Author Topic: The Lazarus Project v1.1  (Read 33353 times)

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Offline Henito Kisou

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The Lazarus Project v1.1
« on: May 29, 2007, 09:24:57 pm »
The Lazarus Project

...::Story::...
In 2054 scientists delved deep into a realm that was never meant to be explored... a realm that exists within all.

The Lazarus project was originally a series of genetic experiments with human genes, just another attempt for men to play god. The original project was unsuccessful, but what followed resulted in more than anyone expected.

The scientists delved deeper into the human gene code, distorting and mutatingDNA into a unrecognizable form. The final result... a rogue gene that found its own means to sustain and survive...

For years the rogue gene continued to mutate and evolve in the human hosts. IUt multiplied rapidly and spread, invisible, to more and more people, the symptomjs hadn't showed.... yet.

Then during the final stages of The Lazarus Project the gene started to take its toll, its own creators started to suffer.... vomiting, deleria, gutwrenching pain in limbs. This was just the beginning of a horrifying process. The gene had transformed itself into a virus organism, capable of multiplying and spreading via any contact with infected people.

Fearing that this was a chemical attack, the goverment quarintined the infected scientists. Then was the first time anyone saw the final effect of thje Lazarus Virus. The scientists deformed and mutated into an unhumanly state, the goverment put a quick end to their suffering.

But the Lazarus lived on, it was passed on to the people who had come into contact with the scientists before the quaratining. These victims experienced the full transformation that  the virus caused. After days of suffering the victims finally emerged, not as humans, but as a new terrifying species, the Androthid mutants.

The Androthids went unnoticed for several months, only preying on stray victims, sometimes ripping them limb from limb, other times passing on the virus and transforming them into one of their own.

By the time a vaccine was developed it was too late, the virus and mutants were ravging smaller towns and sometimes attacking larger cities. Those who fought back the mutants without the vaccine quickly fell victim to the virus, adding to the ever growing infestation.

In the end the entire countryside was infested and controlled by the mutants, entire cities were leveled by the goverments attempts to stop the virus. Soon the only resistance were vaccinated citizens and special anti-mutant squads formed by the goverment.

Now, the remaining miltary and citizens must do there best to survive the scourge. Mankinds priorities have changed from money to survival...

Mankind is now the new endangered species.

...::Features/Screens::...
- All, base 14 weapons modded
- New gosteks for Alpha/Charlie and Bravo/Delta teams
- New Interface
- Complete bonuses set
- New sounds for weapons, bonuses, player.
- New weapon mod
See changelog for details.

Download Base Set with Botpack
http://www.box.net/shared/re2zevzkvm
« Last Edit: August 29, 2009, 08:56:52 pm by Henito Kisou »

Offline Lunerfox

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #1 on: May 29, 2007, 09:51:30 pm »
Interesting, sounds like a new way to play Zombie matches.

Would you supply maps to come with the mod?
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Offline Henito Kisou

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #2 on: May 29, 2007, 10:00:03 pm »
Yes, one is still in progress, will be like this:

But I try bigger extended to few areas/levels at one map. With invisible polygons is possible jump-control, so cause this situation, where immpossible enjoy map faster at shourtcuts with high jumps, minigun, nade or m79 jumps.
But in mod can be added maps from various artist, because this is open project, as cotribute pack idea, where's lazarus vesrion with weapons and other stuff from another modders.
« Last Edit: May 29, 2007, 10:09:42 pm by Henito Kisou »

Offline -Skykanden-

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #3 on: May 30, 2007, 06:30:07 am »
ehmm no special thanks?

i gave to you a website to find sounds :D and i did some guns

and i want to ask....  WHERE ARE THE OTHER GUNS!
« Last Edit: May 30, 2007, 06:34:29 am by -Skykanden- »

Offline Slayer DZ

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #4 on: May 30, 2007, 06:45:43 am »
ehmm no special thanks?
and i want to ask....  WHERE ARE THE OTHER GUNS!

easy here, this is the first release

enjoyed the story & those mixed weapon styles look good together now, gone to try it...

Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #5 on: May 30, 2007, 11:19:04 am »
Thanks to Skykanden, for Sound sites and weps... that will be included when we make bigger mod with more weps.

For more weapons check out the original posts in "partial Modifications"

ENJOY!!!

Offline Henito Kisou

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #6 on: May 30, 2007, 11:47:39 am »
Yes, We release VA pack soon with your and others gun (like addon, expansion etc.), for the truth I finished this at 4 am, mainly because interface and kits, I wanted release Strategic weapon mod, but I failed with this and go to bed.

Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #7 on: May 30, 2007, 11:52:09 am »
We can work on strategic 1 over the weekend, any ideas so far?

Offline Bunney

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #8 on: May 30, 2007, 12:16:42 pm »
Looks Nice ILike the gosteks :)

Offline Henito Kisou

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #9 on: May 30, 2007, 12:35:45 pm »
Ok, I will start at this in balance. Weapons can be weak, have low ammo, long reload. ;) More details can be in Partial topic as requests, beta testing, samples or another, this for disscus actual version of mod/additions, props of improvements, bugs, just about finished works.
Btw, I posted this mod too at http://elitectf.com because nice and popular Elite Zombie server :P

Offline strogluns

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #10 on: May 30, 2007, 12:52:09 pm »
Plasma gun looks like the Doom game one...
I like this!

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Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #11 on: May 30, 2007, 01:12:47 pm »
My ideas for strategic mode:

Firewall- for m79 fires 5 grenades very short distance to form a defensive barrier.
AV injector- Fires 1 shot before reload
SMG- More bullets, shorter ranger and weaker.
Avenger- Long reload, faster ROF,
Minigun- Unaccurate, less damge
Skarab- Longer Reload,



Offline -Skykanden-

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #12 on: May 30, 2007, 01:26:16 pm »
when that will be finished i will use it, but at the moment :P

im playining with my mod, ah good job some guns can be better like Avenger but god job

Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #13 on: May 30, 2007, 01:51:49 pm »
the .ini and sfx are really the best part,ingame gfx, and gosteks also sexy!!

Offline -Skykanden-

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #14 on: May 30, 2007, 02:10:00 pm »
i love the sfx! but can be more scary with some zombies step sounds (bonus)

Offline Henito Kisou

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #15 on: May 31, 2007, 01:02:25 am »
First at all, most immportant thing! Every weapons can't be one-hit kill in Strategic, you must hit by 2-3-4-5 or more bullets (close range weapons, non-auto) - (automatic weapons minimal 10 bullets limit or more) for close range or headshot.
1 Acid Launcher: weaker, can kill by 4 shots (in close contact or by headshot), 6 ammo amount, longer reload, more interval.

4 Griever MG: still 20 bullets, a bit weaker, more interval and bigger reload, but increased speed just a little.

7 Tahoma GL: 4 grenades but bigger damage than Dogma RL (240  max damage to prevent one-hit kill?), bigger interval and reload), little smaller speed than RL.

8 AV Injector: 1 shots but longer waiting time before shoot (you still must push fire button before shot), also half damage and 3/4 actual speed.

9 Plasma Gun: smaller damage, smaller interval, increased speed, decreased ammo to 15.

*4 Dogma RL: 5 rockets, smaller damage (220 max damage to prevent one-hit kill?), bigger interval, smaller reload, bigger speed than GL.
« Last Edit: May 31, 2007, 01:12:19 am by Henito Kisou »

Offline Decaying Soldat

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #16 on: May 31, 2007, 09:43:51 am »
Rock on!


« Last Edit: May 31, 2007, 09:48:25 am by Decaying Soldat »

Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #17 on: May 31, 2007, 09:58:07 am »
Ok henito, i get what your saying. But I think strategic mode should mean that each weapon has a specific role, either offense or defense. So GL is defensive barrier, minigun is support, AV is sniper (long reload) etc...

Also made a basic bot pack, with updated names colours etc... so add onto main post.
« Last Edit: May 31, 2007, 10:00:08 am by Temp3st »

Offline Laser Guy

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #18 on: May 31, 2007, 10:19:57 am »
holy crud!! I LOVE IT (tho it still doesn't beat armagedon's creations :P ) I will DL it after my dads book dl's :x
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Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #19 on: May 31, 2007, 11:20:57 am »
This and SAC are 2 very different mods. This is a balance/zombie game mod designed specifically for that. Like i said earlier the interface guns are nice, but everything else is awesome!!

In SAC the interface guns are the best bit, ytou can judge it by the screenshots, but this mod you gotta test out before rating

PLUS!!: its wicked fun to play!! Try out on a nice map with 3 teamies and 15 zombies on teams, its challenging but the weps make it worth it!

ALL this for less than 3mb!!  :o

« Last Edit: May 31, 2007, 11:26:55 am by Temp3st »