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@Kryp -- go buy some skills. use /command to bring up the commands.
2 minutes man, 2 minutes! Can't you hang around for 2 god **** minutes?
SO what if they have no chance of winning? What makes soldat fun is the endless slaughter, and the awesome mixture of blood, gore and violence. This, gentlemen, is still very much possible, even if either side is irreversably ahead.
no, only because it is fun to run around for two minutes on blue with complete disregard of the flag and just get tons of kills.
Beating the living **** out of a team is an honourable thing. The victory should not be shortened by the emmidiate change to another map.
This feature would probably just be annoying for the losing team. "Wtf? Even the game gave up on us!".
It would be annoying knowing the match could just spontaneously end at any moment.
Quote from: echo_trail on June 03, 2007, 11:48:25 amSO what if they have no chance of winning? What makes soldat fun is the endless slaughter, and the awesome mixture of blood, gore and violence. This, gentlemen, is still very much possible, even if either side is irreversably ahead.Quote from: LtKillroy on June 02, 2007, 04:01:08 pmno, only because it is fun to run around for two minutes on blue with complete disregard of the flag and just get tons of kills.You sound like you've never heard of Deathmatch. In Infiltration, the goal for blue team is to defend the black flag; the goal for red team is to steal the black flag and bring it to the white flag. If blue has failed their goal and red has accomplished theirs, the round should end.
Quote from: echo_trail on June 03, 2007, 11:48:25 amBeating the living **** out of a team is an honourable thing. The victory should not be shortened by the emmidiate change to another map.Blowouts aren't honorable. They're boring. The best victories are those that came down to the wire, and how long do you get to celebrate those before the map changes? Five seconds?
How can you even compare it to Deathmatch? Just because I state the ultimate goal is massive slaughter to the other team doesn't make it equal to deathmatch. Sure it's the goal in DM as well, but as is it in any other gamemode in soldat.
I disagree. Wether or not it's boring very much depends on your team. If they're all lone wolfs, giving the "final rush" no structure whatsoever in terms of strategy, then yes, it's boring as hell. But if you manage to pull it together and actually go about it as a team, it won't matter what the score is, 'cause it's very much inferior to the feeling of actually accomplishing something as a whole.
Quote from: echo_trail on June 04, 2007, 03:00:02 amHow can you even compare it to Deathmatch? Just because I state the ultimate goal is massive slaughter to the other team doesn't make it equal to deathmatch. Sure it's the goal in DM as well, but as is it in any other gamemode in soldat.By stating the ultimate goal of Infiltration is massive slaughter to the other team, you're equating Infiltration to Deathmatch/Teammatch. The goals of each game mode are stated plainly in the official manual. Infiltration maps aren't even designed for massive slaughter.Quote from: echo_trail on June 04, 2007, 03:00:02 amI disagree. Wether or not it's boring very much depends on your team. If they're all lone wolfs, giving the "final rush" no structure whatsoever in terms of strategy, then yes, it's boring as hell. But if you manage to pull it together and actually go about it as a team, it won't matter what the score is, 'cause it's very much inferior to the feeling of actually accomplishing something as a whole.You've already accomplished your goal by blowing out the team. Playing five minutes of garbage time doesn't enhance your accomplishment.