Author Topic: The Lazarus Project v1.1  (Read 27526 times)

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Offline pinOi32

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Re: The Lazarus Project (v1.1), new version is ready for DL
« Reply #100 on: July 08, 2007, 06:38:24 pm »
wow, this mod is great!!
Pls use my amazing interface:
http://www.soldatforums.com/index.php?topic=27584


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Offline Carlitos

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Re: The Lazarus Project (v1.1), new version is ready for DL
« Reply #101 on: July 12, 2007, 02:02:04 pm »
haha its fun to play :D and i dont use mods very often nice job
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Offline Henito Kisou

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Re: The Lazarus Project v1.1 (also VA addon info)
« Reply #102 on: December 22, 2007, 08:11:09 pm »
I remind someone that idea of Contribution Pack, Lazarus: Viral Annihilation addon is still alive. If everything goes in the right way, is really possible new version of mod in first months of new year 2008. Probably, after that, work in progress on the sequel can be started with public beta available.

Offline Aarni Valkea

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Re: The Lazarus Project v1.1 (also VA addon info)
« Reply #103 on: December 23, 2007, 05:18:18 am »
Oh gosh, I just noticed that this mod has an Acid Rifle. I was sure I created something new with my Acid Rain ><

Well, on-topic: Great idea and good looking, I might even concider downloading it.
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Offline Henito Kisou

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Re: The Lazarus Project v1.1 (also VA addon info)
« Reply #104 on: December 23, 2007, 06:49:13 am »
Oh gosh, I just noticed that this mod has an Acid Rifle. I was sure I created something new with my Acid Rain ><

Well, on-topic: Great idea and good looking, I might even concider downloading it.
Not exactly, this weapon is intended to work like that, not like weapon related to acid spray or rain (see acid sprayer in Mecha mod for example and other mods, more like acid bullets, more compatible in multiplayer, online games, without mod at default servers this can be just ugly.
Also Lazarus isn't dead yet, not because there's no¬  longer Temp3st active in this project this time.

Also some examples of modified weapons.
« Last Edit: April 23, 2008, 06:52:05 pm by Henito Kisou »

Offline IncnT_CiViliaN

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Re: The Lazarus Project v1.1 (also VA addon info)
« Reply #105 on: May 26, 2008, 11:21:02 am »
Work on a new version of the mod might be resumed.

Bio-weapons etc. Ideas and suggestions welcome...
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Offline Exodus

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Re: The Lazarus Project v1.1 (also VA addon info)
« Reply #106 on: May 26, 2008, 11:25:45 am »
Are you working with Henito?
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Offline -Skykanden-

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Re: The Lazarus Project v1.1 (also VA addon info)
« Reply #107 on: May 26, 2008, 11:31:27 am »
Wait... Temp3st?

So you are working on a new version. What about changing a bit shapes and adding the weapons from the other modders?

EDIT: Exodus, if he is that guy i say, he was a modder, but was banned or something like that

Offline IncnT_CiViliaN

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Re: The Lazarus Project v1.1 (also VA addon info)
« Reply #108 on: May 26, 2008, 11:35:53 am »
Hi sky  ;D

Yip, possibly... ¬ We can open up a thread in partial mods.

I would like it to be a massive mod. Fun and flawless.

The idea for bio weps in my mind is based around a heavily mutated, living and evolved extension of the body. Maybe for zombies?

And the counter-offense will be some new anti-virus weapons. Im thnking some slick and sleek looking weapons.

(I have said this without consulting henito in full, but this is what we had planned, if i remember correctly)

Yes, weapons from other modders will be appreciated. If we can get one look and style going we can have more weapons.

My idea of weapons: A bio-mechanical or fully bio weapon similar to that found in Prey.
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Offline -Skykanden-

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Re: The Lazarus Project v1.1 (also VA addon info)
« Reply #109 on: May 26, 2008, 11:42:45 am »
That would be good, if you combine it with scripts it can be awesome.
Maybe if you do nice weapon - dist sounds  like zombies or like that you can create a atmospthere, combined with maps. That's what i did with ET Quake wars mod, but without maps

Offline IncnT_CiViliaN

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Re: The Lazarus Project v1.1 (also VA addon info)
« Reply #110 on: May 26, 2008, 11:45:14 am »
Exactly, music, eerie sounds... etc
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Offline Espadon

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Re: The Lazarus Project v1.1 (also VA addon info)
« Reply #111 on: May 26, 2008, 12:12:34 pm »
Chakra didn't even really give a reason for banning Tempest, I recall xD
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Offline IncnT_CiViliaN

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Re: The Lazarus Project v1.1 (also VA addon info)
« Reply #112 on: May 26, 2008, 12:25:57 pm »
Nope, all i got was a very rude message...
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Offline w00titsme

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Re: The Lazarus Project v1.1 (also VA addon info)
« Reply #113 on: May 27, 2008, 10:39:14 am »
As always great job on the gosteks Henito, and the weapons to me seem kinda cartoonish, like Time Splitters, I love it. Great job.
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