Author Topic: text file not operating  (Read 2245 times)

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Offline warlordjaffa

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text file not operating
« on: May 18, 2007, 10:42:38 pm »
The text file "weapons" in the main soldat folder doesn't change the gun properties in game. Its rather annoying as ive made a whole set of maps and goesteks/graphics but none of the weapons suit the style of gameplay im looking for. The weird thing is it has worked only a few days ago.
Any help will be greatly apprecieted.
We are alll athiests to Zeus, Thor, Ra ect, i just take it one step further by not believing in Yaweh.

Offline EnEsCe

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Re: text file not operating
« Reply #1 on: May 19, 2007, 12:01:50 am »
You need to add Recoil=0 to each weapon, otherwise they will not load.

Offline warlordjaffa

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Re: text file not operating
« Reply #2 on: May 26, 2007, 03:06:39 am »
Hmmmm "Recoil=0" is there for each one

Date Posted: May 19, 2007, 05:58:53 pm
I found that the realistic mode weapons file is working. I hope this can help?
We are alll athiests to Zeus, Thor, Ra ect, i just take it one step further by not believing in Yaweh.

Offline Toumaz

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Re: text file not operating
« Reply #3 on: May 26, 2007, 03:11:15 am »
Paste the contents of the file here (code tags preferred), just to check if there's an error in it somewhere.

Offline warlordjaffa

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Re: text file not operating
« Reply #4 on: May 26, 2007, 03:16:50 am »
Sorry im a code noob, dont know what tags are.
hers the content.
// :: Weapon mod : default settings by Michal Marcinkowski, Beta testing team and the community

// Some settings for non-standard weapons won't work for example: reload time on stat. gun or grenade for obvious reasons
// Please do not consider weapon mod bugs as normal bugs, they are not priority. This is just the first version of the weapons mods.
// This is more for tweaking than changing the whole game.

// Soldat uses ticks for measuring time, 60 ticks = 1 second
// ex. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second
// FireInterval, ReloadTime, Bink and StartUpTime is measured in ticks

//Damage=190
// The values is not relevant, experiment to see how it works (use poor mr. dummy bot for example).

//FireInterval=30
 - rate of fire, the smaller the faster the weapon is

//Ammo=4
 - full clip

//ReloadTime=75
 - time of reload in ticks

//Speed=33
 - initial speed of bullet, speed affects damage

//BulletStyle=1
 1  - plain bullet
 2 - frag grenade
 3 - shotgun pellets
 4 - m79 grenade
 5 - flame
 6 - punch
 7 - arrow
 8 - flame arrow
 11 - knife/chainsaw
 12 - LAW missile
 13 - knife
 14 - M2 bullet

//StartUpTime=0
 - like the Minigun start time, may not work for all weapons

//Bink=0
 - if the player is hit by a bullet his aim is not accurate for this amount of time, the mouse cursor in-game shows how this works
  - negative values mean self-bink, the lower the number the more inaccurate the weapon will get after auto-firing

//MovementAcc=1
 - how much the aim is affected by player movement, the higher the value the more you have to be still to aim properly


// Changes from 1.0 -> 1.1
// HK-Mp5 : dmg -4 , speed -1
// AK : dmg -2
// Styer : bink +2
// Spas : dmg +1, speed -3
// Ruger : dmg +7, fireinterval +8, Reloadtime -15, bink -8
// M79 : 30% more self damage, bink +20
// Barret : delay added --> startuptime +25, bink +10
// Minimi : dmg -3
// Chainsaw : ammo +10, reloadtime -5
// Law : startuptime -2
// Knife : dmg +1000, to compensate the slower throw

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[Info]
Name=Default mod
Version=1.1

[USSOCOM]
Damage=172
FireInterval=12
Ammo=12
ReloadTime=65
Speed=180
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1

[Desert Eagles]
Damage=176
FireInterval=23
Ammo=7
ReloadTime=103
Speed=190
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1

[HK MP5]
Damage=104
FireInterval=6
Ammo=30
ReloadTime=95
Speed=189
BulletStyle=1
StartUpTime=0
Bink=-25
MovementAcc=1

[Ak-74]
Damage=113
FireInterval=11
Ammo=40
ReloadTime=150
Speed=240
BulletStyle=1
StartUpTime=0
Bink=-40
MovementAcc=1

