Author Topic: (WM) Arcade Madness  (Read 21779 times)

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Offline sai`ke

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(WM) Arcade Madness
« on: May 27, 2007, 09:50:12 pm »
(WM) Arcade Madness Game Rules v4.0
Sanity calms, but madness is more interesting.

Overall rules:
- Health recharges continuously but slowly, so you can flee and recharge
- When shooting an enemy your health increases by a percentage of the damage done. Reward for accurate shooting.
- Multiple game modes, each with their own weaponset and rules.
- Stationary guns! Killing six enemies without dieing grants you a statgun. You get a message in the chat window when you've earned one. Say b to build it. If you do not like statguns however, you can destroy one after obtaining one by standing close to it and saying d. This also makes you lose the ability to build one.
NOTE: You lose it again if you die before building it. Furthermore make sure that the ground you are standing on while building it is flat or it will bounce off the ground.
- Nukes: Killing twelve enemies in a row without dieing grants you a nuke. You get a message in the chat window when you've earned one. Type n to use it. What this does is spawn a circle of projectiles around you which fly outwards.
- Monkey friend: Occasionally (interval is random) the player with the lowest score gets a bot to help him. If you get a bot because you joined late or whatever, don't shoot it. It's there to help you. Any kill that it makes will be added to your score! When it dies it is gone again (kicked from the server). The bots name will contain your nickname. This is how you know it's your bot. Furthermore, it does not fire at you unless you open fire upon it. Monkeys get altered weapons during special gamemodes. Killing your own monkey makes you lose one point.
- Stroke of luck, every few minutes a random player gets a random item (vest, statgun or nuke) or a monkey to help him. Stronger bonuses appear less often.
- Teleporters. To speed up the game teleporters are present in the levels for quick travel to a random other teleporter. If someone comes out of a teleporter you are standing on you die (telefrag).
- Private Messages, you can send a private message to a user by typing /pm%name%message.

Game Modes
There are various modes which start every few minutes and last
between 30 and 70 seconds (partly random). After a game mode is over you get the gun you had before the game mode back. A timer displays which mode is running or coming up. The person who wins the game mode gets an extra kill as a bonus. In most modes winning means getting the highest kills - deaths. In hunter modes you can win the round by killing the hunter. One minute before the end of the round the person who has won the most game mode rounds gets a 5 point jackpot.
The game modes are:

M79 Madness
During this mode everybody gets an upgraded M79 with two rounds.

Knife fight
During this mode everybody is forced to use knives only.       
You can throw a knife by pressing F. You get a new knife by switching weapons (Q). Be careful not to throw away your gun after knife fight ends... (I've done that several times >_>)     
   
Ubergun madness
Everybody gets a rapidly firing launcher that causes mass destruction.

Terminator mode
During this mode everybody is forced to use upgraded desert eagles. These weapons are upgraded to have a higher firing rate and to hold more rounds than regular desert eagles.

Stealth mode
During this mode everybody becomes invisible and is forced to use upgraded desert eagles. Stealth is key!

Nade hell m/
During this mode grenades are replenished infinitely. No other weapons are allowed.

Hunter mode (only with 2 players or more)
In hunter mode one player is the hunter. This player has a better weapon than the non-hunters and therefore 4 additional points are awarded to the player that kills the hunter. Hunter mode ends when the hunter dies or leaves the game. The hunter loses two points if he or she commits suicide and one when killed by another player.
There are three different hunter modes with different (new) weapons. You get a clear message large on screen whether you are hunter or hunted, including a timer.

Bloody Madness
All guns get increased firing rate.

Sniper Showdown
Everybody is forced to use a sniper with multiple bullets. You get a magazine with room for 10, but only 4 round of ammo. Reloading takes long but if you have the time, it's worth it ;D.

Instagib
Everybody gets a rocket launcher based on the law that fires fast and very accurate.

Statgun madness
Statguns are upgraded to uberguns (massive launchers). Players get a gun that can fire 3 rockets in rapid succession. However, it takes long before the gun fires, decreasing it's effectiveness in the hands of an unexperienced player. Obtaining a statgun during this mode can be quite beneficial, but also makes you a target for elimination.

Boogie mode
Three boogiemen are spawned. Everybody gets a shotgun (rapid clicking causes it to fire really fast in this mode).

Nade launcher
Everybody gets a special launcher.

Oh no, more rockets!
The name says it all. Everybody gets a gun that fires three rockets. The rockets make a fairly large curve (looks like MIRV :p).

Teleportation mode
During this mode you can type /save to store a location and /load to go to it. Hint: Use it for ambushing!

