Author Topic: Dedicated Server 2.6.1  (Read 16768 times)

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Offline Michal Marcinkowski

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Dedicated Server 2.6.1
« on: June 02, 2007, 12:23:05 pm »
Here is the new dedicated server for Soldat 1.4.1. Available before the official 1.4.1 release, which will be in a couple hours.

Download:
http://static.soldat.pl/downloads/soldatserver261.zip

Code: [Select]
{fixed bugs}
- Fixed "LobbyServer is Offline" message appearing when lobby is online
- Fixed Lobby list showing wrong IP when specifying a BindIP
- Fixed server crash when starting server with full path
- Fixed /unbanlast command not working
- Fixed server appearing as (WM) with Realistic Mode on
- Fixed /banlast command not actually banning the player
- Fixed /kill command showing 'killed by an admin' message twice
- Fixed Grenade Kit reserving
- Fixed overhealing with Regernate Polygons. (Resulted in an invisible health bar)
- Fixed players can no longer pickup another Vest if they already have full Vest
- Fixed 0 HealthCooldown error
- Fixed subnet ban's not working. Also changed it so you can use * and ? wildcards
- Fixed ForceWeapon works for bots
- Fixed Lava Polygons doing no damage
- Fixed Max_Spectators having no effect
- Fixed Linux server crash if players try to join and BattlEye has not loaded.

{added features}
- Afew Script Core changes, see change log at http://enesce.com/help/
- Added BEBanTime option in server.ini
  Time in minutes a player should be banned for a BattlEye Violation. 0 for permanent
- Added /scripting 0/1 command to Disable/Enable scripting.
- Modified 'Banned by an admin' text in banned.txt is now 'Banned by <admin name>'
« Last Edit: June 02, 2007, 03:10:28 pm by Michal Marcinkowski »

Offline Laser Guy

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Re: Dedicated Server 2.6.1
« Reply #1 on: June 02, 2007, 12:24:56 pm »
Dzięki Michal!! We all love you! (in Soldat way)

Date Posted: June 02, 2007, 04:23:58 PM
I can't believe this is really happening!!
Text goes here...

Offline jettlarue

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Re: Dedicated Server 2.6.1
« Reply #2 on: June 02, 2007, 12:26:27 pm »
I am so happy. You are the coolest guy on the internet right now =)

Offline Laser Guy

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Re: Dedicated Server 2.6.1
« Reply #3 on: June 02, 2007, 12:27:14 pm »
Right now??? I would say he always was form the moment he made Soldat!
Text goes here...

Offline Toumaz

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Re: Dedicated Server 2.6.1
« Reply #4 on: June 02, 2007, 12:29:58 pm »
I've missed /unbanlast <3

- Fixed subnet ban's not working. Also changed it so you can use * and ? wildcards

Awesome. Very, very nice feature!

Edit: Link not working >:(
« Last Edit: June 02, 2007, 12:35:31 pm by Toumaz »

Offline Illuminatus

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Re: Dedicated Server 2.6.1
« Reply #5 on: June 02, 2007, 12:32:17 pm »

:D weeeeeeeeeehaaaa :D
« Last Edit: June 02, 2007, 12:37:34 pm by Illuminatus »
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Offline mar77a

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Re: Dedicated Server 2.6.1
« Reply #6 on: June 02, 2007, 12:34:12 pm »
Awesome! Where's the working link?!  ;D

EDIT: There we go.

The Specialist

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Re: Dedicated Server 2.6.1
« Reply #7 on: June 02, 2007, 12:40:29 pm »
1.4.1. will be available in a couple of hours.  I will be able to play it tonight.  I'll celebrate by making a map.

Offline Laser Guy

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Re: Dedicated Server 2.6.1
« Reply #8 on: June 02, 2007, 12:41:38 pm »
I will celebrate by having a 13-year-old's drink
Text goes here...

