Author Topic: Trampoline polygons  (Read 3564 times)

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Offline F1reball

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Trampoline polygons
« on: July 03, 2006, 05:22:52 pm »
I have noticed that in one map, db_starball...
on each side, there is a polygon that is either red or blue depending on the team.
Any player who jumps on the polygon bounces up automatically, and if they hold jump down on top of the polygon, they bounce waaaaaaay up...

To make my maps more interesting, i'd like to know how to make these "trampoline" polygons... please?  :-X

P.S. im not sure if it is a hack or a scripting mod!  ???

Offline jrgp

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Re: Trampoline polygons
« Reply #1 on: July 03, 2006, 05:43:16 pm »
this is a glitch in the original mapmaker when you put alot of polys over each other
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Offline F1reball

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Re: Trampoline polygons
« Reply #2 on: July 03, 2006, 06:59:16 pm »
ooh, is the glitch still there? :)

Offline Ace of Spades

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Re: Trampoline polygons
« Reply #3 on: July 03, 2006, 07:27:17 pm »
yea cuz that would be sweet

Offline Plonkoon

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Re: Trampoline polygons
« Reply #4 on: July 03, 2006, 09:20:40 pm »
It doesn't work in polyworks right?   :P

Offline Aoba

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Re: Trampoline polygons
« Reply #5 on: July 03, 2006, 11:35:33 pm »
You can do it by using PolyWorks as well. No difference.
Oh la la.

Offline ds dude

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Re: Trampoline polygons
« Reply #6 on: July 04, 2006, 11:20:32 am »
yea theres a climbing map that one person made and he put a bouncey polygon on purpose to it would look like a trampoline :P
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Offline Fraggy

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Re: Trampoline polygons
« Reply #7 on: July 04, 2006, 12:03:25 pm »
lol,
i have this map called ctf_ping,
it's one big messy trampoline massacre!


Offline ds dude

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Re: Trampoline polygons
« Reply #8 on: July 04, 2006, 12:14:28 pm »
well,the point is that bouncey polys is just a bug on mm(map maker) and on pw this shouldve been fix at it is fixed its jsut some of the maps were made before the bug was fixed.
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Offline Avarax

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Re: Trampoline polygons
« Reply #9 on: July 04, 2006, 12:59:04 pm »
its not a bug in the mapmaking programs, it's a glitch in soldat ;)

here's a list of effects:

5 polys: very slow to move over
10: small jumps
20: mediocre jumps
30: huge jumps
50: teleporter on short range
100: teleporter on long range
300+: Nuclear Polygon (evil)
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Four I'm under the host

Offline F1reball

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Re: Trampoline polygons
« Reply #10 on: July 04, 2006, 04:20:22 pm »
w00t! I'm gonna try it right now!

But b4 I do, does the polygon only bounce you away if you stand on it? Or if you touch it in ANY directions? :P

Offline Eagles_Arrows

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Re: Trampoline polygons
« Reply #11 on: July 04, 2006, 04:40:14 pm »
What are you saying?

you will be sent to the direction the poly is facing towards

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Offline F1reball

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Re: Trampoline polygons
« Reply #12 on: July 04, 2006, 04:53:43 pm »
:P sorry!

Will you bounce away from the poly if you hit it in any direction? Like if you hit it from the left, you'd bounce to the left?

Offline Eagles_Arrows

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Re: Trampoline polygons
« Reply #13 on: July 04, 2006, 04:55:01 pm »
That's what I'm saying, yep. :)

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Offline Jester

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Re: Trampoline polygons
« Reply #14 on: July 04, 2006, 05:45:46 pm »
LOL. What does the nuclear poly do? I dont have enough patience to do 300. ;D
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Offline viggoloniggolo

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Re: Trampoline polygons
« Reply #15 on: July 04, 2006, 05:59:26 pm »
Avarax:"5 polys: very slow to move over
10: small jumps
20: mediocre jumps
30: huge jumps
50: teleporter on short range
100: teleporter on long range
300+: leg cruncher (evil)"

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Offline Cookie.

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Re: Trampoline polygons
« Reply #16 on: July 04, 2006, 06:29:37 pm »
its not a bug in the mapmaking programs, it's a glitch in soldat ;)

here's a list of effects:

5 polys: very slow to move over
10: small jumps
20: mediocre jumps
30: huge jumps
50: teleporter on short range
100: teleporter on long range
300+: Nuclear Polygon (evil)

Dont tell them the secrets! :P

Offline numgun

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Re: Trampoline polygons
« Reply #17 on: July 08, 2006, 12:48:45 am »
/\ LOL /\

The evil soldat map sientist is at it again xD
btw, can you post that soldat extending map? (the one where he gains millimeters?)