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@Kryp -- go buy some skills. use /command to bring up the commands.
Well, when would you ever see it?
Maybe if the soldier is close enough to a polygon? The arrow could drive you backwards a bit-- like the 'push' of bullets do-- and if you're close to a polygon it could pin you against it. The player could then 'struggle' (tap W+A/W+S) to unpin themselves from the arrow, and after a small amount of time they could break free from it.Obviously, if they're under attack from a rambo, they probably won't break free without getting pinned again; however, if they get hit by a stray arrow from across the map or something, it'd be more useful.I'd also suggest that you'd still be able to fire from your pinned position, to keep things fair.
... Like, if you get hit then you die but also get shot back a ways....
Quote from: NorrisScott on June 05, 2007, 11:29:38 pmMaybe if the soldier is close enough to a polygon? The arrow could drive you backwards a bit-- like the 'push' of bullets do-- and if you're close to a polygon it could pin you against it. The player could then 'struggle' (tap W+A/W+S) to unpin themselves from the arrow, and after a small amount of time they could break free from it.Obviously, if they're under attack from a rambo, they probably won't break free without getting pinned again; however, if they get hit by a stray arrow from across the map or something, it'd be more useful.I'd also suggest that you'd still be able to fire from your pinned position, to keep things fair.Umm.... Aren't you forgetting that when you fight Rambo, you won't take a hit and live. If you get pinned to a wall, you're as good as dead. This idea is pretty much useless. After MM adds some of the better features, this would be a nice detail to add. Till then, F11