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Soldat Interface Mods & Mod Making
Partial Modifications
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"Lazarus Project" Zombie Mod: READY!! Look under "Full Mods" for DL
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Topic: "Lazarus Project" Zombie Mod: READY!! Look under "Full Mods" for DL (Read 15151 times)
0 Members and 2 Guests are viewing this topic.
-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #20 on:
May 24, 2007, 12:50:54 pm »
you can't put one of my guns?
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Temp3st
Camper
Posts: 303
Ever wonder what R2-D2 is doing now?
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #21 on:
May 24, 2007, 01:13:26 pm »
We will, but in another package....
. We already have 1 package, next package will have your and dairy's weapons. and when we hav a config, all weapons will be combined
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- "Project Lazarus" Zombie Mod Creator -
Henito Kisou
Flagrunner
Posts: 867
Cursed Mind
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #22 on:
May 24, 2007, 06:01:08 pm »
I see some terrible things (random effect? what a name can be for this):
Hmmm, your rifle is simple, looks good, but simple. Manual pixelart is hard for you?
Your actual guns looking nice in outline part, but still need some work in another things. I try make that map, but I am sometime lazy with making sceneries and textures for maps.
I see that you resized my Grenade Launcher at screen?
If name, Antivirus Injector is too long, you can write: AV Injector
We have time with release first public version, so better if this take long time, but done perfectly.
Also, for -Skykanden- guns... in next pack as primary or some of alternatives in base, else can be flamer, bow, stat etc. I wanted to make this mod by Temp3st and me, so dont want to that situation, where Temp3st is only co-artist, and I do most of work including guns. That's why, half of guns (and some sounds, there's no limit for that)
must be by Temp3st.
Btw, dont force yourself to make similiar to my guns, because this isn't effective idea.
Just try make as you can or improve your guns in your style.
Results will be something between and not so much outstanding as one style to another.
Nice story, try
Project Validus: Survival
I won't be posting any new weapons, until I make first map for this mod.
«
Last Edit: May 25, 2007, 04:04:29 am by Henito Kisou
»
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #23 on:
May 25, 2007, 06:04:26 am »
i upgarded your rifle
-<
>-
and henito wait to see my new mod Soldat Side maybe today or tomorrow will be on
«
Last Edit: May 25, 2007, 06:08:11 am by -Skykanden-
»
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Decaying Soldat
Camper
Posts: 274
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #24 on:
May 25, 2007, 09:54:42 am »
I want to ask a noob question.
Once you downloaded the weapons, what do you do with them? And what about the original weapons?
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The Planet Next Door
Temp3st
Camper
Posts: 303
Ever wonder what R2-D2 is doing now?
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #25 on:
May 25, 2007, 10:18:37 am »
My rifle was just a basic attempt at using a differnet style. So don't worry. I also just shaved off a a little off the top of the nade launcher, i hope u don't mind...
Decaying soldat, u can make an extra copy of soldat folder and load this mod on, it replaces many aspects... otherwise i'm not sure how the mod chooser for 1.4 works...
Skykanden, that rifle was made in a very different style tro the 1 you taught me....
«
Last Edit: May 25, 2007, 10:45:32 am by Temp3st
»
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- "Project Lazarus" Zombie Mod Creator -
Laser Guy
Veteran
Posts: 1679
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #26 on:
May 25, 2007, 10:38:08 am »
crap, where is the download button!?!
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Text goes here...
Temp3st
Camper
Posts: 303
Ever wonder what R2-D2 is doing now?
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #27 on:
May 25, 2007, 12:56:57 pm »
Sorry laser guy... i should have added that it is not finished yet, almost.
Should be released this weekend. If you want please test the wpn balances!!
Date Posted: May 25, 2007, 11:46:45 am
I updated story, its quite an essay.
Henito heres a rough sketch of the map that i think would look cool, with a ruin city (alpha spawn) and a no mans land area with barbed wire and barricades and more ruins for covers. The city should have platforms for walking and the bravo team spawn should be on the other side of no-mans land in a forest/or something, excuse the band paint drawing
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- "Project Lazarus" Zombie Mod Creator -
Henito Kisou
Flagrunner
Posts: 867
Cursed Mind
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #28 on:
May 25, 2007, 02:54:43 pm »
Ok, for that map I plaining that sceneries (note: they are blank, just test outlines before i shade them):
Final map can have more different sceneries, but this is basic for my map.
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #29 on:
May 26, 2007, 05:04:12 am »
uhmm that map is the map of my dreams ...
i like the bravo. city alpha out city
(thats the unique?)
but with forest
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Temp3st
Camper
Posts: 303
Ever wonder what R2-D2 is doing now?
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #30 on:
May 26, 2007, 05:53:45 am »
Or braco comes out of wasteland will be better? i think.
