Poll

Do you think this is a good idea?

Yes
3 (10%)
No
22 (73.3%)
Not Sure/Haven't Decided
5 (16.7%)

Total Members Voted: 28

Author Topic: M79 Balance  (Read 4179 times)

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The Specialist

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M79 Balance
« on: May 22, 2007, 07:56:34 pm »
I was testing some weapon mods and I decided to modify the M79 to be a mortar.  And I greatly improved the speed of the M79.  What I noticed what had changed was that it was a lot harder to aim and the recoil throws you off balance.  I figured if this was added, it would make people select different weapons instead of using this weapon all the time.

Offline DaKingOfGames

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Re: M79 Balance
« Reply #1 on: May 22, 2007, 08:17:26 pm »
If you want long range, use the M72 LAW.  The M79 is more or less designed for close to mid range combat.

I still voted for not sure since I'm a new player.

Offline mxyzptlk

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Re: M79 Balance
« Reply #2 on: May 22, 2007, 08:29:42 pm »
That would be interesting.
Can you post the modifications you made?

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Offline Lord Frunkamunch

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Re: M79 Balance
« Reply #3 on: May 22, 2007, 08:31:20 pm »
I figured if this was added, it would make people select different weapons instead of using this weapon all the time.

Right, so purposely handicap an already-balanced weapon so that people will use other weapons instead of crippling themselves with a badly underpowered one.

There is no m79 problem. Maybe a problem with people using nothing else, but hey, their funeral.

About the actual suggestion, more range really WOULD make it unbalanced weapon, as well as make it too similar to the LAW.

Plus, recoil doesn't really come into play with a single-shot, 3-second-reload weapon, so it would be only a buff with no real drawbacks. The only real things this could do is

a) Turn it into an unstoppable killing machine.
b) Prevent it from becoming said killing machine by decreasing power or accuracy, which either way would really piss off people who'd gotten used to it and it's normal speed.

*EDIT* Yeah, post the mod and I'll try it out.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.

The Specialist

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Re: M79 Balance
« Reply #4 on: May 23, 2007, 03:53:15 pm »
Would you like the whole thing or just the weapons settings?

Offline mxyzptlk

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Re: M79 Balance
« Reply #5 on: May 23, 2007, 03:59:44 pm »
The whole thing.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline a-4-year-old

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Re: M79 Balance
« Reply #6 on: May 23, 2007, 05:32:08 pm »
already-balanced weapon
heheehee.

The m79 is probably the only weapon i can be bothered to use, I am only killed by m79s and other similar explodythingys. I am far from challenged by the new "good" Ak, since all it really does is bink me since it takes a rediculously long time to kill with it. the only real problem is being too far away, not that this is a very big problem.
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Offline blackdevil0742

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Re: M79 Balance
« Reply #7 on: May 23, 2007, 06:05:44 pm »
Hm. I think that the m79 is good as it is. Why? Well you can't really use it in long range and the reload will most likely be your death if you miss. I myself allways go high with jets and survive while spraying.

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Offline Avis

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Re: M79 Balance
« Reply #8 on: May 24, 2007, 09:21:39 am »
You have the M72 for mortar shots.
I'm still for the slightly bigger splash damage radius and 100% self-damage, combined with a 4.5-seconds-reload.
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Offline #38

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Re: M79 Balance
« Reply #9 on: May 25, 2007, 12:30:58 pm »
I really believe we need to stop nerfing the balanced weapons just because the beta testers messed up and made all the other weapons too weak.

they should never avoided the problem and fix it at where it's at. just make the autos stronger and there won't be a m79 problem.
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6th_account

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Re: M79 Balance
« Reply #10 on: May 25, 2007, 12:47:06 pm »
Heavily buffin' the other weapons isn't likely for the nearest future. Thus a solution to make m79 less favourable for rushing has a solid priority.

Offline Clawbug

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Re: M79 Balance
« Reply #11 on: May 25, 2007, 02:30:56 pm »
I really believe we need to stop nerfing the balanced weapons just because the beta testers messed up and made all the other weapons too weak.

they should never avoided the problem and fix it at where it's at. just make the autos stronger and there won't be a m79 problem.
Then semi-autos are underpowered, there is more spray, m79 and barrett will be still used by those who are good with them.
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Offline #38

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Re: M79 Balance
« Reply #12 on: May 26, 2007, 06:05:39 pm »
Heavily buffin' the other weapons isn't likely for the nearest future. Thus a solution to make m79 less favourable for rushing has a solid priority.

it just doesn't seem like the actions you guys have taken has had a lot of good effects. why not just make every other weapon stronger to kill the m79 and barretts before they can "rush" or "abuse".

and as clawbug said, those who are truly good and are able to make impressive shots from long distances with those weapons will still be able to have their share of the reward.
Real Men Drill Deep

Offline Clawbug

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Re: M79 Balance
« Reply #13 on: May 26, 2007, 06:18:16 pm »
Heavily buffin' the other weapons isn't likely for the nearest future. Thus a solution to make m79 less favourable for rushing has a solid priority.

it just doesn't seem like the actions you guys have taken has had a lot of good effects. why not just make every other weapon stronger to kill the m79 and barretts before they can "rush" or "abuse".

and as clawbug said, those who are truly good and are able to make impressive shots from long distances with those weapons will still be able to have their share of the reward.
But Barrett for example, is not 100% accurate. NO ONE can shoot 100 bullets at the same object, even if he/she does EVERYTHING in same way, there WILL be misses, as there is random factor called "MovementAcc" a.k.a. "Random Inccuracy", as I like to call it.

