Author Topic: The Lazarus Project v1.1  (Read 27537 times)

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Offline Laser Guy

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #20 on: May 31, 2007, 12:17:18 pm »
I already tested it and I still say SAC r better... But I have to say that the interface bars look like the ones for SAC (th ones that move, especially life bar)
Text goes here...

Offline Henito Kisou

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #21 on: May 31, 2007, 12:49:32 pm »
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Ok henito, i get what your saying. But I think strategic mode should mean that each weapon has a specific role, either offense or defense. So GL is defensive barrier, minigun is support, AV is sniper (long reload) etc...
Ok, ok, just suggest few settings, but this still allow to, what you say defense or offense like defensives, supports etc, I just want none of weapon overpowered ;)
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Also made a basic bot pack, with updated names colours etc... so add onto main post.
Added below mod DL, I think, you can add several zombies with different skin color, not only green, outfits and some weapons, not all zombies are mindless idiots, Lazarus virus not affect intelligence, just change it to another priorites: eating, spreading, mutating, killing and surviving instinct.
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This and SAC are 2 very different mods. This is a balance/zombie game mod designed specifically for that. Like i said earlier the interface guns are nice, but everything else is awesome!!
Lazarus mod is designed to support every Soldat player, who love Zombie Matches, Zombie CTF and Zombie INF, and want to play in zombie themed graphics, sounds and weapon balance for best zombie terror/cataclysm experience.
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In SAC the interface guns are the best bit, ytou can judge it by the screenshots, but this mod you gotta test out before rating
Screens dont show all of fun which this mod offer to player.
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PLUS!!: its wicked fun to play!! Try out on a nice map with 3 teamies and 15 zombies on teams, its challenging but the weps make it worth it!
No-flying map, Lagrange + 20-30 bots is unforgetable experience :P
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ALL this for less than 3mb!!
At the moment: 2.80 MB (2,935,954 Bytes) ;)

Date Posted: May 31, 2007, 01:47:38 PM
I already tested it and I still say SAC r better... But I have to say that the interface bars look like the ones for SAC (th ones that move, especially life bar)
Same author, same shading/style :P

Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #22 on: June 02, 2007, 11:36:49 am »
Ahh Henito, i see you added the botpack, I was just busy making a nicer one!! :P

Will upload the nice one and rather add that!!

Offline Slayer DZ

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #23 on: June 02, 2007, 01:04:56 pm »
it's a good mod, really love the whole look of it though you could have given more attention at some weapons' outlines and i think the acid rifle is way too powerful. best thing is you've really left a lot of space for other stuff, lookin forward to extensions and updates!

Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #24 on: June 02, 2007, 01:12:20 pm »
Update for .ini will come soon, some weapons are unbalanced, but i'm glad you enjoyed it!!

Offline Henito Kisou

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #25 on: June 02, 2007, 02:12:46 pm »
1st priority are new weapons mod balance, Strategic and new, better interface because this just temporary (except moveable bars, they can stay, only arrow, crosshair, indicator, health, ammo, jet need to be fixed), so I make improved version later, maybe maps and additional reg interface.
« Last Edit: June 02, 2007, 02:16:06 pm by Henito Kisou »

Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #26 on: June 13, 2007, 07:48:07 am »
New Upgraded bot pack, each bot is unique, and I included Advanced Mutants, who use weapons!!

Date Posted: June 03, 2007, 06:37:20 AM
« Last Edit: June 13, 2007, 07:59:04 am by Temp3st »

Offline -Skykanden-

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #27 on: June 13, 2007, 07:50:53 am »
That Style looks to me like the one of ERA mod...

i like it, but can be better

Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #28 on: June 13, 2007, 08:00:04 am »
Update will come soon, with new balances etc for 1.4.1

Skykanden, can you make me a hyperlink for this mod which i can attach to my sig?

Offline -Skykanden-

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #29 on: June 13, 2007, 08:11:25 am »
Yes i can!

now i make one, you want a logo?

Edit:

here you have
Code: [Select]
[url=http://www.soldatforums.com/index.php?topic=15222.0] - Project Larzus Creator -[/url]
« Last Edit: June 13, 2007, 08:13:26 am by -Skykanden- »

Offline Henito Kisou

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #30 on: June 13, 2007, 09:19:02 am »
I still making map/s but soon I post new weapons.
Also I have sp_Dream in making, sequel will be sp_Nightmare, later maybe remake Fallendawn as sp_Queen of Shadows, for Lazarus series I plaining second map like sp_Acid Fury/Almemy, sp_They Forgotten or remake my inf_Eusha map.
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That Style looks to me like the one of ERA mod...
No, that style is entirely new and not inspired by ERA in any part.

Offline -Skykanden-

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #31 on: June 13, 2007, 09:22:06 am »
well the gun looks similar, its my oppinion!
for the shadding style



Offline Henito Kisou

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #32 on: June 13, 2007, 11:55:17 am »
Maybe in lights part, anyway I try post some new stuff on this night.

Offline Bunney

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #33 on: June 13, 2007, 03:14:20 pm »
Pfew, u 2 deliver great work o.0 but there need to be a server online with a virus/zombie mod on with this :D that would be neat :)

Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #34 on: June 16, 2007, 05:03:38 pm »
Agreed, maybe one day there will be.

Update will include art changes (from me :P, for my guns), map once finished updated balances etc...

Date Posted: June 14, 2007, 12:23:11 PM
I finished updating certain files like a few improved sfx, balanced .ini and menu gfx for update, we also need to convert current .ini to 1.4.1. I also made my first ever stat gun. Looks really good ingame.



Offline Bunney

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #36 on: June 18, 2007, 02:30:52 am »


Made for Temp3st and Henito's mod.
Temp3st i PMed u.

Offline -Skykanden-

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #37 on: June 18, 2007, 02:38:50 am »
:) i like that weapon!!!

can be better with more shades and a little bit more big, but really nice

Offline Henito Kisou

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #38 on: June 18, 2007, 05:59:41 am »
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can be better with more shades and a little bit more big
As above + more compact, integrated design, this looking virtual but still as paper toy weapon. ;)

Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #39 on: June 18, 2007, 08:58:22 am »
Henito, like the stat gun i made?

Also, nice wep bunney, i upgraded it a bit reaarrenged it, so it now looks  bit more realistic,
« Last Edit: June 18, 2007, 09:03:15 am by Temp3st »