Author Topic: /settaunt  (Read 10173 times)

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The Specialist

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Re: /settaunt
« Reply #20 on: May 21, 2007, 02:44:06 pm »
This is a really good idea DePhille.  I support this.  Also you should create a poll to see who supports this.

Offline DePhille

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Re: /settaunt
« Reply #21 on: May 21, 2007, 03:19:35 pm »
Well, the poll is a good idea but I think the five stars combined with the amount of posts this topic has already makes it pretty clear. I wonder if it's going to be implemented in 1.4.1 or if we have to wait until the version after that. Or even if it'll get implemented at all. We'd need some more support from the beta-testers and the like.

Grtz, DePhille
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Offline Gippal

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Re: /settaunt
« Reply #22 on: May 22, 2007, 03:49:34 am »
Originally MM posted that the update would take a "couple days".

Now I know why it's taking longer! xD

Offline SirJamesaford

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Re: /settaunt
« Reply #23 on: May 22, 2007, 03:54:24 am »
read the ETA post by me... it helped me understand
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline The_Ninja

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Re: /settaunt
« Reply #24 on: May 22, 2007, 04:02:28 am »
SUPPORT!

Offline Vilho

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Re: /settaunt
« Reply #25 on: May 22, 2007, 08:13:07 am »
I like it this suggestion a lot, though it's kind of all the same to me since I don't play clanwars etc,  but it'd be a fun and simple little improvement.

!troppuS

The Specialist

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Re: /settaunt
« Reply #26 on: May 22, 2007, 03:53:08 pm »
I would think MM and the beta testers would support this idea.

Offline Major .:Noob:.

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Re: /settaunt
« Reply #27 on: May 22, 2007, 05:42:53 pm »
Support.

Pure genius.

Offline Scorpian

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Re: /settaunt
« Reply #28 on: May 22, 2007, 06:19:19 pm »
Suggestion of the year, hands down.

6th_account

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Re: /settaunt
« Reply #29 on: May 22, 2007, 06:50:10 pm »
Best idea since cottage cheese.
5 thumbs up.

Offline Blues

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Re: /settaunt
« Reply #30 on: May 22, 2007, 08:28:30 pm »
Big support.
18:15

Offline DePhille

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Re: /settaunt
« Reply #31 on: May 23, 2007, 12:53:20 pm »
Thanks all for the support and nice comments.
I really hope it gets implemented, I already miss it in-game :P.

Grtz, DePhille
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Offline urraka

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Re: /settaunt
« Reply #32 on: May 23, 2007, 01:12:45 pm »
Ahhh really...
WE ALL WANT IT!!
GOD LISTEN TO US!!
urraka

Offline CheeSeMan.

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Re: /settaunt
« Reply #33 on: May 24, 2007, 09:53:14 am »
OKAAAAA
Banana Banging since summer 2008!     
cB. Cheeky Bananas                
#CheekyB.Soldat

Offline ramirez

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Re: /settaunt
« Reply #34 on: May 25, 2007, 06:29:36 am »
Good idea, but I'd rather have it as "/settaunt a EFC LOW!" (that is /settaunt # taunt)
Why should the taunt key be part of the command name? :P

Offline DePhille

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Re: /settaunt
« Reply #35 on: May 26, 2007, 03:43:14 am »
Well, I think that's easier for Michal to program.
Anyway, it doesn't really matter to me if the key's in the command or not, but if Michal wants to implement "/settaunt # taunt" instead of "/settaunt# taunt" or "/settaunt_# taunt" then it'd be better, indeed.

Grtz, DePhille
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Offline Zamorak

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Re: /settaunt
« Reply #36 on: May 26, 2007, 05:24:14 am »
I support it, but I'd rather a /name command. Which would be much more useful.
ZamoraK |2Wai|

Offline Clawbug

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Re: /settaunt
« Reply #37 on: May 26, 2007, 07:55:46 am »
I can not understand the idea behind this. :/ At least not for the /settaunt. I have no reason to set my taunts ingame. ;_;

/loadtaunts is kinda unuseful imo. I see no reason to have many taunt files really, and setting taunts ingame sounds stupid for me, I think /savetaunts is stupid aswell.

I still wish this was implemented, maybe someone finds this useful. :o

So I support. ;o
Fight! Win! Prevail!

Offline DePhille

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Re: /settaunt
« Reply #38 on: May 27, 2007, 05:48:56 am »
Well the idea is basically the ability to change your taunts in-game, as you metioned already.

/settaunt # TAUNT
THis one sets the taunt for key # to TAUNT. However, it's in the memory, and not saved in the taunts.txt file. If you'd wish to save it in the tautns.txt file, you'd have to use /savetaunts tauntfile, where tauntfile is the filename of the taunt.

/loadtaunts tauntfile
This loads the taunts from tauntfile. This could be very handy to switch taunts. You could tie ALT+A  to /loadtaunts taunts2. If you press ALT+A, Soldat will load the taunts from taunts2.txt . In taunts2.txt, you could tie ALT+A to /loadtaunts taunts3. Then again, in taunts3.txt you make a referance to taunts4.txt and when at the last file, make a reference back to the first file. This would enable you to browse trough different taunts in-game. For example, you could set up taunts for specific maps.

The goal is, as mentioned above, to be able to use specific taunts for certain maps. You could enter some positions where the EFC (Enemy Flag Carrier) is camping, so your teammates know where to find him. In Voland, you could add a line "EFC Camping on roof" for example, which can't be used in let's say ctf_Death2. Also, since the popularity boost of Avarax's Hexer mod, you could simply add /ofs by typing /settaunt a /ofs.
I agree that this function is mainly useful for those playing clanwars or heavily addicted to Avarax's Hexer mod, but I don't think this requires too much work to implement, and it's a nice add-on.

Grtz, DePhille
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Offline Napalmi

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Re: /settaunt
« Reply #39 on: May 27, 2007, 12:22:30 pm »
F12 unlimited.

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