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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf_tw_chemical (updated)
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Topic: ctf_tw_chemical (updated) (Read 3977 times)
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Wraithlike
Global Moderator
Veteran
Posts: 1349
The Ichthyologist
ctf_tw_chemical (updated)
«
on:
July 02, 2006, 08:24:56 pm »
Umm... here it is. Post apacolyptic wasteland.
Edit:
Now much bigger.
«
Last Edit: July 03, 2006, 03:23:53 pm by Wraithlike
»
Logged
iDante
Veteran
Posts: 1967
Re: ctf_tw_chemical
«
Reply #1 on:
July 02, 2006, 09:35:19 pm »
This is really good. woot. I like it but the black sun or whatever it is is kinda weird.
Logged
Mistercharles
Veteran
Posts: 1371
+
Re: ctf_tw_chemical
«
Reply #2 on:
July 02, 2006, 09:49:01 pm »
^The "black sun" is under an eclipse. *cough* tw_
chemical
*cough*
Nice Wraith, but it's pretty small. Why doesn't anyone crop images anymore?
Logged
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
Wraithlike
Global Moderator
Veteran
Posts: 1349
The Ichthyologist
Re: ctf_tw_chemical
«
Reply #3 on:
July 02, 2006, 09:52:52 pm »
I plan to expand it, when I have an intrest to do so. I can't tell how big maps are while I'm making them.
I was also just too lazy to crop it, as I was making my sexy new signature.
Logged
Avarax
Veteran
Posts: 1529
Re: ctf_tw_chemical
«
Reply #4 on:
July 03, 2006, 04:28:13 am »
yaya gogo expand it, then illl be ready to start my server soon!
EDIT:
Would someone mind to explain "to crop" to me?
Logged
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host
MZ
Major(1)
Posts: 21
Re: ctf_tw_chemical
«
Reply #5 on:
July 03, 2006, 11:35:29 am »
I like the map, it has nice atmosphere.
The shading and scenery is also very good.
Logged
Stalky
Inactive Staff
Soldier
Posts: 216
Re: ctf_tw_chemical
«
Reply #6 on:
July 03, 2006, 11:53:13 am »
Quote from: Avarax on July 03, 2006, 04:28:13 am
Would someone mind to explain "to crop" to me?
Cropping an image = cutting out the useless sections. MisterCharles was wondering Wraith posted the entire screenshot, including all the useless bits around the edges.
Logged
Avarax
Veteran
Posts: 1529
Re: ctf_tw_chemical (updated)
«
Reply #7 on:
July 03, 2006, 03:37:38 pm »
yay, bigger...
*uploads*
Logged
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host
Serial K!ller
Camper
Posts: 408
Re: ctf_tw_chemical (updated)
«
Reply #8 on:
July 03, 2006, 04:38:35 pm »
Map look really nice! i like the fogginess
Logged
Flying Dutchman
Soldier
Posts: 242
Boomshakalack!
Re: ctf_tw_chemical (updated)
«
Reply #9 on:
July 03, 2006, 04:52:02 pm »
Yea, it really gives that death apocalyptic feeling. Nice map!
Logged
Mistercharles
Veteran
Posts: 1371
+
Re: ctf_tw_chemical (updated)
«
Reply #10 on:
July 03, 2006, 05:00:16 pm »
Yay! It's a lot better now.
Logged
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
jrgp
Administrator
Flamebow Warrior
Posts: 5037
Re: ctf_tw_chemical (updated)
«
Reply #11 on:
July 03, 2006, 05:47:00 pm »
sure looks like a wastland.
There should be more black smoke.
looks fun, gameplays probably good
good-job
Logged
There are other worlds than these
viggoloniggolo
Camper
Posts: 364
maplord
Re: ctf_tw_chemical (updated)
«
Reply #12 on:
July 04, 2006, 06:16:46 pm »
those box edges slow ppl down a lot and why are there jets?
some scenery makes map look ulgy and some sceneries are just confusing
too much barbwire, doesnt hurt = confusing
everythig is black and white except 4 scenery so those are the issues should be removed.
Logged
Please read the forum rules
ColonD
Soldier
Posts: 196
:D
Re: ctf_tw_chemical (updated)
«
Reply #13 on:
July 04, 2006, 09:43:58 pm »
It's a nice looking map but the concept is slightly over-used.
It's an overall good map though!
Logged
: D
Nicholas
Major(1)
Posts: 43
Re: ctf_tw_chemical (updated)
«
Reply #14 on:
July 23, 2006, 08:49:51 am »
What is the point of the map requiring the file vtt34.bmp inside the edges folder, when putting it there just makes the map unplayable?
Logged
Wraithlike
Global Moderator
Veteran
Posts: 1349
The Ichthyologist
Re: ctf_tw_chemical (updated)
«
Reply #15 on:
July 23, 2006, 11:19:10 am »
vtt34.bmp is the texture I used, and it doesn't have an edge file. The file there fore isn't required, but the game tries to download when you don't have it.
Logged
SoNNy
Soldier
Posts: 210
Whoosaaa
Re: ctf_tw_chemical (updated)
«
Reply #16 on:
July 23, 2006, 12:54:43 pm »
nice map, keep up to good work
Logged
92% of teens have moved onto hip-hop. If you are part of the 8% that still listen to real music, copy and paste this into your signature
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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf_tw_chemical (updated)