Author Topic: Why they crash ?  (Read 17964 times)

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Offline FliesLikeABrick

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Re: Why they crash ?
« Reply #40 on: June 06, 2007, 01:30:21 pm »
The crashes this thread is about probably don't have to do with BE, but the one that I pasted the log of was caused by BE not being fully initialized before someone joined

Offline ramirez

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Re: Why they crash ?
« Reply #41 on: June 06, 2007, 02:20:04 pm »
I have 3 selfkill servers. I disabled BE on one of them (the one that crashes the most, coincidentally the one in which gamemodes etc. are changed the most). Today two of my selfkill servers crashed (at the same time too), while the third with BE disabled didn't crash. So I guess my problems were caused by it, since there's been no crashes after I disabled it, and usually there's been at least couple of crashes during the time it's been disabled.

Offline $able

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Re: Why they crash ?
« Reply #42 on: June 06, 2007, 02:22:45 pm »
Read what I posted.
“First they ignore you, then they ridicule you, then they fight you, then you win.” - Mahatma Gandhi

Offline FliesLikeABrick

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Re: Why they crash ?
« Reply #43 on: June 06, 2007, 02:24:40 pm »
Read what I posted.

what you said was vague and sounded like it only had to do with the problem I encountered.  Most of the crashes we're encountering happen after most people are playing there already, so BE is clearly running/starting fine on the server.

Offline ramirez

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Re: Why they crash ?
« Reply #44 on: June 06, 2007, 03:56:08 pm »
Yeah they don't crash like that. Today when they crashed there were already many people on the servers and they crashed inbetween a game, so it couldn't be because of BE wasn't loaded yet.

Offline $able

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Re: Why they crash ?
« Reply #45 on: June 06, 2007, 06:10:13 pm »
Yeah they don't crash like that. Today when they crashed there were already many people on the servers and they crashed inbetween a game, so it couldn't be because of BE wasn't loaded yet.

If it updated when another player joined the server it could be caused by that - but if your console says nothing about an update then its not caused by BE at all.
Your previous post sounded like it was BE's fault, but if the above is not true then it has nothing to do with BE at all.
“First they ignore you, then they ridicule you, then they fight you, then you win.” - Mahatma Gandhi

Offline ramirez

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Re: Why they crash ?
« Reply #46 on: June 06, 2007, 06:25:00 pm »
Yeah they don't crash like that. Today when they crashed there were already many people on the servers and they crashed inbetween a game, so it couldn't be because of BE wasn't loaded yet.

If it updated when another player joined the server it could be caused by that - but if your console says nothing about an update then its not caused by BE at all.
Your previous post sounded like it was BE's fault, but if the above is not true then it has nothing to do with BE at all.
I never get any messages to console about updates when players join the server. Maybe I need to increase debug mode to see those messages (atm it's set to 0, iirc 1 displays BE messages?)

Offline $able

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Re: Why they crash ?
« Reply #47 on: June 06, 2007, 06:35:01 pm »
No its independent of that. Stuff like
BattlEye Server: Auto-Update successfully completed. Restarting...
Failed loading BattlEye/BEServer_x86.so
will always be displayed.
“First they ignore you, then they ridicule you, then they fight you, then you win.” - Mahatma Gandhi

Offline ramirez

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Re: Why they crash ?
« Reply #48 on: June 06, 2007, 07:48:00 pm »
Hmm, my U13 server just crashed even though BE is disabled, so I guess the fault is somewhere else (unless the shared library is loaded even if it's disabled in soldat.ini):
Quote
[[FGT] ARX-7 - #Millia] what is your fps
[[FGT] ShazMan] see you in quakenet/irc
[[FGT] GreatOldOne] man the new scooby doo show sucks
[[FGT] ShazMan] I always have really bad fps
Runtime error 231 at 08059DC9
As you can see multiple people were already on the server (4 I think, max players being 12).

Offline $able

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Re: Why they crash ?
« Reply #49 on: June 06, 2007, 08:00:16 pm »
So as I said, in this case it is BE-unrelated.
“First they ignore you, then they ridicule you, then they fight you, then you win.” - Mahatma Gandhi

Offline EnEsCe

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Re: Why they crash ?
« Reply #50 on: June 06, 2007, 09:32:44 pm »
Runtime error 231 at 08059DC9

That memory region is BE, plus its the same address as the error flab posted.

Offline FliesLikeABrick

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Re: Why they crash ?
« Reply #51 on: June 06, 2007, 09:41:00 pm »
Runtime error 231 at 08059DC9

That memory region is BE

just curious, since the forums are here to educate... how do you tell such a thing?

Offline EnEsCe

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Re: Why they crash ?
« Reply #52 on: June 06, 2007, 09:46:08 pm »
Well, it is the same error as the error you posted.

Offline FliesLikeABrick

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Re: Why they crash ?
« Reply #53 on: June 06, 2007, 10:44:54 pm »
Well, it is the same error as the error you posted.

"touch`e salesman"

Offline $able

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Re: Why they crash ?
« Reply #54 on: June 07, 2007, 12:30:09 am »
Runtime error 231 at 08059DC9

That memory region is BE, plus its the same address as the error flab posted.

How can this be possible if ramirez had BE disabled on the server? Maybe 08059DC9 is just the address of the exception handler?
“First they ignore you, then they ridicule you, then they fight you, then you win.” - Mahatma Gandhi

Offline ramirez

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Re: Why they crash ?
« Reply #55 on: June 07, 2007, 02:31:21 am »
Runtime error 231 at 08059DC9

That memory region is BE, plus its the same address as the error flab posted.
Like I said I have it disabled, so I don't see how that's possible. But to make sure I've removed BEServer_x86.so from the server now, and started it without it. If it still crashes it absolutely can't be BE.

Offline Leo

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Re: Why they crash ?
« Reply #56 on: June 07, 2007, 02:50:14 am »
Yes, that's the error that crash my servers too:
Code: [Select]
[|GeN| Darth Vader] -_-
Runtime error 231 at 08059DC9

And BE is disabled.

Offline EnEsCe

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Re: Why they crash ?
« Reply #57 on: June 07, 2007, 02:55:37 am »
Tried with scripting disabled yet?

Still waiting for someone to paste logs with debug mode 2....

Offline Leo

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Re: Why they crash ?
« Reply #58 on: June 07, 2007, 12:18:17 pm »
I have disabled BE, my server crashed with the following error:
Code: [Select]
Server Encountered an error:
Access violation at address 0804D48C, accessing address FFFFFEF9
Shutting server...
Exception EAccessViolation in module soldatserver at 08059DC9.
Access violation at address 0804D48C, accessing address FFFFFEF9.

Offline chrisgbk

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Re: Why they crash ?
« Reply #59 on: June 07, 2007, 10:48:44 pm »
I have disabled BE, my server crashed with the following error:
Code: [Select]
Server Encountered an error:
Access violation at address 0804D48C, accessing address FFFFFEF9
Shutting server...
Exception EAccessViolation in module soldatserver at 08059DC9.
Access violation at address 0804D48C, accessing address FFFFFEF9.

Could you include a few lines of log prior to this? Just curious about what was happening before this.