Author Topic: The Lazarus Project v1.1  (Read 36712 times)

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Offline -Skykanden-

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Re: The Lazarus Project (v1.1), zombie mod by Temp3st and Henito Kisou
« Reply #80 on: June 22, 2007, 01:38:08 am »
Bunney read to learn...

The beamer an the others will be added on other pack

Offline Espadon

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Re: The Lazarus Project (v1.1), zombie mod by Temp3st and Henito Kisou
« Reply #81 on: June 22, 2007, 05:30:58 am »
Bunney read to learn...

...and learn to read.

Heehee!

Looking back, I'd point that the only weapons that I think need fixing were the Acid Rifle and Tahoma GL, because, well, on the AV it seems kinda...gradient shaded. Which gives a weird flat look. Same with the GL, the [I assume] wooden stock is also gradient shaded and doesn't have the proper woody texture-feel. I'd point ya to FBM's WWII TCS mod's wooden textures.
« Last Edit: June 22, 2007, 05:36:08 am by .·: êšþãÐøñ :·. »
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Offline Bunney

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Re: The Lazarus Project (v1.1), zombie mod by Temp3st and Henito Kisou
« Reply #82 on: June 22, 2007, 05:33:05 am »
Hhahaaha lawl.

Mkay me Sorry :(

Offline Temp3st

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Re: The Lazarus Project (v1.1), zombie mod by Temp3st and Henito Kisou
« Reply #83 on: June 22, 2007, 11:04:10 am »
Hell YEAH!!! Henito, I love the new screenshot, you maked it so sexy! IT looks so much better,

@espadon, tahts the only prolem with colabs, the weapons will look very different and in different styles, each style is unique, i like henito's simple style, it works well ingame.

Offline Henito Kisou

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Re: The Lazarus Project (v1.1), zombie mod by Temp3st and Henito Kisou
« Reply #84 on: June 22, 2007, 12:15:28 pm »
No, gradient is pretty different than this what I using. Gradient is simple pixel by pixel, this is changeable, morphoidal shading, I have another shading technic for wooden, another for metal, another for plastic, so thinking is only gradient is very naive theory. Acid Rifle is special material, similiar to plastic but resistant to acid so looking correct. Tahoma is as is, wooden, but not similiar to another mods. My style is original, never based at any existing modding style, so technic for drawing wooden textures is different, so dont compare this to TCS because it's immpossible for that. If you looking at other modder style and like it , maybe so much then later is not exactly possible to make objective or neutral opinion about another modding style and always thinking like: this is only gradient, this isn't wooden, this isn't metal. I known this "thing" not only from Soldat mods, every game have this in modding communities. Never compare, only in few exceptions, every modder is different, not good or bad, better or worster.

Offline Temp3st

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Re: The Lazarus Project (v1.1), zombie mod by Temp3st and Henito Kisou
« Reply #85 on: June 22, 2007, 04:32:38 pm »
Henito, please just add "Major Update" in title for topic, just so that people know.

Offline Espadon

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Re: The Lazarus Project (v1.1), zombie mod by Temp3st and Henito Kisou
« Reply #86 on: June 23, 2007, 01:51:00 pm »
changeable, morphoidal shading

Not quite sure that you even know the exact definition that those words mean when you use it like that, but all right, I will take your word for it. Keep up the good work man ^^ My favorite weapon to look at is definitely the AV Injector heehee.
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Offline Temp3st

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Re: The Lazarus Project (v1.1), zombie mod by Temp3st and Henito Kisou
« Reply #87 on: June 25, 2007, 01:43:05 pm »
Are my weapons ok? Its my first mod afterall, :P .

Henito any news on maps? I think that by adding into topic title that its a new version the people will be more aware, its a bit subtle to only have v.1.1 in title.

Feedback on new version?

