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Powered by something like the source engine, only with no bugs, no steam, no lag, better graphics and better physics. Completely new materials/maps/models/etc.
Quote from: peemonkey on May 16, 2007, 07:00:11 pmPowered by something like the source engine, only with no bugs, no steam, no lag, better graphics and better physics. Completely new materials/maps/models/etc.Un-possible.
Quote from: 6th_account on May 16, 2007, 02:34:28 pmOne was a WWII dogfigthing game. You could chose to control either Luftwaffe, Royal Air Force or the French Air Force. It was a turnbased game, with red arrows indicating the current aircraft's path. If an enemy aircraft got close sometimes real WWII photos of men using the aircraft's turrets would be shown with machinegun sound, indicating automated defense. Constantly would Richard Wagner's song "Ride of the Valkyries" be played in the background. Bloody annoying considering your average game could last for hours. =) You could also choose to play very hard missions like to fight yourself through brittain against massive groups of aircrafts and bomb cities like London.AAA! I know EXACTLY what game you're talking about, but I don't remember its name either!EDIT: Got it! "Over the Reich"
One was a WWII dogfigthing game. You could chose to control either Luftwaffe, Royal Air Force or the French Air Force. It was a turnbased game, with red arrows indicating the current aircraft's path. If an enemy aircraft got close sometimes real WWII photos of men using the aircraft's turrets would be shown with machinegun sound, indicating automated defense. Constantly would Richard Wagner's song "Ride of the Valkyries" be played in the background. Bloody annoying considering your average game could last for hours. =) You could also choose to play very hard missions like to fight yourself through brittain against massive groups of aircrafts and bomb cities like London.
Already made a game(http://blackdevil0742.sitesled.com/ninja/index.html) but it's not that kind of game I really want to do.So here is my real game.Game title: Extinction - Planets At War.Console: PCNot gonna go so deep on the idea but it's supposed to be a RTS with units that you don't mass product and have to "feel" and care for your units. 4 factions, Limited ammo, AI which rocks by interacting on obstacles and friendly or hostile units. Giving covering fire, ammo./\/...more here but it's just too much.NVM here're some texts I've been writing for it...kinda lame but it's fun to make something Take from the "about" page:OverviewExtinction - Planets At War is a RTS game set in a futuristic world. The player will follow the story where earth has gone to war against an other being from the Andromeda galaxy. The A.I. will affect a lot on the battles, soldiers will ask for ammo, give covering fire, take cover, help injured squad members, etc. Besides fighting the other being from the Andromeda galaxy other creepy aliens will also be present. They will be on certain maps, if they hear battle they might be drawn to it attacking you and your foes and as the A.I. will work they'll use houses, walls and other obstacles to make their way to the victim.*snip really long post*
I would make.....A super smash bros. sort of game where it includes ninjas, pirates, and zombies, not to mention items such as squids and orgasmic toys.
If you haven't ever tried it, I think you would have liked Natural Selection because it plays very similar to this (substituting real players for AI units, though). Marines have limited ammo that the commander supplies as well as new guns, it's a combination of FPS and RTS.
Quote from: Blue-ninja on May 16, 2007, 07:10:21 pmQuote from: peemonkey on May 16, 2007, 07:00:11 pmPowered by something like the source engine, only with no bugs, no steam, no lag, better graphics and better physics. Completely new materials/maps/models/etc.Un-possible.Peemonkey has enough guns to make it possible. Throw my game in the trash and I'll help peemonkey with his!
A game placed in near future where the world was flooded by the climate change. 3-4 factions fight for the remaining land and resources. Takes place in Central America, and other high grounds.The gig is that there are thousands of other players - ranging from the commanding general and foot soldier cannon fodder to jet pilot and tank driver. Players start as simple soldiers, and rise in ranks. Battlefield-like, but more organized. Eventually you're able to become one of them who commanded you.Buildings are different - some are designed to "download" soldier's consciousness' and wake them back to life in a new body in case they die, while power plants keep the other buildings running. Assembly lines produce a steady flow of vehicles and oil pumps suck out the last natural reserves of black gold. The core is the headquarters, where commands are issued to the faction.The fighting happens everywhere - land battles are hard to win if the enemy is free to bombard your faction's troops and critically damage your buildings. Naval battleships can destroy anything with their powerful naval cannons, but not if sunk by submarines before that happens.The main goal is to conquer other factions and take over the land. When that happens, a new game starts all over again, perhaps in a new map?"Sort of" inspired by Planetscape.
Another one was a game where you controlled a little ground-based turret against a number of computer turrets. Everyone fought against eachother and you had to figure out the angle in relation to the wind. You could choose shots to either bounce, trigger or fly beyond screen's top and down back. A shot fired would leave a trace coloured the same as your turret, and you could shoot the ground below a turret and he would recieve fall damage. You could use missiles, ICBMs, shields, terrain-generating shots and even make your own. You could also before the game started decide how sharp and bumpy the terrain was gonna be. I think it had a short 4-letter name... for some reason I get the word "Doom" in my head, though it's probably not it.
Come to think of it... how would people react to a tactical FPS war game that supports like 100+ players? imean, after playing a full 64 player server on bf2142, its freakin chaos, then imagine, how would 100 players be...