Author Topic: Hexer online manual - Work in progress  (Read 29225 times)

0 Members and 1 Guest are viewing this topic.

Offline InfS

  • Major
  • *
  • Posts: 60
  • Karma: 412
    • On Myspace
Re: Hexer online manual - Work in progress
« Reply #40 on: June 24, 2007, 09:24:24 pm »
Oh, ok, I guess this one isn't right then

A lot of cheap tricks, but no real skill.

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: Hexer online manual - Work in progress
« Reply #41 on: June 25, 2007, 06:52:23 am »
ya, those messages are rather old, have to overwork them once i feel like it ;P
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Hexer online manual - Work in progress
« Reply #42 on: June 25, 2007, 03:36:50 pm »
I was banned from Hexer!
All I did was join and I got banned!
No violation from BE, no nothing, I joined, it froze, i left, I tried to rejoin, and it said I was banned!

Offline zyxstand

  • Veteran
  • *****
  • Posts: 1106
  • Mother of all Bombs
Re: Hexer online manual - Work in progress
« Reply #43 on: June 25, 2007, 04:47:19 pm »
xxypher, that sounds like a flood issue - those bans usually lift after 15 minutes....
Can't think of anything original to put here...

Offline SirJamesaford

  • Flagrunner
  • ****
  • Posts: 763
  • SirJamesaford is still in the early Beta stage.
Re: Hexer online manual - Work in progress
« Reply #44 on: June 25, 2007, 05:28:34 pm »
Xxy that happend to me... its def. a flood issue.  It isnt perm. so dont worry... Hey and dont feel bad cuz i got 3 24hr bans in a row for nothing.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline popctrl

  • Major(1)
  • Posts: 24
  • Playing for 4 years.
Re: Hexer online manual - Work in progress
« Reply #45 on: June 27, 2007, 11:29:07 am »
I don't know if this counts for anything, but when you join as a spectator, not only can you login, you can summon...
Online names: The Blaspherereion (current)
                        Popctrl(1.3.1)
                        tony the idiot slayer (1.2.1-1.3.1)
                        the DC sniper (1.2.1)

Offline M.rSnow

  • Camper
  • ***
  • Posts: 482
Re: Hexer online manual - Work in progress
« Reply #46 on: June 28, 2007, 11:10:37 am »
Im banned on the hexer serv #3. Please unban me some one. i got banned for hcking in a mapbug. you know i some how got 10 caps in one sec.
I have waited a whole day.. Cant join.
« Last Edit: June 28, 2007, 11:12:41 am by M.rSnow »
Lapis: You need a vacation or a bullet though the head both works just fine by me.

Offline Brok3n Arr0w

  • Major
  • *
  • Posts: 93
Re: Hexer online manual - Work in progress
« Reply #47 on: June 29, 2007, 07:01:48 pm »
this pisses me off.  i had like 20000 EP lined up and all written out on microsoft word, then that shut down and i lost all my info.  damn. 

-it says you get 2500 ep (ingame menu too) on war+cap, but you really get 3000 ep. 
-it says war gets a dmg bonus: starts at +10%; gets +1% every lvl.  but my war is at +17.2%.  how?  i also have pics if u want proof of that. 
-the guide also says u cant evade explosives, yet it happens all the time.  witch is lame. 
     credit it to the account of Brok3n. 

i also figured out bladerage.  will it level up too?  with the appropiate sircumstance perhaps?  longer time maybe, or harder knife throws, or knives reload faster?  maybe the time will lvl up wit the special thing.  but how? PM me with info, theres none in the server guide.  Please?

also, when will the other summons be created?  like the fire guy.  just wondering ::)

im just full of questions
« Last Edit: June 30, 2007, 03:40:28 am by Brok3n Arr0w »
There is no knowledge that is not power.

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: Hexer online manual - Work in progress
« Reply #48 on: June 30, 2007, 01:35:40 pm »
you can't evade the direct hit damage of explosions, however, you can evade the splash damage.
apart from that, the readmes aren't all that reliable... just wait until the final balance is out, all readme stuff will then be corrected.
regarding bladerage: the duration of it will increase with higher levels.

the 3 missing summonings (Summon Human Shield, Summon Flamewall, Summon Battlesphere) all require advanced functions like CreateBullet and MovePlayer which are yet not really available. I hope CreateBullet is fixed with 2.6.2, EnEsCe also told me that MovePlayer will celebrate it's revival.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Brok3n Arr0w

  • Major
  • *
  • Posts: 93
Re: Hexer online manual - Work in progress
« Reply #49 on: July 01, 2007, 01:15:23 pm »
sweet thanks for the info.  hexer rocks XD
There is no knowledge that is not power.

