Author Topic: Different sounds on host and client  (Read 871 times)

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Offline Quantifier

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Different sounds on host and client
« on: May 27, 2007, 05:40:56 am »
There are two files: pickupgun.wav and takegun.wav. When you're a host ("start game" in menu) pickupgun is used for picking up grenade boxes, and takegun for weapons. But when joining existing game, pickupgun.wav is used for both.
Anyone else noticed this? Is there a workaround?

Offline Mangled*

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Re: Different sounds on host and client
« Reply #1 on: May 28, 2007, 10:41:32 am »
I did actually notice that there was a difference in them when I was working on my mod... I didn't realise that it was a server/client conflict..

Actually I'm quite sure that when you pick up a gun in a remote server it plays both sounds simultaniously.. (if I recall correctly) I changed these sounds in my mod.. and noticed that was what happened.

It's probably a difference in code in dedicated servers from client-side servers.. or something similar..

You could report it as a bug and hope it gets fixed...
"There she lusted after her lovers, whose genitals were like those of donkeys and whose emission was like that of horses." - Ezekiel 23:20