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But if you're using MapMaker or MapMaker Plus, you'll have to save after you compile
... This pic. probably does not detail the exact sector in mind, but shows the functional use of guards:Note how the jump waypoint is not directly above the run-left, at the bottom. Go ahead and try in-game yourself; if you jump vertically as SOON as you stop running, the soldat still continues to drift forward a bit....
I suggest to use Soldat PolyWorks to make maps and Soldat MPA to pack maps.
[Preferences]Dir=(this should show your soldat directory)