Offline blackdevil0742

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Re: Dedicated Server 2.6.1
« Reply #9 on: June 02, 2007, 01:08:23 pm »
Ah great news :)

OBEY!!!

Offline y0da

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Re: Dedicated Server 2.6.1
« Reply #10 on: June 02, 2007, 01:09:10 pm »
Release it now ya damn pole! ^^ :*

@Down: Gdybys chociaz mnie znal bucu... :*
« Last Edit: June 02, 2007, 01:13:30 pm by y0da »

Offline Laser Guy

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Re: Dedicated Server 2.6.1
« Reply #11 on: June 02, 2007, 01:10:25 pm »
hey, watch yo language tough guy! Or poles (including me) will rip u appart!
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Offline xmRipper

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Re: Dedicated Server 2.6.1
« Reply #12 on: June 02, 2007, 01:13:29 pm »
Co-Founder / CTO @ Macellan
Founder Turkish Soldat Community

Offline DorkeyDear

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Re: Dedicated Server 2.6.1
« Reply #13 on: June 02, 2007, 01:41:56 pm »
Code: [Select]
function OnPlayerDamage(Victim, Shooter: byte; Damage: integer): integer;
begin
  result := Damage;
end;
The 'r' in result is still not capitalized like it is under other events. :(

Offline Psycho

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Re: Dedicated Server 2.6.1
« Reply #14 on: June 02, 2007, 02:49:20 pm »
Sweet.
I wait in exitement for the patch :D

 Looking down from ethereal skies

Offline GluLm

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Re: Dedicated Server 2.6.1
« Reply #15 on: June 02, 2007, 02:56:57 pm »
I've taken a look at Enesce's manual and I must say some features look very interesting.
Thanks to all the server developers!
Bring back Soldat 1.3.1! New bullet trails DIE!

Offline Coolio

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Re: Dedicated Server 2.6.1
« Reply #16 on: June 02, 2007, 03:16:02 pm »
YAY. OMg this is awesome. NO MM is awesome. YAY.
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Offline sai`ke

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Re: Dedicated Server 2.6.1
« Reply #17 on: June 03, 2007, 09:18:04 am »
Thanks, but the changelog is very incomplete though :(. Would be nice if aspects where backwards compatibility is lost would at least be mentioned.

Firstly the fact that you have to change all the scaling in draw text to old value - 0.8.

Also setWeaponActive stopped working in my script!...
Any number other than 0 just doesn't work.
« Last Edit: June 03, 2007, 10:46:13 am by sai`ke »
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Offline EnEsCe

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Re: Dedicated Server 2.6.1
« Reply #18 on: June 03, 2007, 09:17:31 pm »
http://enesce.com/help/index.html?Changelog.html

Quote
- Modified DrawText function no longer removes 0.80 from Scale.
  This means all existing scripts that use DrawText must take 0.80 from their existing
  scale in order to achieve the previous size before this change.

Offline sai`ke

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Re: Dedicated Server 2.6.1
« Reply #19 on: June 04, 2007, 02:14:43 am »
Hrm, okay, thanks. Well never saw that one. I only looked at the one included in the zip.

But anyways, the latter point still stands, setweaponactive doesn't work for me in a script that worked fine with the previous version. Nothing in the script has changed! It just doesn't disable them in the menu and I can also select the weapons.

Also, is there a way to make the new soldat work with the previous server version, because if this is simply not going to work anymore I am forced to use the old one.

WriteLn( GetPlayerStat( plID, 'name' ) );
SetWeaponActive(plID, 7, false);   

Some (perhaps relevant) information: This routine is in a subroutine named UpdateToGameMode called from AppOnIdle, OnJoinGame and OnPlayerRespawn and does not work in any of them.

It simply does not work. I checked the name to see if it was correct and it indeed does show up without changing the menu state of the weapon.
« Last Edit: June 04, 2007, 02:26:10 am by sai`ke »
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