Author Topic: Minigun balance  (Read 9487 times)

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Offline Mangled*

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Re: Minigun balance
« Reply #20 on: June 20, 2007, 10:12:56 am »
The spin off time would be a great solution. Maybe even combined with overheating...
hmm lemme think about this for a little

Miniguns don't overheat.

The reason they have multiple barrels is because if they had only one barrel then it would overheat easily because of the continual rapid rate of fire going through a single barrel... With 6 barrels the amount that 1 barrel would overheat is essentially reduced to 1/6 of what it would be.

This is why miniguns have 6 barrels. - It allows for a faster rate of fire and greatly reduced overheating which allows it to fire off more bullets in a shorter space of time efficiently.
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The Specialist

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Re: Minigun balance
« Reply #21 on: June 21, 2007, 03:26:11 pm »
It is best to use the minigun on enemy players that are already weakened.  It'll be easier to finish them off.  Overall, the minigun really serves no purpose.

Offline SpiltCoffee

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Re: Minigun balance
« Reply #22 on: June 22, 2007, 08:25:17 am »
You don't play much infiltration, do you? lol.
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Re: Minigun balance
« Reply #23 on: June 22, 2007, 01:51:10 pm »
You don't play much infiltration, do you? lol.

Infiltration is one of my favorite gamemodes.

Offline SpiltCoffee

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Re: Minigun balance
« Reply #24 on: June 22, 2007, 06:52:34 pm »
I see... well, I usually see someone running around with a minigun on Alpha, getting a few captures from it's boost. It actually stops people from following you, because it pushes them away when trying to chase you. And it's bloody difficult to counter. And if they don't do that, then they'll spray Bravo's base so that Bravo can't set up frontline defences anywhere.

If not for killing people, this gun is fantastic in helping your team.
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Offline mxyzptlk

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Re: Minigun balance
« Reply #25 on: June 22, 2007, 10:39:41 pm »
So,you're saying that a high caliber, high rate-of-fire minigun isn't used for killing?

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Offline Mangled*

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Re: Minigun balance
« Reply #26 on: June 25, 2007, 09:17:05 am »
Boosting is lame.

It should be made so that it has virtually no kickback but the same amount of self-bink/recoil

Aside from that the minigun needs to be left alone.
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Offline Brok3n Arr0w

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Re: Minigun balance
« Reply #27 on: July 03, 2007, 02:14:23 pm »
i think the spin up/down time with an overheat is an excelent idea and should be tested.  i also agree with whoever said it, make a huge crack at it and if that doesnt work replace it.  miniguns are actually very accurate, so dont mess with bink so much.  maybe slow the player down. 
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Offline haha

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Re: Minigun balance
« Reply #28 on: July 07, 2007, 08:46:04 pm »
its a nice weapon, whats  wrong with it? even if it gives u a boost, u go to the enemy's base and get the flag, and be ripped by the enemy's guns because u have a unreloaded gun.
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Offline BrTarolg

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Re: Minigun balance
« Reply #29 on: July 08, 2007, 04:45:52 am »
i just think its accuray and damage need a boost..

as of the moment it has a pretty low DPS even if you ARE hitting with alot of the bullets - anything closer than point blank and all the other autos own you <especially mp5 will kill you before hes even lost half health>

and dont get me started on the 1 hitters, as they can easily just run away <because of the self knockback> and the majority of shotgun can do the same

its really not good as a killing weapon

maybe increase accuracy damage, and decrease the self knockback i dunno

its generall agreed its not a very good weapon atm cept for boosting <which is  a pretty crazed idea anyway>

Offline rain

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Re: Minigun balance
« Reply #30 on: July 16, 2007, 05:33:36 pm »
I think the minigun should be a static gun, so there is reason to give it power and no recoil.

Offline Cappy

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Re: Minigun balance
« Reply #31 on: July 16, 2007, 06:33:52 pm »
I only use the minigun to surf around and use it like Spiltcoffee explained, I don't really think anyone uses it to kill unless you like spraying all over the map.

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Offline Protoman

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Re: Minigun balance
« Reply #32 on: July 18, 2007, 11:05:38 am »
I believe that the minigun was meant to flood out narrow, high traffic passageways. I know a few places I would like to have a guy using one in Infiltration.

But this gun is mainly a defensive gun, and I agree, it is weak. Its not that the gun is unbalaced, its that people try to use this gun to attack someone. Let them walk into your wall of lead.

Offline SpiltCoffee

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Re: Minigun balance
« Reply #33 on: July 19, 2007, 06:31:57 am »
I believe that the minigun was meant to flood out narrow, high traffic passageways. I know a few places I would like to have a guy using one in Infiltration.
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Offline adadqgg

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Re: Minigun balance
« Reply #34 on: July 19, 2007, 01:32:49 pm »
just need better accuracy, slight longer start-up, and spin-down.

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Offline popsofctown

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Re: Minigun balance
« Reply #35 on: July 21, 2007, 09:10:07 am »
the minigun balance is going to get better.  But i figure they are bumping it's strengths up slowly, to be careful.  Even a slightly overpowered minigun could ruin the pub games, making them laggy and filled with bullets. 
Spin down would be great.  It would alter the way you use the weapon, which means it will make the game more fun.  Hey, i just realized no one says fun much in this forum.  It's just too serious i guess.
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Offline ChromedGun

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Re: Minigun balance
« Reply #36 on: July 23, 2007, 07:25:02 am »
slight longer start-up, and spin-down.

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Offline mrv

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Re: Minigun balance
« Reply #37 on: July 23, 2007, 11:18:42 am »
Minigun balance is very good now.
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Offline ghg

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Re: Minigun balance
« Reply #38 on: July 23, 2007, 11:46:09 am »
It's a capper gun, like the spas. It boosts you speed and helps you jump easier and then provides wide spray to the target. 'Cept it's useless close range, unlike the spas.
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Offline LtKillroy

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Re: Minigun balance
« Reply #39 on: July 23, 2007, 02:36:04 pm »
I think it is utterly useless becuase if your using it as a cap gun, you are completely defenseless and you better hope you have a lot of support becuase if there is an enemy shotgunner or two your pretty screwed. To be honest, it only needs slightly more accuracy and damage to be pretty fine. Everything else, like a faster startup, isn't incredibly needed if it kills faster, then it would be great for its original (as far as I know) purpose of supprising high numbers of people.
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