Author Topic: The Lazarus Project v1.1  (Read 33336 times)

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Offline Henito Kisou

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #40 on: June 18, 2007, 09:14:07 am »
Aaaaaww, almost half sceneries done/shaded/colorised, I can make map in 1-2-3 hours in polygons part but sceneries! It's real lazy work for me.
Btw, I started works at some zombie weapons, I'll show they soon, now I trying to improve my FEAR mod, so I must take part of time for Lazarus and part for this, that why it's irregulary, additionaly I trying to make nice gostek pack for every player/modder not smaller than 10-15-20 gosteks ;)
After these 2 mods I try post nice modding tutorial/manual.

Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #41 on: June 18, 2007, 09:53:14 am »
I had a few zombie weapons, will also post.

I think we are just about ready ready to release v1.1 for 1.4.1. Ok?

Offline Bunney

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #42 on: June 18, 2007, 10:23:25 am »
So Temp3st Henito u guyz use my gun? w00t thnx for teh tips Temp, they helped :)

I can make mroe if u guyz want, u can always ask me and u 2 + Skyanden and Dairy may always use my weapons for own use, but ask it first! :D but cuwl !!!! IMMA MODDER!!!

But always put credits to me at it :D

Offline Henito Kisou

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #43 on: June 18, 2007, 11:40:27 am »
Ok, map will be released seperately, I try some other things like sounds, weapons, professional interface, few small additions to gosteks... I think we can start working on contribution pack or addon, when new version will be released.
I trying to implement boss fights in Soldat by map (revived, previous NTEC experiments like multi-species and fire elemental Moira, morphoidable creature and water elemental Proteo, killing machine and death elemental Thnat).

Date Posted: June 18, 2007, 05:38:54 PM
Ok, I found, how to make boss mode in Soldat, for example, to kill Moira, you need big stream of water, killing Proteo by stream of fire, Thnat by acid. This will be three big rooms with hard/extremely hard climbing part per one boss in 9 sectors per one room. Also I try make three different endings, two regular + one hidden >;>
Btw, Moira is ultimate boss in sp_Lazarus, she's similiar as Nemesis from RE due to regen skills.
So my progress in sceneries:
-civilian house... done
-school... almost done
-weapon shop... not done
-bar/food shop... not done
-hospital... not done
-NTEC labolatory... not done
-boss mode... not done

Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #44 on: June 18, 2007, 12:05:24 pm »
So Temp3st Henito u guyz use my gun? w00t thnx for teh tips Temp, they helped :)

I can make mroe if u guyz want, u can always ask me and u 2 + Skyanden and Dairy may always use my weapons for own use, but ask it first! :D but cuwl !!!! IMMA MODDER!!!

But always put credits to me at it :D

No guarantees that it will be used, maybe added as a replacement wepaon, or if we make a larger or different mod,


Henito, i just wanted to know how we are going to make fire streams and acid streams, and how the bosses will be used, they must be bots but bots use differnet weps, not only a specific one. But it sounds cool, i thhink i will understand better once released

News on Update: BAlanced minigun and Acid Rifle, new sounds for some weps, new muzzle flash, new stat. Anything else?

Offline Henito Kisou

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #45 on: June 18, 2007, 12:33:10 pm »
This just be static hurt, lava or deadly/bloody deadly polys as projectiles, everywhere platforms, some fake, player must jump into platform with fire-water-acid ativator, boss will be similiar static image+polygon and additional image when be hurted by element (water, fire, aid) in similiar location as element activator... climbing, climbing and once again hard climbing will be as fighting with boss. Bots will be spawned around all battle arena.
Endings will be big images and... a way to two flags to finish map, three different ways to flags, but...
Main priority objective after killing all for AMS is survive and get out the city. Only you, one man survived, your team member are dead,so you dont have choice.

Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #46 on: June 18, 2007, 12:50:44 pm »
Ok, cool!! Good luck,

Offline -Skykanden-

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #47 on: June 18, 2007, 01:44:42 pm »
What will have the new mod?

Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #48 on: June 19, 2007, 09:27:43 am »
For update: Maps, new weapon balance, updated and improved gfx, new sounds for some guns, more professional interface.

The next chapter will be "Evo", where zombies create imitation weapons, so it will be bio-organic weaponry. This might come after we make an add-on pack with alternative weapons and contributions frrom other modders etc...


Offline Henito Kisou

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #49 on: June 19, 2007, 09:59:05 am »
Progress:

Longest part will be boss fights and endings.
Dont wait for my map with next version because this will be realy big work to do.
---
AMS units are vaccinated so can't turn into zombie when infected, but still can mutating in terrible way, so Lazarus virus first must kill them to get full control and revive as zombie. Normal human when infected transfrom into zombie by hours, minutes, so this is different than AMS/vaccinated people because their first must be killed to become zombie. Mutations can be removed by Antivirus (in health kits).
« Last Edit: June 19, 2007, 10:02:10 am by Henito Kisou »

Offline -Skykanden-

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #50 on: June 19, 2007, 10:25:21 am »
i can help with the scenery?

Please can you add that weapon to the mod:
Viper SMG

You can share the download there: http://files.filefront.com/pack1zip/;7826467;;/fileinfo.html

Thanks

One question whats NTEC? sounds to me of anything...

Offline Henito Kisou

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #51 on: June 19, 2007, 10:41:32 am »
NTEC = Necromancide Technology Corporation, well Necro is best music for zombie matches so I get name from it.
Ok, will be added, but in VA addon.
This map will be for seperate download as one single player campaign (several levels in one map). For addition, you can post sample map or just sceneries. That what I make is reserved for sp_Lazarus. Additional maps or sceneries will be put into base set or if filesize of mod is too big... released in addon. I think about special, bonus areas or just more than 1 map so if you want post it.

Offline -Skykanden-

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #52 on: June 19, 2007, 11:21:20 am »
Oh OK!

about the weapons:

Temp3st, upgrade a little bit yours... plzzzzzzzzzz
if you upgrade the mod wil be great
upgrade Draleov Skrab Avenger and thor, try to do similar to henito :)

Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #53 on: June 19, 2007, 12:02:05 pm »
Oh well, i can try. (Are they that bad  :'( ?)

Henito, can u pls give me a shading "palette" with different shades of grey and colours,
« Last Edit: June 19, 2007, 12:05:42 pm by Temp3st »

Offline -Skykanden-

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #54 on: June 19, 2007, 12:03:41 pm »
no they aren't but they can be better :) look at the tutorials
http://forums.soldat.pl/index.php?topic=14838.msg174757#msg174757

Offline Temp3st

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #55 on: June 19, 2007, 01:28:24 pm »
Ok i'm rehauling my guns, so far i think i have rather improved the drelov aand minigun,





I am still working on avenger and skarab, any suggestions?

Offline -Skykanden-

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #56 on: June 19, 2007, 01:40:26 pm »
Better!!

I think Draleov needs to have another stock and a litttel bit more big

I love the thor minigun :D

Offline Henito Kisou

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #57 on: June 19, 2007, 04:35:04 pm »
I maked small tutorial for Temp3st, zoom in to get details.

Bahamut SAR
« Last Edit: June 19, 2007, 08:21:30 pm by Henito Kisou »

Offline Espadon

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #58 on: June 19, 2007, 08:32:51 pm »
Looks more like backlit beef jerky than wood...sorry, the tone's just a bit too red.
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Offline -Skykanden-

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Re: The Lazarus Project (v1.0), zombie mod by Temp3st and Henito Kisou
« Reply #59 on: June 20, 2007, 01:42:08 am »
Nice, but... wht the wooden is red?

i like it :), it will be added?