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Fix all the maps you ****ing ruined by roofing them in.
I didn't want to. The beta testers all demanded it.
Quote from: Keron Cyst on May 20, 2007, 09:40:21 pmI didn't want to. The beta testers all demanded it.Now why the hell did they do that? Boosting to top of B2B is classic; they might as well demand the removal of the crouchbug.
Classic? It was only possible after 1.2.0 came out.
On the farthest left side of Factory, on the first floor, you can sometimes go right through the little ledge thingy at the bottom of the staircase, resulting in being teleported back to a spawn point. (Even without an explosion.)
I'm sure. The original versions that had no limit on player speed came out before ctf_b2b was created. Then a temporary limit on player speed was imposed and it wasn't taken off until 1.2.0. In the meantime, ctf_b2b became a default map, making 1.2.0 the first version in which boosting was possible on ctf_b2b.
Quote from: Not Not Muldritch on May 20, 2007, 09:52:29 pmQuote from: Keron Cyst on May 20, 2007, 09:40:21 pmI didn't want to. The beta testers all demanded it.Now why the hell did they do that? Boosting to top of B2B is classic; they might as well demand the removal of the crouchbug.Classic? It was only possible after 1.2.0 came out.
Quote from: Not Not Muldritch on May 20, 2007, 08:10:08 pmFix all the maps you ****ing ruined by roofing them in.I didn't want to. The beta testers all demanded it.
It seems if I help, this process can be speeded up a little. I still perfer the original maps.
...and in all honesty, do you think your maps match the standard of the current default maps? :\
For years there have been brave men picking an M79 and going the roof route in order to fully surprise the efc in the base with a Stuka attack.
Also, there are alot of bridges that bounce you up when you run over them too fast or land on them too hard. I'm afraid this is a Soldat bug, but you might try making the bridges a bit thicker and see if that helps.
... there are alot of bridges that bounce you up when you run over them too fast or land on them too hard....
... during the map fixes, some verticles were moved and created new polybugs.
Then the polygon bugs can only be properly fixed by placing the polygons in a different way.
^Confirmed.
Unacceptable visual quality. Basically everage default map is just a pile of polygons. And what is more important there is almost no affirmative changes in this direction.
... Nuubia was the most popular map in 1.3-1.3.1, and it barely had any scenery at all! Looks are not as important as you think.