Thus, it is still possible to beat barretard. Also as it has delay, you can shoot barretard, and make it's aim VERY inaccurate.

M79 is easy to handle from long range. From close distance, it is a real badass weapon, but so are nades and spas and knife. ;)
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Offline #38

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Re: M79 Balance
« Reply #14 on: May 26, 2007, 07:33:03 pm »
But Barrett for example, is not 100% accurate. NO ONE can shoot 100 bullets at the same object, even if he/she does EVERYTHING in same way, there WILL be misses, as there is random factor called "MovementAcc" a.k.a. "Random Inccuracy", as I like to call it.

Thus, it is still possible to beat barretard. Also as it has delay, you can shoot barretard, and make it's aim VERY inaccurate.

Right, right, ya know i COMPLETELY agree with you, and you knw i would LOVE to discuss about it more if you want, but since the topic is m79 balance, let's talk about that instead kkkkkkk?

now anyway, back on topic.
have you played normal mode, laos against a team of at least 3 m79s?
« Last Edit: May 26, 2007, 07:35:33 pm by #38 »
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Offline Lord Frunkamunch

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Re: M79 Balance
« Reply #15 on: May 26, 2007, 08:20:22 pm »
But Barrett for example, is not 100% accurate. NO ONE can shoot 100 bullets at the same object, even if he/she does EVERYTHING in same way, there WILL be misses, as there is random factor called "MovementAcc" a.k.a. "Random Inccuracy", as I like to call it.

Thus, it is still possible to beat barretard. Also as it has delay, you can shoot barretard, and make it's aim VERY inaccurate.

Right, right, ya know i COMPLETELY agree with you, and you knw i would LOVE to discuss about it more if you want, but since the topic is m79 balance, let's talk about that instead kkkkkkk?

now anyway, back on topic.
have you played normal mode, laos against a team of at least 3 m79s?


This has GOT to be the one anti-m79 argument I absolutely hate most. Situational arguments. Yes, the m79 is good on small maps. Yes, there are areas where the m79 is next to unstoppable. But you're missing the point, because EVERY WEAPON IS LIKE THAT SOMEWHERE. Not to mention that unless whoever you're facing is a terrible shot, you will always die when facing 3 people, no exceptions. M79s, SOCOMs, whatever. You're dead unless at least 2 of them suck.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.

Offline Clawbug

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Re: M79 Balance
« Reply #16 on: May 26, 2007, 08:20:45 pm »
But Barrett for example, is not 100% accurate. NO ONE can shoot 100 bullets at the same object, even if he/she does EVERYTHING in same way, there WILL be misses, as there is random factor called "MovementAcc" a.k.a. "Random Inccuracy", as I like to call it.

Thus, it is still possible to beat barretard. Also as it has delay, you can shoot barretard, and make it's aim VERY inaccurate.

Right, right, ya know i COMPLETELY agree with you, and you knw i would LOVE to discuss about it more if you want, but since the topic is m79 balance, let's talk about that instead kkkkkkk?

now anyway, back on topic.
have you played normal mode, laos against a team of at least 3 m79s?
M79 topic, prettu much we can compare Barrett aswell here. ;p

I don't remember actually, but I am pretty certain that I have. Not so usual though, as it is pretty easy to outplay m79's with some careful pre-screen spraying and worming.
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Offline Cheeser

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Re: M79 Balance
« Reply #17 on: May 26, 2007, 08:41:19 pm »
I was pissed at first when the range was taken down on m79, but I got used to it quickly. I'm owning less, but then again that's good, it means the m79 isn't superown anymore. What I think is it needs to go strictly mid-range. It doesn't shoot far (current speed is fine), and it does a lot of self damage. So it isn't used in close range. I think somkeone said something like identical to what I said as I skimmed through, whatever.
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The Specialist

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Re: M79 Balance
« Reply #18 on: May 28, 2007, 08:43:58 am »
As of right now, the speed of the M79 is pretty slow.  Let me give you an example of this.  If I played teammatch on the map "Bunker" and both teams were on either side of the bunker.  If you aim correctly you can use the slowness of the M79 to have it curve around the bunker and blow everyone on the other side up.  With some speed increase, it will no longer curve and make it pretty had for that to happen.  Also with the reload time increased and with minor bink effect, this weapon will no longer be used by anyone, they will have to resort to other weapons.

Also, I'm not done with the weapon mod modification.  I'll post it in this thread and in the mod section of the forums when it is complete.

6th_account

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Re: M79 Balance
« Reply #19 on: May 28, 2007, 09:40:10 am »
Well there you go. It's a mortar. =) Nah but this could be done even with a speed of 200+, just increase the angle half a radian.