Exploding Corpses!
During this mode all dead bodies EXPLODE.

Flaming pistol!
Everybody is armed with ussocoms that have special ammunition that ignites the player on impact. Players spontaneously combust and explode when health is low.

Melee
During this mode everybody gets knives and whenever cluster or regular grenades run out they are replenished with cluster grenades.

Zombie mode
Four chainsaw zombies are spawned and everybody gets a ruger.

Change places!
During this mode every few seconds (random between 3 and 13 seconds) a random alive human player is selected and switched with the player that is nearest.

SIR BOOMZALOT
A bot is spawned that fires missiles (with varying velocity) in all directions every few seconds (random between 2 and 7 seconds) and shoots a steyr. Furthermore, he has 1000% health and is for obvious reasons not harmed by his own missiles. Kicked when shot. Five points are awarded to the person that kills the bot.

SIR FLAMEZALOT
A bot is spawned that spawns a ring of fire around him every few seconds and shoots 4 missiles at different intervals. Uses a ruger and is equiped with cluster bombs! Again, five points are awarded to the person that kills the bot.

Ninjah's
Three invisible ninja's are spawned carrying knives. A ring of flames will denote their position every five seconds.

Kamikazeh
Four kamikazi bots are spawned that try to fly against you and detonate. Size of the explosion varies.

Sir Knivezalot
A bot is spawned that spawns a ring of fire around him every few seconds and throws 5 knives at different intervals. He prefers the steyr! Again, five points are awarded to the person that kills the bot.

Move statguns
During this mode, a statgun can be picked up by typing p and deployed by typing b. To get rid of a statgun just pick one up and die while having it.

This help is brought up in game (in pieces) by typing !help. Important commands for specific game modes will be announced whenever a game mode commences. Therefore it is playable without ever reading the helpfile.

Online @ soldat://84.29.105.97:23073[/i]

Maplist
Bigfalls, Bunker, Cambodia, Daybreak, Jungle
All maps were modified when adding teleporters. However, since you already have most of the scenery of these maps download will be quick.

If there is nobody on the server, type !boogieman to spawn a boogieman to spar against you (while you wait for other players). You can also start a few single player game modes by !flamezalot, !boomzalot, !boogiemode and !knivezalot.

Feel free to suggest maps/features you'd like to see and report bugs in this thread.
« Last Edit: August 26, 2007, 07:53:03 pm by sai`ke »
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Offline sai`ke

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Re: (WM) Sai'ke's madness
« Reply #1 on: May 28, 2007, 07:29:52 am »
Maplist:
Bigfalls
Cambodia
Bunker

Other suggestions?
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Offline sai`ke

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Re: (WM) Sai'ke's madness
« Reply #2 on: May 28, 2007, 07:31:42 am »
Maplist:

Bigfalls
Cambodia
Bunker


Any suggestions for other maps?
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Offline flyingeagle1990

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Re: (WM) Sai'ke's madness
« Reply #3 on: May 28, 2007, 02:42:32 pm »
this sounds very interesting. i'll be looking forward to it. good luck.

Offline sai`ke

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Re: Re: (WM) Sai'ke's madness
« Reply #4 on: May 28, 2007, 06:56:37 pm »
Cool. But forgot to post a message when we were about to play.
I'll be on again tomorrow when I get home.

Glad to have ye on board ;D

Two more hunter modes were added btw with different weapons...
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Offline mxyzptlk

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Re: Re: (WM) Sai'ke's madness
« Reply #5 on: May 28, 2007, 07:17:35 pm »
What country is this based in?
When exactly is it active?

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Quake, it can lead to problems if attempted at work." -- C Hacking

Offline sai`ke

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Re: Re: (WM) Sai'ke's madness
« Reply #6 on: May 29, 2007, 05:55:08 am »
It's based in the Netherlands and it's usually online between 17:00 and 22:00 GMT (no gaurantees though). Once I finish the script I plan on using another computer as a dedicated server so I can leave it on during the day.

~ Sai`ke

Date Posted: May 29, 2007, 05:32:21 AM
Some changes:

- You do not lose earned stationary guns anymore.
- Damage of the 'uber gun' decreased.
- Grenade Hell (Nades only) Mode shortened by 20 seconds compared to other modes.
- Game crippling bug in hunter mode 2 fixed (somehow the drawtext gave me an access violation in soldat every few rounds of this mode).
- Hunter mode 3 altered because of balance issues.

More stuff to come.
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Offline spkka

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Re: Re: (WM) Sai'ke's madness
« Reply #7 on: May 29, 2007, 10:01:57 am »
hey saike you did some real good work on that script bro
i luv it!

