 1371
+
Re: DM Lando - v.3
«
Reply #9 on:
July 07, 2006, 11:16:52 am »
Why can't the community vote for maps to be in the next Soldat? This would be one of them for sure. Looks wonderful, a good variation of close spaces and wide areas.
Logged
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: DM Lando - v.3
«
Reply #10 on:
July 07, 2006, 11:43:54 am »
I love this map...gorgeous layout and everything.
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"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
Plonkoon
Veteran
Posts: 1022
I know Karate!....and several other Japanese words
Re: DM Lando - v.3
«
Reply #11 on:
July 07, 2006, 12:12:49 pm »
Very nice looking map. But I dont see why you recommended 2-4 players, a lot more than that could fit comfortably.
Logged
40 Special Effects Scenery
Mistercharles
Veteran
Posts: 1371
+
Re: DM Lando - v.3
«
Reply #12 on:
July 07, 2006, 02:23:25 pm »
lol, the secret is so easy, thank you ctrl-A in polyworks.
Logged
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
TrmD
Soldier
Posts: 134
Barefoot in Baltimore
Re: DM Lando - v.3
«
Reply #13 on:
July 07, 2006, 02:41:45 pm »
Nice!
Exceptional shading, great layout, ample scenery (that suits the map), fun gameplay
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Sit with the guru
R@NDOM
Soldier
Posts: 157
Banned
Re: DM Lando - v.3
«
Reply #14 on:
July 07, 2006, 02:42:54 pm »
I doubt I'll have to say anything about besides the fact its good.
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VirtualTT
Veteran
Posts: 1026
Re: DM Lando - v.3
«
Reply #15 on:
July 07, 2006, 04:42:19 pm »
yes, it's not so difficalt to find the secret path (espicially since there are shed above it), but it won't be easy to get through it
Logged
AiR
Major(1)
Posts: 18
Re: DM Lando - v.3
«
Reply #16 on:
July 08, 2006, 06:10:42 am »
Great job!:) We want to see it in a new version of soldat weeeeeeeeeeeeee
Logged
Zero72
Flagrunner
Posts: 539
Re: DM Lando - v.3
«
Reply #17 on:
July 08, 2006, 06:37:13 am »
Not much I can say that hasn't already been said.
All-around a very nice map. I like that little spring at the bottom left.
Logged
Bz
zt
.
viggoloniggolo
Camper
Posts: 364
maplord
Re: DM Lando - v.3
«
Reply #18 on:
July 09, 2006, 08:54:40 pm »
just a jungle map, great-shaded, but nothing special figures in it, not worthy of my download.
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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
DM Lando - v.3