Author Topic: Virus mode/Zombie mode  (Read 8149 times)

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Offline Xxypher

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Virus mode/Zombie mode
« on: May 27, 2007, 05:32:03 pm »
Okay, this is an idea I came up with a bit ago.
The goal for this mode is that there is one player randomly selected to be the virus/zombie, this person is the main target basically, if he kills you you become one of him and try to kill others, the final person left living/normal wins.

Sounds good?

Offline urraka

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Re: Virus mode/Zombie mode
« Reply #1 on: May 27, 2007, 05:41:41 pm »
Doesn't sound bad, I think this can be done with a script. There wouldn't be a way to know who is zombie and who is not, though. Anyway, winning should be like getting 10 points or something like that, because everything would happen very fast i think :P. And after winning you could be the first zombie.
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Offline Xxypher

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Re: Virus mode/Zombie mode
« Reply #2 on: May 27, 2007, 05:45:14 pm »
Yeah
I would say that there should be a marker over the Zombie's head  Or some kind of color difference.

Offline DePhille

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Re: Virus mode/Zombie mode
« Reply #3 on: May 27, 2007, 06:02:48 pm »
The easiest to script would be to reduce someone's health to 1%, so he starts bleeding. But then find an alternative way of handling damage, so the zombified player can take 5 times the normal damage but still be at 1% so he's bleeding.
That in combination with a chainsaw should already be clear enough for other players to seperate undead from living players I think.

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Offline urraka

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Re: Virus mode/Zombie mode
« Reply #4 on: May 28, 2007, 09:49:50 pm »
Or you could make it a team game mode.. i didn't think about that before. So blue would be normal and red zombies (or as u wish). When you are turned into a zombie you are automatically sent to the other team. It would be cool if alpha and bravo could have different gosteks, is that possible with mods? If it is, then this game mode can be completly done with a mix of server-script and a mod.
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Offline Dev1200

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Re: Virus mode/Zombie mode
« Reply #5 on: May 28, 2007, 11:55:24 pm »
great idea, f12 ;]

Offline Zegovia

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Re: Virus mode/Zombie mode
« Reply #6 on: May 29, 2007, 06:49:32 am »
Perfect Dark Zero anyone? ;)

Offline Krypt_

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Re: Virus mode/Zombie mode
« Reply #7 on: May 29, 2007, 10:50:43 am »
I would most definitely try this out. I love the idea (I'm a huge zombie fan--can you say 28 weeks later?) F12 from me.

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Offline Temp3st

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Re: Virus mode/Zombie mode
« Reply #8 on: May 29, 2007, 11:00:21 am »
YES!!!11! It would work, but much programming is then needed!


It would work perfectly with Henito Kisou and I's zombie mod (Almost finished) "THE LAZARUS PROJECT"

The zombie player would have much more hp than regular soldier, otherwise it would just be pure pwnage. Maybe zomie lord thingy should also have a ranged attack.

Offline urraka

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Re: Virus mode/Zombie mode
« Reply #9 on: May 29, 2007, 11:15:21 am »
If there is a mod with the graphics i wouldn't mind doing the programming stuff, it's not really a lot i think :)

And also, this topic should be moved to mods i guess.
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Offline Bunney

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Re: Virus mode/Zombie mode
« Reply #10 on: May 29, 2007, 11:16:08 am »
Okay, this is an idea I came up with a bit ago.
The goal for this mode is that there is one player randomly selected to be the virus/zombie, this person is the main target basically, if he kills you you become one of him and try to kill others, the final person left living/normal wins.

Sounds good?


Hehehe :D U have this from CSS? ZM ? :P i Luved ZM on CSS, played it everyday on my clan server :) until the clan died...grr was the best zm server on whole css, only bad admins :(

Offline imacheater2k7

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Re: Virus mode/Zombie mode
« Reply #11 on: May 29, 2007, 10:51:50 pm »
I love virus type matches. (Timesplitters) F12.




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Re: Virus mode/Zombie mode
« Reply #12 on: May 29, 2007, 10:53:28 pm »
i like this idea...
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Offline General Meevious

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Re: Virus mode/Zombie mode
« Reply #13 on: May 30, 2007, 05:32:12 am »
yeah, tag murder match sounds fun. :D F12

perroAZUL, wouldn't you need the source code to put that in game? (MM said that he will never release the Soldat source code)

Offline InfS

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Re: Virus mode/Zombie mode
« Reply #14 on: May 30, 2007, 08:12:24 am »
As for weapons, what would you do? Maybe the zombie can use only chainsaw, and the players could use only SOCOM. I guess it would work fine with any weapons as long as the zombie can keep respawning
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Offline Clawbug

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Re: Virus mode/Zombie mode
« Reply #15 on: May 30, 2007, 08:16:53 am »
Living players are on Bravo team, Zombies are on Alpha.

