Author Topic: More selfdamage on the M79  (Read 10264 times)

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6th_account

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Re: More selfdamage on the M79
« Reply #20 on: May 18, 2007, 11:41:14 pm »
It's probably possible, but MM won't go for it. And personally I'd imagine that you'd need an unrealisticly big blast radius for this to combat the problem.

Offline Quantifier

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Re: More selfdamage on the M79
« Reply #21 on: May 19, 2007, 04:19:34 am »
Here's a thought: why not make M79 behave like it's real counterpart: the shell just won't explode in close range. Grenade arms itself after flying about 25 metres (for Soldat scale this could be at 10m). When it's unarmed, it behaves just like a heavy oversided bullet.

Offline ChromedGun

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Re: More selfdamage on the M79
« Reply #22 on: May 19, 2007, 05:50:02 am »
Yeah, you shouldn't be able to blast someone from point plank range.

@Kryp -- go buy some skills. use /command to bring up the commands.

Offline chazzer_

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Re: More selfdamage on the M79
« Reply #23 on: May 19, 2007, 01:59:57 pm »
You should but they should always die when the do shoot at close range. I dont think that idea would work if the "heavy bullet" killed in 1 hit then it would be pointless as they would always get away with shooting at close range. If the bullet didnt kill in one hit then people would get annoyed at the fact that they would have got a kill before the change.

Offline F3nyx

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Re: More selfdamage on the M79
« Reply #24 on: May 19, 2007, 02:19:20 pm »
Here's a thought: why not make M79 behave like it's real counterpart: the shell just won't explode in close range. Grenade arms itself after flying about 25 metres (for Soldat scale this could be at 10m). When it's unarmed, it behaves just like a heavy oversided bullet.

There was a thread about this a while back (link), but of course it'll never make it in.  Great idea, though.

Offline Storm

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Re: More selfdamage on the M79
« Reply #25 on: May 30, 2007, 02:04:44 pm »
Here's a thought -- don't rush against M79 users in tunnels?

Ah! Great thought! Why didn't I think of that? May I lend your crystal ball? "I shall foresee if I will run into a M79'er down in the tunnel". Come on, that was stupid. You can't see it's a M79'er down there until he's just a few soldat meters away.

@the rest of you: Thanks for the positive replies. I expected lots of M79'ers to run in here and call me an idiot. I think it should be like chazzer_ said in his latest post. Even if I own them after respawn, it's still annoying to get a +1 death just because they didn't have the balls to pick an auto or anything else.

Hi ChromedGun,

I am a m79 player running in here, but I'm not calling you an idiot. Even I hate it when people with a m79 kills me in front of my face. I love to shoot from long distances, but since the bulletspeed decreased, I can't do that much anymore! I "have" to follow other noobs at some points just to get the enemy down. I hate it. You may hate me for doing that too, but at least understand it from my point since I can't make no nice shots easily anymore.

My favorite map is Ratcave, all curvy, cornery and perfect angles to shoot your grenade thru. Too bad..the speed wasted all those corners, and I can't get to them anymore. Unless I boost myself or lucky to make a fast jump. It's all costing too much trouble. I rather not shoot then shoot and hope for a hit, that's no m79-using for me.

I'm not really for the start-delay too..if you have a fast reaction it's a waste to not use it, because you can't pull the trigger right away when you see someone coming. No surprises anymore..
Greets Storm

Offline Twistkill

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Re: More selfdamage on the M79
« Reply #26 on: May 30, 2007, 03:44:39 pm »
Storm: If you used to be soo skilled with the M79, that means you must've practiced with it a lot to be able to pull off all those long-range shots, am I correct? A lot of people complained about the M79 - and now it has been nerfed, to your dismay, but can you adapt to this situation? That's half of what Soldat is - learning new tactics to defeat your enemies. If you cannot accomplish this by choosing another weapon to learn, and instead you use your M79 knowledge and personal opinion to persuade the beta testers to make the M79 convenient to you once more, than you don't have much of a say in this.

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Offline a-4-year-old

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Re: More selfdamage on the M79
« Reply #27 on: May 30, 2007, 04:27:00 pm »
Ive been killed by selfdamage when the enemy doesn't die, this anomaly is called lame. there are many forms of lame, most of them are due to lag or massive suck in code.

Weapon balance shouldn't make the bugs in the game more apparent.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline iDante

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Re: More selfdamage on the M79
« Reply #28 on: May 30, 2007, 05:55:02 pm »
Ive been killed by selfdamage when the enemy doesn't die, this anomaly is called lame. there are many forms of lame, most of them are due to lag or massive suck in player.
fixed

Though yes, I agree with your last statement.

Offline VirtualTT

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Re: More selfdamage on the M79
« Reply #29 on: May 30, 2007, 06:09:22 pm »
There are two things that i don't like about M79:
  • They way damage and explosion push is calculated. I think it should be like the more powerfull push you get - the more damage is causes to you. It it was realistic frag grandee it would also spread debris around...
  • No bink. I think it really needs some bink...
I don't really get how exactly selfdamage works... Aren't both shooting and target players getting same damage if explosion was on same distance from them?
« Last Edit: May 30, 2007, 06:12:56 pm by VirtualTT »

Offline Twistkill

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Re: More selfdamage on the M79
« Reply #30 on: May 30, 2007, 08:02:27 pm »
No bink. I think it really needs some bink...
Uh... the M79 has a bink of 40, second only to the Barrett (It has 100.) You just don't notice it too much because it's a short range weapon in general. Try shooting someone with the Barrett at close range while they're binking you -  You might still be able to hit them, and this also applies to the M79, but because its range is limited, you don't even notice it. Plus, it has splash damage, so as long as the shot connects close enough you may still kill or at the very least injure them.
« Last Edit: May 30, 2007, 10:02:29 pm by Twistkill »