[Steyr AUG]
Damage=73
FireInterval=7
Ammo=30
ReloadTime=115
Speed=260
BulletStyle=1
StartUpTime=0
Bink=-33
MovementAcc=1

[Spas-12]
Damage=122
FireInterval=34
Ammo=7
ReloadTime=175
Speed=137
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1

[Ruger 77]
Damage=250
FireInterval=40
Ammo=4
ReloadTime=100
Speed=330
BulletStyle=1
StartUpTime=0
Bink=10
MovementAcc=3

[M79]
Damage=165000
FireInterval=6
Ammo=1
ReloadTime=180
Speed=110
BulletStyle=4
StartUpTime=0
Bink=45
MovementAcc=3

[Barret M82A1]
Damage=495
FireInterval=240
Ammo=10
ReloadTime=300
Speed=550
BulletStyle=1
StartUpTime=25
Bink=90
MovementAcc=6

[FN Minimi]
Damage=86
FireInterval=9
Ammo=50
ReloadTime=250
Speed=270
BulletStyle=1
StartUpTime=0
Bink=-49
MovementAcc=2

[XM214 Minigun]
Damage=48
FireInterval=4
Ammo=100
ReloadTime=366
Speed=290
BulletStyle=1
StartUpTime=50
Bink=-10
MovementAcc=1

[Flamer]
Damage=1200
FireInterval=6
Ammo=200
ReloadTime=5
Speed=105
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=1

[Rambo Bow]
Damage=1200
FireInterval=10
Ammo=1
ReloadTime=25
Speed=210
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=1

[Flamed Arrows]
Damage=800
FireInterval=10
Ammo=1
ReloadTime=39
Speed=180
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=1

[Combat Knife]
Damage=225000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=60
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1

[Chainsaw]
Damage=2100
FireInterval=4
Ammo=50
ReloadTime=60
Speed=70
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1

[M72 LAW]
Damage=150000
FireInterval=30
Ammo=1
ReloadTime=540
Speed=230
BulletStyle=12
StartUpTime=21
Bink=0
MovementAcc=1

[Punch]
Damage=33000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1

[Grenade]
Damage=150000
FireInterval=80
Ammo=1
ReloadTime=20
Speed=50
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=1

[Stationary Gun]
Damage=180
FireInterval=10
Ammo=100
ReloadTime=366
Speed=360
BulletStyle=14
StartUpTime=0
Bink=0
MovementAcc=1

I was planning to make a really hard mode with all the bots using barrets lol.
We are alll athiests to Zeus, Thor, Ra ect, i just take it one step further by not believing in Yaweh.

Offline Toumaz

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Re: text file not operating
« Reply #5 on: May 26, 2007, 03:23:17 am »
Sorry im a code noob, dont know what tags are.
You just enclose your paste with [code!] and [code/!] (remove the exclamation mark; it's just there to prevent the code tag from actually being used in this example).


Hmmmm "Recoil=0" is there for each one
Well; there's not a single "Recoil=0" line in your paste.
Just do what EnEsCe said and add that very line to every weapon.

Offline warlordjaffa

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Re: text file not operating
« Reply #6 on: May 26, 2007, 03:35:26 am »
Whoops, i could have sworn i did.
I must have forgotten to save.

Date Posted: May 26, 2007, 04:30:14 am
Okay, im loosing my temper with soldat, i tried to play but this happened:
http://www.flickr.com/photos/callumm47/514426829/
We are alll athiests to Zeus, Thor, Ra ect, i just take it one step further by not believing in Yaweh.

Offline Toumaz

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Re: text file not operating
« Reply #7 on: May 26, 2007, 03:43:35 am »
... wonder how you managed to bork your Soldat.ini file. Unless you can grab ahold of a proper Soldat.ini file you might as well have to re-install Soldat.

Offline warlordjaffa

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Re: text file not operating
« Reply #8 on: May 26, 2007, 03:50:23 am »
Great, i tried to uninstall and this happens:

"Internal error: cannot find utcompiledCode record for this version of the uninstaller."

*Cries in corner*
We are alll athiests to Zeus, Thor, Ra ect, i just take it one step further by not believing in Yaweh.

Offline chrisgbk

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Re: text file not operating
« Reply #9 on: May 26, 2007, 04:09:20 pm »
Just find the Soldat folder and completely remove it, then reinstall.