This is actually around the same as infection mode in Source games.
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Offline NinjaGimp369

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Re: Virus mode/Zombie mode
« Reply #16 on: May 30, 2007, 10:08:11 am »
This is really fun and a great idea. My mates and I played a similar sort of game to this once.
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Offline Clawbug

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Re: Virus mode/Zombie mode
« Reply #17 on: May 30, 2007, 10:15:27 am »
I believe this COULD be done with server side scripting, pretty easily even.

Lets set every player on Bravo. Let them run around for a little bit, set someone to Alpha, give him chainsaw + more speed than others have. Whenever he kills someone on bravo, the victim is transfered to alpha.

When there is one player left, the survivor wins.
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Offline Sotija

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Re: Virus mode/Zombie mode
« Reply #18 on: May 30, 2007, 11:34:39 am »
Awesome idea.

But i think this can do with scripting.

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Offline urraka

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Re: Virus mode/Zombie mode
« Reply #19 on: May 30, 2007, 11:53:01 am »
perroAZUL, wouldn't you need the source code to put that in game? (MM said that he will never release the Soldat source code)

No, this would be done with server scripting, as mentioned. The dedicated server supports scripting.

And yes, this can be fully done with scripts plus mods :)
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Offline echo_trail

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Re: Virus mode/Zombie mode
« Reply #20 on: May 30, 2007, 12:00:48 pm »
As I see it, unless you're in a server with a lot of peops, this'd grow boring pretty soon. i think there's some potentioal to the idea, but it needs some moderations.

First off, well, the player amount issue. This would probably only be fun when there like 10-12 people on the server.

Secondly, I think the nonzombiefied persons should have some advantage over the zombiefied ones, thus making them able to make a last stand even if they're greatly outnumbered. If the zombies had way more life or something, it'd be over before it even began. Unless, ofcourse, zombies are only allowed to have chainsaw, which I personally think would be a little dull.
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Offline Zamorak

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Re: Virus mode/Zombie mode
« Reply #21 on: May 30, 2007, 12:19:16 pm »
Guys, there already is such a script released.

http://www.soldatforums.com/index.php?topic=10850.0


Also, there are 2 other gamemodes bundled with this. Tournament, and I forgot the other thing.

It's also open source.
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Offline Mr.Morose

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Re: Virus mode/Zombie mode
« Reply #22 on: June 04, 2007, 03:52:30 pm »
I support this totally; needs fine tuning, but great idea!

Offline Xxypher

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Re: Virus mode/Zombie mode
« Reply #23 on: June 06, 2007, 08:37:37 pm »
That would be awesome, I would love to play this, but I have never played a game with a Zombie like deal to it.
And would anyone be willing to script this if it wouldn't be accepted?
Edit: Oh it reached page 2? sorry
Edit2: I would still love to see this go into the game

I gave it some thought for like... 5 minutes and I think Echo has a god idea, normal players should have HP, like Zombies start with only half their health and their damage is only half of the non-zombie characters.

And I don't want this to be team, I want it to be a DM like match with Everyone for them selfs, Like characters can kill other characters to get their health up or something of that matter.
« Last Edit: June 06, 2007, 08:49:28 pm by Xxypher »

Offline SpiltCoffee

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Re: Virus mode/Zombie mode
« Reply #24 on: June 07, 2007, 04:17:04 am »
How about you make it so the virus decays in strength?

Every time someone turns into a Zombie, all of the Zombie's overall health should decrease, which would allow you to have the first Zombie with an awesome amount of health at the start of the match, and a quarter of their health when there is only one person left.
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Offline Daimarus

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Re: Virus mode/Zombie mode
« Reply #25 on: June 07, 2007, 04:19:57 am »
These kinda zombies should have unlimited life or a lot of it (very low damage of weapons)
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Offline Kahless

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Re: Virus mode/Zombie mode
« Reply #26 on: June 07, 2007, 06:24:05 am »
Yeah I like the sound of this match mode. So the Zombie player will keep respawning until every player is 'converted', and the last player to be converted is the winner. The Zombie could either have normal health (or 70%) and full weapons, or 3x health and only chainsaw.