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Offline {depth}shaman

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Re: More selfdamage on the M79
« Reply #31 on: May 30, 2007, 09:49:38 pm »
YEah. Totally agree with this. Boy soldat been's overrun by m79ers now that all the autos are bogus.
Anyway, I suggest putting back its old range, increasing self damage. What I would really want would be longer range, but you have to hold down the trigger for a split second. That would be better.
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Offline ChromedGun

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Re: More selfdamage on the M79
« Reply #32 on: May 31, 2007, 02:50:26 am »
@Storm:
  I appreciate the friendly nature of your post. I must comment one thing though:

I'm not really for the start-delay too..if you have a fast reaction it's a waste to not use it, because you can't pull the trigger right away when you see someone coming. No surprises anymore..

This would rather kill the noobs that rush in tunnels and blow up a grenade in your face. Skilled players do not rush like this and therefore have the time to hold the trigger down. I don't think that you would have any problems with delay if the old speed were put back into the game.

@Kryp -- go buy some skills. use /command to bring up the commands.

Offline Clawbug

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Re: More selfdamage on the M79
« Reply #33 on: May 31, 2007, 06:53:27 am »
@Storm:
  I appreciate the friendly nature of your post. I must comment one thing though:

I'm not really for the start-delay too..if you have a fast reaction it's a waste to not use it, because you can't pull the trigger right away when you see someone coming. No surprises anymore..

Skilled players do not rush like this and therefore have the time to hold the trigger down.

Orly? I bet you are wrong.

Why did skilled players even boost themselves with m79 when the selfdamage was so minimal compared to current situation? :o

In 3v3 CTF situation you are pretty much fuckde up with your role if you just sit and wait with m79 in altertative route. The more you can push the opponent towards his/hers base, the better. Try to keep the gameplay near their base, eventually he(she will make a mistake and you can get a easy cap.

Storm knows this aswell, was clanmate of mine in 1.2.1 days, and surely knows m79( at least knew back then) and it's tricks, better than many others in here.
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Offline ChromedGun

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Re: More selfdamage on the M79
« Reply #34 on: May 31, 2007, 08:22:02 am »
@Storm:
  I appreciate the friendly nature of your post. I must comment one thing though:

I'm not really for the start-delay too..if you have a fast reaction it's a waste to not use it, because you can't pull the trigger right away when you see someone coming. No surprises anymore..

Skilled players do not rush like this and therefore have the time to hold the trigger down.

Orly? I bet you are wrong.

Why did skilled players even boost themselves with m79 when the selfdamage was so minimal compared to current situation? :o

In 3v3 CTF situation you are pretty much ****de up with your role if you just sit and wait with m79 in altertative route. The more you can push the opponent towards his/hers base, the better. Try to keep the gameplay near their base, eventually he(she will make a mistake and you can get a easy cap.

Storm knows this aswell, was clanmate of mine in 1.2.1 days, and surely knows m79( at least knew back then) and it's tricks, better than many others in here.

I fail to see how those statements were relevant to what you qouted. Do you mean that people that use M79 today are so crap with it that they would get owned if it got 10 ticks delay?

@Kryp -- go buy some skills. use /command to bring up the commands.

Offline chazzer_

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Re: More selfdamage on the M79
« Reply #35 on: May 31, 2007, 10:08:59 am »
What if ur travelling faster then the shell you would blow your self up XD

6th account i dont think that is the reason people hate it, because the barret also being a 1 hit kill wep has a much longer range and people are nowhere near as annoyed as they are by the M79.

PS i played on a server with a m79 mod all the other weps were the same but the M779 had a delay like the barret it didnt cripple the weapon as we thought it would it was still as effective but less people used it becuase it was slightly harder to use. I think this is a valid option to balance the m79. It would also help to stop rushing.

Offline excruciator

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Re: More selfdamage on the M79
« Reply #36 on: May 31, 2007, 11:29:21 am »
increased selfdmg would be good, it would make m79ers think twice before killing you at pointblank range


would it be good if the m79 was a secondary and instead of  unlimited ammo it uses the nades that you are carrying
« Last Edit: May 31, 2007, 11:32:02 am by excruciator »
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Offline mxyzptlk

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Re: More selfdamage on the M79
« Reply #37 on: May 31, 2007, 11:34:26 am »
Your sig is too big, excrutiator.

needs to be 4 lines or less.

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Quake, it can lead to problems if attempted at work." -- C Hacking

Offline ChromedGun

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Re: More selfdamage on the M79
« Reply #38 on: May 31, 2007, 12:19:45 pm »
instead of  unlimited ammo it uses the nades that you are carrying

Yeah, I've thought of that too. Would be great but some servers have less than 3 grenades, rendering the weapon near to useless ._. That, longer reloadtime and delay would make noobs think twice before they would choose the M79, which atm is the weapon you can kill your enemies with the easiest.


As a secondary, I already use it as a secondary :D Kill a noob then throw away my knife, picking up the M79. It's a great sidearm, usually the splash damage can finish off any enemies i've hit more than 1 time.

@Kryp -- go buy some skills. use /command to bring up the commands.

Offline The Owls

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Re: More selfdamage on the M79
« Reply #39 on: May 31, 2007, 01:09:00 pm »
Personally, I don't think we should decrease the range of the m79.  If anything, that'll increase the suiciders.  While right now I can't really think of anything to nerf it, I can offer another suggestion, that would work.  Increasing the damage of other weapons so the m79 and other 1-hit kill weapons dont need to be nerfed as much.  But this has allready been rejected by beta testers.