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- "Project Lazarus" Zombie Mod Creator -
Henito Kisou
Flagrunner
Posts: 867
Cursed Mind
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #31 on:
May 26, 2007, 06:39:54 am »
Possible buildings:
3x for common people
1XShop with food
1xShop with weapons
1xNightmare Hospital
1xNecromancide
Technology Lab
1xBonus/Hidden map area (I want make school with killed and eated teachers
«
Last Edit: May 26, 2007, 06:56:07 am by Henito Kisou
»
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Temp3st
Camper
Posts: 303
Ever wonder what R2-D2 is doing now?
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #32 on:
May 26, 2007, 06:54:16 am »
AWESOME!! You obviously hate teachers.
«
Last Edit: May 26, 2007, 06:56:24 am by Temp3st
»
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- "Project Lazarus" Zombie Mod Creator -
Henito Kisou
Flagrunner
Posts: 867
Cursed Mind
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #33 on:
May 26, 2007, 07:02:54 am »
First map version will be have only few interactive buildings from this list, just later I add new locations to explore, when I make new themed sceneries.
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Temp3st
Camper
Posts: 303
Ever wonder what R2-D2 is doing now?
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #34 on:
May 26, 2007, 08:20:04 am »
Okay, sfx update and .ini, you must do the balance for your weapons.
Is it possible for you to throw together a basic gostek, like a basic futuristic/swat style one, for an AMS (Anti-Mutant Squad) for the release?
«
Last Edit: May 26, 2007, 08:21:50 am by Temp3st
»
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- "Project Lazarus" Zombie Mod Creator -
Henito Kisou
Flagrunner
Posts: 867
Cursed Mind
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #35 on:
May 26, 2007, 08:49:42 pm »
Base scenery-pack for Lazarus map completed, now finish them with shading/colors and start mapping.
Ok, I make gostek and other stuff later.
NTEC - Necromancide Technology Corporation
At left there's three corpses, they are failed Necromancide's experiments, now, revived by Lazarus virus, probably still inactive in samples:
Thnat ~ Thanatos (Big head)
Lifetime: 18 years (moved to indefinitely by Lazarus virus).
Gender: Dont have.
Special abillities: Spawning monsters, kill, when touched, duplication, missile imitate attack
Proteo ~ Proteus (Ugly man)
Lifetime: 15 years (moved to indefinitely by Lazarus virus).
Gender: Male.
Special abillities: Spawning monsters, hurt, when touched, duplication, missile imitate attack.
Moira (woman, omg, this is really... very beatiful lady, but ugly in few nature aspects)
Lifetime: 35 (moved to indefinitely by Lazarus virus).
Gender: Hermaphrodite (Female)
Special abillities: Can procreate with
any living creature
with offspring result, including human, strong ESP/Supernatural powers, burn, when touched, duplication, missile imitate attack, can impregnate any living creature (any genre) including human with her duplicate result (vaccine for her seed doesn't exist at world and outside world).
At right, first is doctor/scientist, lower is guard, last is teacher.
Now, the .ini, balanced and weapons-gfx, for weapons:
1 Acid Rifle
4 Griever MG
7 Grenade Launcher
8 AV Injector
9 Plasma Gun
*2 Tactical Knife
*4 Rocket Launcher
«
Last Edit: May 27, 2007, 08:03:34 pm by Henito Kisou
»
Logged
Temp3st
Camper
Posts: 303
Ever wonder what R2-D2 is doing now?
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #36 on:
May 28, 2007, 12:06:53 pm »
Ok, Henito, heres my files. Everything is ready!!
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- "Project Lazarus" Zombie Mod Creator -
Bunney
Flagrunner
Posts: 511
Early Rave/Oldskool <3
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #37 on:
May 28, 2007, 12:17:15 pm »
WoooW, looks nice that picture
and nice scenery things to
can i color them?
Pl0x!? kthnxb.
Keep it up!!!
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The Lounge!
Temp3st
Camper
Posts: 303
Ever wonder what R2-D2 is doing now?
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #38 on:
May 28, 2007, 12:34:16 pm »
New Screenie
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- "Project Lazarus" Zombie Mod Creator -
mxyzptlk
Veteran
Posts: 1493
The Panda Ninja
Re: "Lazarus Project" Zombie Mod by Henito Kisou and Temp3st, BASE PACK 1
«
Reply #39 on:
May 28, 2007, 12:40:54 pm »
Why does that plasma gun look plainly reminiscent of doom? :รพ
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"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking
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Official Soldat Forums
Soldat Interface Mods & Mod Making
Partial Modifications
(Moderator:
Espadon
)
"Lazarus Project" Zombie Mod: READY!! Look under "Full Mods" for DL