Offline Xxypher

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Re: Virus mode/Zombie mode
« Reply #27 on: June 12, 2007, 12:57:37 am »
Chainsaw only sounds nice.
I would say this

Zombie's health is a good 130%
But his only weapon is the chainsaw and it only does half the damage

Date Posted: June 07, 2007, 12:21:16 PM
And how about a way to become human again? Or would that take the fun out of it?

Date Posted: June 09, 2007, 04:41:38 PM
And what if there where Zombie only power-ups? Or is that going too far?

Offline Magic Odd Effect

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Re: Virus mode/Zombie mode
« Reply #28 on: June 12, 2007, 03:27:27 am »
Support. I love gamemodes like this, not to mention zombie mode in general for Soldat.

It should be called "Infection".

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Offline Fluffy

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Re: Virus mode/Zombie mode
« Reply #29 on: June 12, 2007, 06:13:04 am »
I think there should be no weapons allowed because then the first zombie would just get killed instantly, and zombies only have to touch people to affect them. Infection sounds great.

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Offline Xxypher

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Re: Virus mode/Zombie mode
« Reply #30 on: June 12, 2007, 03:07:13 pm »
But then its nothing but running away...
I like to shoot, and Soldat is about SHOOTING...
So Everyone should be able to have any weapons they want, but when a Zombie is selected, he only gets the chainsaw and every other zombie gets the chainsaw. But they can pick up weapons that where dropped.
That sounds fun.

Date Posted: June 12, 2007, 04:05:10 PM
And instead of just dying right away, how about when they chainsaw you, you slowly die...

Offline PANZERCATWAGON

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Re: Virus mode/Zombie mode
« Reply #31 on: June 12, 2007, 03:17:32 pm »
I think this would be better if the zombies were only allowed chainsaws and had a slighlty extended amount of health. Still sounds alright as you put it though.

Offline Xxypher

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Re: Virus mode/Zombie mode
« Reply #32 on: June 12, 2007, 04:06:38 pm »
Yeah, thats what I am talking about, but why not let them pick up dropped weapons?

Offline urraka

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Re: Virus mode/Zombie mode
« Reply #33 on: June 12, 2007, 05:08:17 pm »
I'm not completly sure, but i think you can't make them unable to pick up dropped weapons with scripting, so i say let them pick up weapons :P
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Offline Fluffy

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Re: Virus mode/Zombie mode
« Reply #34 on: June 12, 2007, 05:18:14 pm »
But then its nothing but running away...
I like to shoot, and Soldat is about SHOOTING...
So Everyone should be able to have any weapons they want, but when a Zombie is selected, he only gets the chainsaw and every other zombie gets the chainsaw. But they can pick up weapons that where dropped.
That sounds fun.

Date Posted: June 12, 2007, 04:05:10 PM
And instead of just dying right away, how about when they chainsaw you, you slowly die...

So then the first zombie gets raped time after time by humans who can use guns. Infecting a second player would take a shitload of time, unless some of the humans are real beginners.

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Offline Xxypher

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Re: Virus mode/Zombie mode
« Reply #35 on: July 15, 2007, 01:28:48 pm »
Well its like Ghouls on Hexer, they only get chainsaws, but they can get good kills.

Date Posted: June 12, 2007, 07:02:25 PM
Okay drop the whole picking up weapons.
Here is what I think it should all be.

When the match begins, its like a team match but only Humans and one Zombie, and that Zombie has a marker over his head, he has to chainsaw other players to kill them and have them respawn as zombies. Zombies only have half the health a human would to make the game last longer.
Zombies only also gets the chainsaw as a weapon and can not pick up dropped weapons.
When the final human is alive he wins and the next round starts as the zombie.
Good? Need any changes?

Date Posted: June 14, 2007, 10:58:52 PM
The zombies could have a 5 second longer respawning time then the humans to even it up a bit.

Offline Coolio

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Re: Virus mode/Zombie mode
« Reply #36 on: July 15, 2007, 02:00:49 pm »
Okay, this is an idea I came up with a bit ago.
The goal for this mode is that there is one player randomly selected to be the virus/zombie, this person is the main target basically, if he kills you you become one of him and try to kill others, the final person left living/normal wins.

