Author Topic: Trench Warfare - It has begun.  (Read 11827 times)

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Offline echo_trail

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Re: Trench Warfare - It has begun.
« Reply #60 on: July 14, 2006, 12:44:06 pm »
Avarax, you did quite a job on this. I can't remember last time so many people could actually agree on one subject; TW rocks! Good job, dude.
The maps are narrow and tight as a 3 year old, and they really offer quite some action. I hope to see more of this. Good call, mate.
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EDIT: Woohooo.. page 4!
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Offline ColonD

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Re: Trench Warfare - It has begun.
« Reply #61 on: July 14, 2006, 10:00:59 pm »
TW is such a delicious relief... I've been playing climb maps and elite snipe and slice for the longest time...
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Offline air139

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Re: Trench Warfare - It has begun.
« Reply #62 on: July 22, 2006, 09:52:29 pm »
Is there serv stats?

Offline a-4-year-old

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Re: Trench Warfare - It has begun.
« Reply #63 on: July 23, 2006, 07:01:25 pm »
I hate jumping twice as high as the annoyingly placed generic box I am trying to jump over, only to be destroyed by some jackass with his spaz.

The weapon mod could use some tweeking (chainsaw heal instead?) Chainsaw would be heard by the other team allowing for more tactics, and all i really did on your server was votekick hackers, and the only way to kill someone is to jump way higher than your "cover" and totally expose yourself, that needs some major tweeking.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Meep.

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Re: Trench Warfare - It has begun.
« Reply #64 on: July 23, 2006, 08:07:58 pm »
Meh, the healing chain saw can be ok, just as long as it doesn't heal them up to 300%... Anyways, awsome server and good job.

Offline AThousandDeaths

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Re: Trench Warfare - It has begun.
« Reply #65 on: August 14, 2006, 03:29:03 pm »
<3 TW. What are the current details of the TW WM?
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Offline Avarax

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Re: Trench Warfare - It has begun.
« Reply #66 on: August 15, 2006, 01:23:45 pm »
All weapons are usual, only minigun isnt. minigun has the same values like LAW, only with 33% faster reload and some bink so its a portable artillery. not to strong in battle since its like a slower barret but deadly vs. trenches, towers & bunkers because of the splash. can also be used for blind shots.


healing weapons are overpowered.

EDIT: I could make the chainsaw have more rang, like two times a soldiers height and give it some splash damage, that would make it more usefull.
« Last Edit: August 15, 2006, 01:26:35 pm by Avarax »
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Offline AThousandDeaths

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Re: Trench Warfare - It has begun.
« Reply #67 on: August 15, 2006, 02:55:10 pm »
Hmm, chainsaw with twice the length and splash damage would be overused. As it is, sometimes you'll see people clearing out bunkers with a nice chainsaw-rush. Maybe longer range, but a definite no on splash damage.

Granted, it's your server, you do what you think is fine.
The paternal plow finally plowed through the filial field (T. Pynchon Gravity's Rainbow)

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Offline Bgretydews

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Re: Trench Warfare - It has begun.
« Reply #68 on: August 15, 2006, 02:57:35 pm »
All weapons are usual, only minigun isnt. minigun has the same values like LAW, only with 33% faster reload and some bink so its a portable artillery. not to strong in battle since its like a slower barret but deadly vs. trenches, towers & bunkers because of the splash. can also be used for blind shots.


healing weapons are overpowered.

EDIT: I could make the chainsaw have more rang, like two times a soldiers height and give it some splash damage, that would make it more usefull.

Healing weapons? How do you do that
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Offline Will

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Re: Trench Warfare - It has begun.
« Reply #69 on: August 15, 2006, 03:00:26 pm »
AWMAGOD, just try with the weapons.ini. Weapon damage has to be negative in order to work

Offline Darth

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Re: Trench Warfare - It has begun.
« Reply #70 on: August 17, 2006, 08:11:49 am »
Sounds FUN!

Offline Demonic

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Re: Trench Warfare - It has begun.
« Reply #71 on: August 17, 2006, 08:14:12 am »
....please make a TW mappack? I've got my access back for MapMine, so I really want to update it.