0 Members and 2 Guests are viewing this topic.
[XM214 Minigun]Damage=75FireInterval=5Ammo=80ReloadTime=346Speed=290Bulletstyle=1StartUpTime=45Bink=-2MovementAcc=1Recoil=0
Getting rid of it would be one option, but I would rather they improve it.Honestly, they haven't even tried to fix it. I mean they only changed the damage and start up time a little bit for 1.4.1, how pathetic is that? anyone can think of that....that didn't solve the problem at all. Sure, it's capable as of now still to kill, but the big problem with it is bullet not registering due to lag. (for those who won't believe me, try to use it against bots offline, and youll notice it's actually very efficient in killing with no lag)so instead of making it go even faster (more lag) they should slow it down a bit so lagging isn't a problem. at least take off the start up time, and to stop from spraying, the overheat should do.I can't imagine how powerful it might've been at one time that to overcome the overpowerness, the beta testers started to think with their balls and crippled the gun with ridiculously long reload time, and a ridiculously bink with long start up time.Honest, why hasn't it been fixed yet, the problem existed for over a year now
Quote from: #38 on May 22, 2007, 06:39:28 pmGetting rid of it would be one option, but I would rather they improve it.Honestly, they haven't even tried to fix it. I mean they only changed the damage and start up time a little bit for 1.4.1, how pathetic is that? anyone can think of that....that didn't solve the problem at all. Sure, it's capable as of now still to kill, but the big problem with it is bullet not registering due to lag. (for those who won't believe me, try to use it against bots offline, and youll notice it's actually very efficient in killing with no lag)so instead of making it go even faster (more lag) they should slow it down a bit so lagging isn't a problem. at least take off the start up time, and to stop from spraying, the overheat should do.I can't imagine how powerful it might've been at one time that to overcome the overpowerness, the beta testers started to think with their balls and crippled the gun with ridiculously long reload time, and a ridiculously bink with long start up time.Honest, why hasn't it been fixed yet, the problem existed for over a year now#38, check out my balance, it does pretty much what you want: Increaces power, lowers rate (a little),lowers selfbink, lowers start time, lowers ammo.
Problem is the damage at low-range. It rips EVERYTHING in millions of pieces just in a second or so, and 90% of bullets will continue their fly to next opponent. Also, it gives nice boost to the user, and to the one which it is used at.
@Kryp -- go buy some skills. use /command to bring up the commands.