±D

Offline Bunney

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Re: Re: (WM) Sai'ke's madness
« Reply #8 on: May 29, 2007, 11:19:44 am »
Yea its realy nice :D Gj.

Offline sai`ke

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Re: (WM) Sai'ke's madness
« Reply #9 on: May 31, 2007, 05:47:03 pm »
Thanks  :),
- Weakened the uber gun and strengthened the ussocom a bit to balance out the hunter modes.
- Increased stat gun ammo and increased firing rate.
- Slightly increased firing rate or rounds of machine guns.
- Added that after the first 4 minutes the player with the least points gets a vest every few minutes (interval is random between 2 and 5). For the people who join in halfway through a game (stroke of luck).
- Shortened nade hell and ubergun mode a bit.
- Fixed some minor bugz.

Any suggestions for extra game modes or doodads?
So far it's:
m79 madness
knife fight (unlimited-knives-o-rama)
ubergun madness (mad launcher thing)
terminator mode (fast firing desert eaglez)
stealth mode (everybody invisible and desert eagles)
nade hell (nades only! but an infinite amount)
and three hunter modes:
Ubergun vs M79
Desert Eagles vs Ussocom
and M79 vs Spas

Going offline now, probably back tomorrow around the same time.

Date Posted: May 29, 2007, 07:35:09 PM
Added more modes:

"Sniper showdown" where everybody gets an improved faster shooting sniper (note that the sniper is unchanged during regular game mode).
"Bloody Madness", where all machine guns temporarily get increased firing rate, if you don't have a machine gun during this mode, it's your loss ;).
"Insta gib", sorta like m79 madness but with single straight shots and mortarz.

Date Posted: May 30, 2007, 06:25:01 AM
Added:
"Stat Gun Madness!" - Stat gun is upgraded to a rocket launcher. Players get an artillery gun to fight the stat gun owners and conquer it! Mode is only available when two or more stat guns have been spawned on the map.
"Stroke of luck 1" - The player with the least score gets a bulletproof vest. For late joiners.
"Stroke of luck 2" - One player, chosen at random, gets the ability to build a stat gun (say b)! Stat gun is lost if the player dies before he or she can build it.
Server renamed to Arcade Madness

Date Posted: May 30, 2007, 06:19:25 PM
Added:
Boogie man mode, three boogiemen are spawned, statguns are upgraded and every human player gets a SPAS MK ][ (faster :D)
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Offline spkka

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Re: Re: (WM) Sai'ke's madness
« Reply #10 on: June 02, 2007, 10:42:47 pm »
Sniper showdown rockks  XD
we need more saike :D

Offline sai`ke

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Re: Re: (WM) Sai'ke's madness
« Reply #11 on: June 06, 2007, 04:52:57 am »
Script doesn't work with the new version. Server down until further notice.
Also, I was thinking of switching to TeamMatch or CTF since people seem to prefer this. Any thoughts on this?
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Offline spkka

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Re: Re: (WM) Sai'ke's madness
« Reply #12 on: June 06, 2007, 11:39:42 am »
yes do this and make me happy :D Make it teammatch

Offline sai`ke

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Re: Re: (WM) Sai'ke's madness
« Reply #13 on: June 07, 2007, 05:01:25 am »
10 euro
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Offline ajkilla

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Re: (WM) Arcade Madness
« Reply #14 on: June 08, 2007, 06:10:12 pm »
Ctf_ash

Ctf_Lanubya
I OWN U SO JUS LISTEN TO THE SWEET SOUNDS OF....

BOOM HEADSHOT!!!!!!!!!

Offline Xxypher

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Re: (WM) Arcade Madness
« Reply #15 on: June 08, 2007, 11:14:53 pm »
This sounds awesome, is it up now?

Offline sai`ke

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Re: (WM) Arcade Madness
« Reply #16 on: June 09, 2007, 06:59:58 pm »
Ctf_ash

Ctf_Lanubya
Noted.

This sounds awesome, is it up now?
Nope, not until Enesce releases the next version of the dedicated server since he broke setweaponactive in this one.
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Offline Xxypher

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Re: (WM) Arcade Madness
« Reply #17 on: June 09, 2007, 08:22:24 pm »
Give me a PM or something when its up!

Offline sai`ke

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Re: (WM) Arcade Madness
« Reply #18 on: June 13, 2007, 03:35:28 am »
Will do.
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Offline Xxypher

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Re: (WM) Arcade Madness
« Reply #19 on: June 25, 2007, 02:20:53 am »
...Is it up yet?
If not, get another host.