Author Topic: Hexer online manual - Work in progress  (Read 29661 times)

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Offline Avkon

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Re: Hexer online manual - Work in progress
« Reply #60 on: July 18, 2007, 11:35:19 am »
What is GoJMod anyway? There is not much mention of it on here or anywhere else, thought there are quite a lot of servers running it. Does it have a homepage or something atleast?

Offline Maniatiko

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Re: Hexer online manual - Work in progress
« Reply #61 on: July 23, 2007, 02:59:33 pm »
bug in enesce server

there where 3 RED team + 1 ghoul and 0 blue team

did: !balance

not only me, but other teammate also said: !balance

and the server said it was balanced :S
(:

ManiatikO

Offline zyxstand

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Re: Hexer online manual - Work in progress
« Reply #62 on: July 24, 2007, 02:54:55 pm »
the balancing doesn't seem to be working correctly at times.  It was 4v5 (me being on team of 4) and I did !balance and nothing changed - the enemy team had the top 3 highest levellers playing on it and it was incredibly hard to even get one single point
Can't think of anything original to put here...

Offline mikembm

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Re: Hexer online manual - Work in progress
« Reply #63 on: July 24, 2007, 03:09:25 pm »
the balancing doesn't seem to be working correctly at times.  It was 4v5 (me being on team of 4) and I did !balance and nothing changed - the enemy team had the top 3 highest levellers playing on it and it was incredibly hard to even get one single point

I don't think it is supposed to balance by skill - just if one team has 2 or more players

Offline SirJamesaford

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Re: Hexer online manual - Work in progress
« Reply #64 on: July 24, 2007, 03:23:59 pm »
the balancing doesn't seem to be working correctly at times. It was 4v5 (me being on team of 4) and I did !balance and nothing changed - the enemy team had the top 3 highest levellers playing on it and it was incredibly hard to even get one single point

I don't think it is supposed to balance by skill - just if one team has 2 or more players
It balances based on levels... BUT!!!.  The eC servers !balance is messed up.  I was level 24 and another dude was level 20 and there were 2 level 15s.  We !balanced it and it made the level 20 3 on 1 us (me lvl24 and the 2 15s)  shouldnt it have made me 1 on 3 them?
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Offline Avarax

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Re: Hexer online manual - Work in progress
« Reply #65 on: July 24, 2007, 04:14:26 pm »
!balance is a bit funky... i've not tried to really improve it yet. i think that it gets rather annoying. i might make a usual balance script out of it.
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Offline josheat

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Re: Hexer online manual - Work in progress
« Reply #66 on: July 25, 2007, 05:43:06 am »
This sounds great.
I hope there is an Australian server for it soon

Offline badeendjuh

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Re: Hexer online manual - Work in progress
« Reply #67 on: July 27, 2007, 08:02:43 am »
i unfortunately said my password in game :) so somebody knows if i can alert an admin? i tried to change but i got kicked immediatly, probably so they could try  :(

Offline ElephantEater

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Re: Hexer online manual - Work in progress
« Reply #68 on: July 27, 2007, 09:25:25 am »
Haha I've done that a couple times - forgetting not to press 't' before typing /login ** **.

Avarax you should develop a website for your servers so people can easily view their stats, change their password and settings, etc.

Offline Maryleaf

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Re: Hexer online manual - Work in progress
« Reply #69 on: July 27, 2007, 11:35:05 am »
hexer is so awesome, we seriously need more servers there always full :(

Exactly why Avarax should put 1 on my servers. :)

Date Posted: July 27, 2007, 12:34:14 PM
Is there a TM Hexer yet? That would be kinda fun.
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Offline Brok3n Arr0w

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Re: Hexer online manual - Work in progress
« Reply #70 on: July 27, 2007, 12:09:39 pm »
if u get all these servers going with hexer, then all of them will either be empty or full of nobbs.  so u keep the server # limited, and you keep the servers full of people, with the occational nobb. 

one fix could be universal accounts, so people arent bound to one server. 
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Offline freestyler

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Re: Hexer online manual - Work in progress
« Reply #71 on: July 27, 2007, 12:20:31 pm »
afaik the global accounts system will be implemented in next Hexer version.

Offline Avarax

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Re: Hexer online manual - Work in progress
« Reply #72 on: July 27, 2007, 12:56:22 pm »
not sure about that yet, the next version might be released before the global accounts so all new spells are public beta tested and then alongside with global accounts, all bugs of the new spells should be fixed aswell and they'd be balanced.
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Offline cunchy

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Re: Hexer online manual - Work in progress
« Reply #73 on: July 28, 2007, 11:02:58 pm »
I know how to BladeRage. Most ppl who play on [ec] servers dont know how =.= Its annoying getting tons of ppl asking you D:
« Last Edit: July 28, 2007, 11:16:38 pm by cunchy »

Offline Felix_k2

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Re: Hexer online manual - Work in progress
« Reply #74 on: July 29, 2007, 03:32:17 am »
lol cunchy its felix or blizzard from T1Xi n that server, and for that bladerage thingf, people say theres a hint about it in the online manual itself but i havent seen a single thingo, tell me! XD

Offline freestyler

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Re: Hexer online manual - Work in progress
« Reply #75 on: July 29, 2007, 04:13:01 am »
Read manual carefully and you'll know. Btw, Felix_k2, your signature breaks the rules.

Offline miketh2005

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Re: Hexer online manual - Work in progress
« Reply #76 on: July 29, 2007, 02:43:19 pm »
when are you going to release the script? were anxious!
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Offline Avarax

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Re: Hexer online manual - Work in progress
« Reply #77 on: July 29, 2007, 03:13:50 pm »
It's never going to be released to the public.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline DorkeyDear

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Re: Hexer online manual - Work in progress
« Reply #78 on: July 29, 2007, 08:27:50 pm »
I remember having access to it, unknowingly :P Its not there anymore though.

Offline Xxypher

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Re: Hexer online manual - Work in progress
« Reply #79 on: July 29, 2007, 10:06:26 pm »
spas was "too powerful" with pierce. a lvl 3-5 pierce would do about 50% piece with every pellet hitting. i think he should have just shortened the range or clip. modify it to fit like he did with m79.

errrr.... no.

there is a bug in 2.6.1 that causes any weapon that uses the same bullettype like the flamer to deal tons of self damage. since sprint and kamkikaze require an undropable weapon that boosts you, i had to mod flamer with bullettype 3. since spas uses bullettype 3 aswell, it now has that selfdamage bug. to prevent further confusion, i simply disabled it. i hope this is fixed with 2.6.2
you do know that 2.6.0 works perfect?
MM tested it, or was it FLAB?
Well, it worked.