Author Topic: Team King of the Hill Maps Needed  (Read 1030 times)

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Offline DorkeyDear

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Team King of the Hill Maps Needed
« on: May 26, 2007, 11:16:32 am »
I'm having an extreme shortage of maps for my custom server of Team King of the Hill.
If you want your own map to be put on the server, then you must meet the criteria:
2 sides
Having Alpha + Bravo flags but out of reach and vision of players
having a "hill" near the center of the map (horizontally) (hill meaning the objective of the map)

i suggest not having any medic spawns on the map if you have a heal on the hill

I already have 2 maps made by me that are not so super, but are just an idea of what I'm looking for. I don't have them hosted on a site, but you can download them off of the server at strategicsoldat.com:23080
if your the last person to leave, then the next map will start, so you can download both of them quickly (usually).

You may put your name in the title for credit to you, but i ask you to put the map name in the title.
I plan on having an unrealistic server hosted for this after I get a few more maps.

Offline VirtualTT

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Re: Team King of the Hill Maps Needed
« Reply #1 on: May 26, 2007, 12:07:06 pm »
I went to your server and found there only one map. I must say that server (or that map) lags horribly. Blue flag, medkits and grenades jump out the walls all the time. Also how does it determine if someone controls the hill?

Basically i don't think that any special maps are required, you can use tw maps. Most of them have main building in the  center.

Offline DorkeyDear

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Re: Team King of the Hill Maps Needed
« Reply #2 on: May 26, 2007, 12:10:16 pm »
I went to your server and found there only one map. I must say that server (or that map) lags horribly. Blue flag, medkits and grenades jump out the walls all the time. Also how does it determine if someone controls the hill?

Basically i don't think that any special maps are required, you can use tw maps. Most of them have main building in the  center.
I don't know why it would be all weird. You could have joined right as the map changed. I've experienced some funky stuff when that happens sometimes.
if at least 1 player's on 1 team X > #, X < #, Y > #, Y < # then that team has control... basically. I worded that really bad.

Yeah, but... most of them have many buildings that are very similar. And I don't want people mistaking 1 structure for another, and realizing they are not on the hill.
« Last Edit: May 26, 2007, 12:18:27 pm by DorkeyDear »

Offline VirtualTT

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Re: Team King of the Hill Maps Needed
« Reply #3 on: May 26, 2007, 12:15:10 pm »
dunno what do you mean by that...
Usually there are about 5 large buildings. Is something wrong with this?

Anyway idea of team king of the hill is already implemented into tw. Team that holds the middle most of the time usually wins.

Offline DorkeyDear

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Re: Team King of the Hill Maps Needed
« Reply #4 on: May 26, 2007, 12:19:51 pm »
There is normal 1 hill.. and I find my server very different than the TW servers from experience. This is less stratigy-based and more of run and gun, hold to win. on TW, your goal is to capture the flag overall (sense its really CTF) with your teammates (at least when I play) by slowly progressing
« Last Edit: May 26, 2007, 12:26:40 pm by DorkeyDear »