Also a very fun zombie survival game, enjoy!!

http://www.ugoplayer.com/games/thelaststand.html

Offline Henito Kisou

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Re: The Lazarus Project (v1.1), zombie mod by Temp3st and Henito Kisou
« Reply #88 on: June 25, 2007, 04:00:22 pm »
I can promise you to start working on map in any way, in this week.
Only custom scenery-gfx will be used.
Still need to do:
-Bar
-Hospital
-NTEC Lab/Building
-Miscelanous city gfx
Quote
The Lazarus Project (v1.1), new version is ready for DL
Title changed ;)
« Last Edit: June 25, 2007, 07:36:01 pm by Henito Kisou »

Offline Bunney

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Re: The Lazarus Project (v1.1), new version is ready for DL
« Reply #89 on: June 26, 2007, 06:11:09 am »
The Last Stand is cuwl, i already finished it :D

Offline Henito Kisou

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Re: The Lazarus Project (v1.1), new version is ready for DL
« Reply #90 on: June 26, 2007, 06:49:57 am »
But unfortunately last levels are too easy, because powerful automatic weapons received in... half of the game? :P

Offline Temp3st

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Re: The Lazarus Project (v1.1), new version is ready for DL
« Reply #91 on: June 26, 2007, 06:55:32 am »
Agreed, it was easy but cool. The hunting rifle pwns.

Offline Henito Kisou

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Re: The Lazarus Project (v1.1), new version is ready for DL
« Reply #92 on: June 27, 2007, 11:58:34 pm »
Sceneries finished, anybody who want make additional map, here's scenery pack, but dont be suprised that you are liliput in giant's world, this isn't my mistake, just strange fell of humor ;)

Download LSPv1:
http://files.filefront.com/Lazarus+Scenerypackv1rar/;7904525;;/fileinfo.html

Offline Temp3st

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Re: The Lazarus Project (v1.1), new version is ready for DL
« Reply #93 on: June 28, 2007, 06:43:20 am »
Now that is cool. Is it only sceneries? No map?

Why does the rating for this mod keep on fluctuating? Can't it just stay 4 stars?  :'(


Offline -Skykanden-

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Re: The Lazarus Project (v1.1), new version is ready for DL
« Reply #94 on: June 28, 2007, 07:18:11 am »
You matter for the stars? Stupid thing [retard]

Matter about the coments, and not about the stars, i think no one votes :/

very nice sceneries

Offline Henito Kisou

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Re: The Lazarus Project (v1.1), new version is ready for DL
« Reply #95 on: June 28, 2007, 08:28:26 am »
Only sceneries, because I still testing map, in style "this biulding will be there, this there, additional floor or bigger house/building, also bonus section, so I experimenting with map layout in beatable/difficult way like how easy you can fininish map, just gameplay balancing, improving, testing, before release.

Offline Temp3st

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Re: The Lazarus Project (v1.1), new version is ready for DL
« Reply #96 on: June 28, 2007, 09:03:31 am »
Ok, but very very very nice sceneries!! Well done :D

Offline Bunney

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Re: The Lazarus Project (v1.1), new version is ready for DL
« Reply #97 on: June 28, 2007, 10:11:27 am »
Yeah i like those scenerys! great work! w00t! and succes on the map!

Offline Henito Kisou

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Re: The Lazarus Project (v1.1), new version is ready for DL
« Reply #98 on: July 01, 2007, 09:49:33 pm »
Some info about  VA addon pack:
---

- You can post gosteks or weapons

- 4 weapons from original mod must stay.

- Max 10 weapons in addon.

- Max 5~ 10 modders for casting (when number of weapons is smaller than 10 and in addon work).

- Max 2 weapons per modder.

- Max gosteks posted by 1 modder= 2 (player team Alpha -> Gosteks-gfx, monster team Bravo -> Gosteks-gfx/Team2).

- Only 1 gostek per team (Player or Monster).

- We dont promise, that your weapon/gostek will be used in addon pack, doesn't matter, if you are first or last.

- Sometimes, posting weapon with weapons-gfx, sfx and your .ini weapon mod proposition increase chance to see your weapon in addon pack, Various Artist aka Viral Annihilation.

- Creators of Lazarus Project cant post weapons/gosteks for addon because this is contribution pack, not upgrade to original mod, it's official, but this is work of other modders, We can just add missing files like weapons-gfx, weapon mod and sfx and pack this for final release if author of weapon not posted required files.
« Last Edit: July 01, 2007, 10:39:38 pm by Henito Kisou »

Offline Temp3st

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Re: The Lazarus Project (v1.1), new version is ready for DL
« Reply #99 on: July 08, 2007, 05:50:14 am »
Ad onto first post so that people can see it....

Also post into main topic title, "News on Viral Annihalation" or something like that