Offline Detector

  • Major
  • *
  • Posts: 55
Re: Hexer online manual - Work in progress
« Reply #50 on: July 02, 2007, 10:31:03 am »
Quote
---Pilferage---
Works perfect with:
Very interesting BUT spas is unactive.
Why?
Read.Only.

Offline Brok3n Arr0w

  • Major
  • *
  • Posts: 93
Re: Hexer online manual - Work in progress
« Reply #51 on: July 02, 2007, 01:00:07 pm »
spas was "too powerful" with pierce.  a lvl 3-5 pierce would do about 50% piece with every pellet hitting.  i think he should have just shortened the range or clip.  modify it to fit like he did with m79. 
There is no knowledge that is not power.

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: Hexer online manual - Work in progress
« Reply #52 on: July 02, 2007, 04:02:15 pm »
spas was "too powerful" with pierce. a lvl 3-5 pierce would do about 50% piece with every pellet hitting. i think he should have just shortened the range or clip. modify it to fit like he did with m79.

errrr.... no.

there is a bug in 2.6.1 that causes any weapon that uses the same bullettype like the flamer to deal tons of self damage. since sprint and kamkikaze require an undropable weapon that boosts you, i had to mod flamer with bullettype 3. since spas uses bullettype 3 aswell, it now has that selfdamage bug. to prevent further confusion, i simply disabled it. i hope this is fixed with 2.6.2
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Brok3n Arr0w

  • Major
  • *
  • Posts: 93
Re: Hexer online manual - Work in progress
« Reply #53 on: July 02, 2007, 08:38:07 pm »
really?  thats lame.  so the spas isnt out permently, per say.  i hope the bug is fixed, has it been looked at by MM or whoever noods to?
There is no knowledge that is not power.

Offline Biscuiteer

  • Camper
  • ***
  • Posts: 354
  • Need a Biscuit?
Re: Hexer online manual - Work in progress
« Reply #54 on: July 02, 2007, 09:57:26 pm »
He already submitted the bug to Micheal and the other people that matter, so don't worry. All we need to do now is wait until 2.6.2.
Un ~ Biscuiteer

Offline popctrl

  • Major(1)
  • Posts: 24
  • Playing for 4 years.
Re: Hexer online manual - Work in progress
« Reply #55 on: July 03, 2007, 07:29:28 pm »
When you try to summon with an insuficient amount of people on the server, it tells you that you can't summon with under 6 people on the server, but it let's you summon with 4...

Send credits to the account popctrl
Online names: The Blaspherereion (current)
                        Popctrl(1.3.1)
                        tony the idiot slayer (1.2.1-1.3.1)
                        the DC sniper (1.2.1)

Offline Chameleon

  • Major
  • *
  • Posts: 95
Re: Hexer online manual - Work in progress
« Reply #56 on: July 07, 2007, 05:44:13 pm »
i just noticed a spelling mistake.

when you create a new profile, it says:

accounts are safed automatically.
account created successfully.
this will load the last safed status of the account.

it should be saved

my account name is Drools, and i fi you need my password i can pm it to you

Date Posted: July 05, 2007, 04:36:55 PM
since the servers crash a lot, how about a /save feature? allowing you to save without logging out.

logging out for a save is just a hassle, because then you have to wait for your cooldowns to reset again

Offline fuzz+strat

  • Major(1)
  • Posts: 9
  • LandWarrior FTW
Re: Hexer online manual - Work in progress
« Reply #57 on: July 17, 2007, 07:33:32 pm »
Quick question: is this the same RPG script running on the GoJMod servers? If so, I'm having trouble logging in. :(
Quote
IGN = sheebs

Offline Biscuiteer

  • Camper
  • ***
  • Posts: 354
  • Need a Biscuit?
Re: Hexer online manual - Work in progress
« Reply #58 on: July 17, 2007, 10:25:28 pm »
I dont think so. Hexer runs only on Hexer Servers, not GoJMod servers if im not mistaken.
Un ~ Biscuiteer

Offline fuzz+strat

  • Major(1)
  • Posts: 9
  • LandWarrior FTW
Re: Hexer online manual - Work in progress
« Reply #59 on: July 18, 2007, 11:23:31 am »
I dont think so. Hexer runs only on Hexer Servers, not GoJMod servers if im not mistaken.

Weird. The GoJMod servers are almost identical to the stuff I've seen here. Who do I need to talk to to fix my login problem there? :(
Quote
IGN = sheebs