Sounds good?


Dude i was tottaly going to make a thread about this. Except it was going to be called tag. And i was thinking about it yeaterday, lol. F12
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Offline Cappy

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Re: Virus mode/Zombie mode
« Reply #37 on: July 15, 2007, 05:10:16 pm »
Me likes this, f12.

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Offline Lord Frunkamunch

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Re: Virus mode/Zombie mode
« Reply #38 on: July 15, 2007, 07:04:17 pm »
Well its like Ghouls on Hexer, they only get chainsaws, but they can get good kills.

Date Posted: June 12, 2007, 07:02:25 PM
Okay drop the whole picking up weapons.
Here is what I think it should all be.

When the match begins, its like a team match but only Humans and one Zombie, and that Zombie has a marker over his head, he has to chainsaw other players to kill them and have them respawn as zombies. Zombies only have half the health a human would to make the game last longer.
Zombies only also gets the chainsaw as a weapon and can not pick up dropped weapons.
When the final human is alive he wins and the next round starts as the zombie.
Good? Need any changes?

Date Posted: June 14, 2007, 10:58:52 PM
The zombies could have a 5 second longer respawning time then the humans to even it up a bit.

Nah, you gotta have STRONGER zombies to start out with. Having people who have low health AND only chainsaws would be a massacre. Maybe have it like SpiltCoffee said, with zombie's health decreasing the more they have, but with much more at the start when there's only one.

They'd need full power chainsaw, too. Maybe even a LONGER range chainsaw, because seriously, have you ever tried sawing someone who was running and blasting the crap out you simultaneously? It doesn't work :P
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Offline SpiltCoffee

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Re: Virus mode/Zombie mode
« Reply #39 on: July 15, 2007, 08:03:02 pm »
They'd need full power chainsaw, too. Maybe even a LONGER range chainsaw, because seriously, have you ever tried sawing someone who was running and blasting the crap out you simultaneously? It doesn't work :P
Not unless they're running through a bunch of crates, but I see your point.
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Offline Psycho

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Re: Virus mode/Zombie mode
« Reply #40 on: July 15, 2007, 08:09:30 pm »
I suggested this idea way back on the old forum.
I thought of it because of here there is a Darklight/laser tag game mode exactly like it, and its great fun.

It would have to be on a DM'ish map with team colors. Plenty of hiding spots for the non zombie team ;P
but then again laser tag is 1 hit kill. here there could be 7 "humans" grabbing each their auto and spawn raping poor little zombie wombie :( but ofcorse there would be a way to prevent this.

Also the last survivor gets extra points and becomes the first zombie the next round (in laser tag) maybe the same thing would work for soldat

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Offline Xxypher

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Re: Virus mode/Zombie mode
« Reply #41 on: August 05, 2007, 04:45:13 pm »
Maybe each zombie kill gets 2 points? And each human kill gets 3? Seeing as zombies respawn, and humans down.

Offline scarface09

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Re: Virus mode/Zombie mode
« Reply #42 on: October 03, 2008, 09:08:24 am »
F12...great mode and great idea...!
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Offline Decaying Soldat

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Re: Virus mode/Zombie mode
« Reply #43 on: October 03, 2008, 10:10:45 am »
Mmmmm, this sounds yummy.

Though zombies need to be stronger to defeat the humans. This is not CS, people have jet-packs to run around and avoid zombies with.

IMO the first zombie should be the 'zombie king' and has more health than later infected zombies or the first zombie's gonna get a hard beating from autos.

P.S. 'zombie wombie'? Awwww, so cute!

Offline Xxypher

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Re: Virus mode/Zombie mode
« Reply #44 on: October 03, 2008, 10:30:27 am »
Wow, after all this time, this is still being discussed?

Offline miketh2005

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Re: Virus mode/Zombie mode
« Reply #45 on: October 03, 2008, 11:49:42 am »
Something like this has already been done.

1. Snowy's Zombie Survival (No server)
2. Spasman's Zombie Survival (#FU Zombie Survival, teammatch)
3. !Elite NS Zombie Survival (my server :D, scripted by Rampage)

Mine needs some serious work for it to be fun again though.
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Offline chutem

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Re: Virus mode/Zombie mode
« Reply #46 on: October 03, 2008, 09:26:36 pm »
This thread needs to be locked, scarface necroposted.
It was quite funny reading what people had to say though, thinking what it would be like.
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