Author Topic: Help Requests  (Read 20712 times)

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Offline ~Niko~

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Re: Help Requests
« Reply #80 on: August 12, 2007, 12:38:33 pm »
Sketches of bridges? I might have some gross-looking gates for bridge scenery, if that's what you mean :P
No, it isn't. I need bridge structures.
Like this:

                           
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« Last Edit: August 12, 2007, 12:44:33 pm by ~Niko~ »

Offline Keron Cyst

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Re: Help Requests
« Reply #81 on: August 13, 2007, 11:09:55 am »
Bah, you don't need custom scenery for that. Just use columns and barrels and stuff. Look at the bridges on ctf_B2b or htf_Baire, for example :)

Offline Blue-ninja

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Re: Help Requests
« Reply #82 on: August 13, 2007, 04:59:01 pm »
B2b's bridges was an excellent example of the creativity that mappers had back in the old days. I'm just angry that most of the servers replaced original maps like death, equinox, and airpirates with bullish remakes. And poly-fixing on some original maps just seems to make it more buggy.

Offline ~Niko~

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Re: Help Requests
« Reply #83 on: August 14, 2007, 03:09:36 am »
I need a bridge which looks really well because it's for a TW map. I'm using the bridge of ctf_maya2 and it works very well in some maps i'm doing... but need other which looks better. A rock bridge, per example.

Offline MyiEye

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Re: Help Requests
« Reply #84 on: August 25, 2007, 07:20:45 pm »
Hi i need some help with the roof on each of my buildings. I don't really like the shape or colour so im open to suggestions, pls help a man out ;D

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Offline Keron Cyst

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Re: Help Requests
« Reply #85 on: September 14, 2007, 05:44:52 pm »
How about making it more castle-style than just big triangles?

Offline Toxic Avenger

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Re: Help Requests
« Reply #86 on: October 21, 2007, 09:33:23 am »
How do i get my scenerys transparent? Ive tried with paint and with paint.net and all that shit but it just turns out white in polyworks.

Offline ~Niko~

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Re: Help Requests
« Reply #87 on: October 21, 2007, 09:56:39 am »
Use LIME GREEN as a background.

R:0
G:255
B:0


Offline Toxic Avenger

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Re: Help Requests
« Reply #88 on: October 21, 2007, 08:58:09 pm »
As the background in paint u mean? Not in polyworks, huh?
Anyway, i figured out how to make shit transparent in paint.net

Niko, u gotta see my map its a beauty! ;)

Offline Derik

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Re: Help Requests
« Reply #89 on: February 04, 2008, 10:03:20 pm »
If anyone thinks they can help me with some polybugs on my latest map, PM me and I'll send you it :)
Everyone who's tested the map seems to enjoy it, except for a few polybugs I can't seem to fix.. I don't want to post the map here because I don't want anyone to have it until it's finished. :)

So if you think you can help me, PM me please :)

It's mostly nades going through stuff, and I fixed most of the bouncy polys but I think there may still be a few. I tried to fix the nades going through stuff by making the polys thicker, or adding more polys to it, but the nades still seem to go through..

EDIT: Also, if anyone can waypoint, that'd be appreciated as well. I don't need it waypointed, as I rarely play with bots, but if anyone wants to do it for my map I'll send em it. :)
« Last Edit: February 04, 2008, 10:07:08 pm by Derik »
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Offline Arbiter

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Re: Help Requests
« Reply #90 on: February 23, 2008, 08:55:19 am »
Require waypoints for my little INF map with rather strange shading. If I remember, based off KC's minesweeper map thingies.

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Offline client

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Re: Help Requests
« Reply #91 on: March 02, 2008, 03:52:08 pm »
this is a noob question but, i tried to make my first map today, but when i test it i fall through the map. i don't know anything about maping so an advice would be great.

Offline blackdevil0742

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Re: Help Requests
« Reply #92 on: March 02, 2008, 04:18:04 pm »
this is a noob question but, i tried to make my first map today, but when i test it i fall through the map. i don't know anything about maping so an advice would be great.
Sounds like you forgot to compile the map.

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Offline client

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Re: Help Requests
« Reply #93 on: March 02, 2008, 04:30:06 pm »
how do i do that? never done this, or i tried a year ago or somthing, but then you could walk on the map but you could shoot through it so it wasn't any fun:)

Offline Laser Guy

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Re: Help Requests
« Reply #94 on: March 02, 2008, 06:43:16 pm »
In Soldat Map Maker there is a button in top right corner. In Polyworks you click on "File" and then on "Compile to PMS."
Text goes here...

Offline client

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Re: Help Requests
« Reply #95 on: March 03, 2008, 09:53:36 am »
thanks i'll test that out when i got time.

Offline Chillyboarder

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Re: Help Requests
« Reply #96 on: March 06, 2008, 05:36:15 pm »
I was wondering about scenery, I know some maps then little scenery boxes at hitable by your player, so you have to jump over them. Is that just polygons under them, or is it possible to make hitable scenery another way. I was thinking of making a map about pipes only. (First map)

Offline Arbiter

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Re: Help Requests
« Reply #97 on: March 06, 2008, 09:23:23 pm »
Put polygons under them with 0 opacity. Other than that, there's no other way to walk on scenery. For boxes "hitable", while being able to walk through them, click on spawn placement (for PW) and right click. There should be Colliders, above "Gostek". Click on that, and adjust the size from radius, adjustable in the colour chooser window at the top (opacity, too) then put them in the boxes/sceneries. All projectiles should be stopped by them.

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Offline Chillyboarder

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Re: Help Requests
« Reply #98 on: March 07, 2008, 11:33:27 am »
Ok thanks mate, ok now I just noticed that's for polyworks maker thing, not the regular map maker eh, seems alot harder of a program, anyway to change settings in mapmaker?
« Last Edit: March 07, 2008, 11:51:09 am by Chillyboarder »

Offline Smiechu

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Re: Help Requests
« Reply #99 on: April 11, 2008, 09:51:55 am »
How to add soldat player to map in Polyworks? Because i heard that i can add the soldier to see how my map big is.