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(which is damn hard).
Start Up time anybody?? I already suggested that before but no one seemed to care
Perhaps MM should change the source so that M79 shells do more damage the further away they are.
@Kryp -- go buy some skills. use /command to bring up the commands.
Mace movementAcc to be affected by the speed of Soldat.Problem solved.
Problem solved.
no need to pummel movementAcc, + I think speed of the soldier has always affected the MovementAcc so just add +10-20 to it
Quote from: Clawbug on May 30, 2007, 10:33:04 amMace movementAcc to be affected by the speed of Soldat.Problem solved.Then the Barrett would take a godly amount of skill to use. Hell, almost all the weapons then would.
The effectiveness of a weapon depends very strongly on the map you're playing. Especially with projectile weapons, which are great for large open spaces! I've actually been considering loading a special ini file for each map on my own server.Also, I don't see a problem with the m79. You get basically get one shot, if you miss you lose (usually).
So let me get this straight, you're angry because people can dodge m79's? As if they've been unable to do it until 1.4 because the bullets were too light?Also, thanks for assuming pro's are the ones who call people m79 noobs.And, if usage really is going down like you say: Mission Accomplished.General Meevious, there is absolutely no point in doing that, m79 already has a godly amount of damage. Even if you decreased the base damage, that change would pretty much make the m79 useless in it's current state.