Author Topic: Two server ideas  (Read 2168 times)

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Offline As Always

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Two server ideas
« on: July 03, 2006, 01:39:54 am »
==STORY==
Here is a problem I have when playing a Zombie match on LAN with some friends. I put on a weapon mod, one effect is the HK fires a waterfall of speedy bullets, doing one damage each, like a fire hose. Now this wepon is great in conjunction with a friend with a M79, but every time someone uses it (excluding host) they are kicked for flooding or hacking!

==IDEA==
So I think that the Hacker protections and floodkick should be able to be turned on and off, to the host's whim. It would fix alot of weapon mod problems out there.

Response?

Offline Replica

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Re: Two server ideas
« Reply #1 on: July 03, 2006, 01:52:12 am »
They can both be controlled in the soldat.ini file.  Increase the flood kick limit, and set the auto-kick for hack detection or whatever it's called to 0.   

Offline As Always

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Re: Two server ideas
« Reply #2 on: July 03, 2006, 02:12:12 am »
Nice! Thanks for the tip.

Offline Stalky

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Re: Two server ideas
« Reply #3 on: July 03, 2006, 05:00:12 am »
Since you have a good answer from Replica, locked. :)