Author Topic: inf_Beserkers [3rd Final Release]  (Read 8117 times)

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Offline Blacksheepboy

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inf_Beserkers [3rd Final Release]
« on: June 06, 2007, 10:44:35 pm »
Berserkers [3rd Final Release]

Berserk: "An ancient Norse warrior who fought with frenzied rage in battle, possibly induced by eating hallucinogenic mushrooms."

Thought that would be interesting to read... ;)

For the moment, berserkers shall be the title of this map. If that title has ever before been used, my apologies. I intend to change in the name in due time as the name is not quite appropriate.

Some history...The idea had come to me to make a fortress that would be hard to penetrate so that it would give the bravo team the stronger advantage therefore making defending more fun. Also, I thought while in the middle of creating it that the base was too small to be fun, so I added the tower and placed the flag up top. Also the tower would serve as a place to snipe. Now, in order to make it so that alpha wasn't insta-killed, I would have ruins and other debri blocking bullets. Sounded like a good idea to me so this is what I've come up with so far.

The texture is one I got a long time ago off of some texture website, and I thought it looked interesting so I threw it into Soldat. I am not quite sure how to make the textures have edges so if someone could hint on how to do that, it would be most convenient.

The current version would be 1.0:


Screenshots [Beta I]:
[Overview] - [Tower]

Screenshots [Beta II]: [Overview] - [Tower] - [Canyon]

Screenshots [1st Final Release]: [overview] - [tower] - [canyon] - [island]

Screenshots [2nd Final Release]: [overview] - [tower and caves] - [right alpha spawn] - [island]


Credits: To the people whos texture and sceneries I used. Note: I did edit the water a bit to suit my needs a little better.

Downloads for version 1.0:

ZIP File format
« Last Edit: February 13, 2008, 02:49:27 am by Blacksheepboy »

Offline iDante

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Re: inf_Beserker
« Reply #1 on: June 06, 2007, 11:20:46 pm »
An interesting concept, but lack of scenery ruins it. I would say:
  • The tower needs a background, more lighting effects, and basically more detail. Also a lot of the walls are pretty thin making it... not fun.
  • The area outside needs an entirely different mood than the tower. Make it maybe like a jungle or something, just shade it differently and add more scenery.
  • The area outside is a bit short too, make it longer (outwards) and then it will be a little more professional looking.

Offline Blacksheepboy

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Re: inf_Beserker
« Reply #2 on: June 06, 2007, 11:36:35 pm »
Yup cool. I've been looking at backgrounds for the tower but none seem to suit me. I'll deal with that though. How do the thin walls make it "not fun." I would understand walls thinner than thus, but...humm, explain yourself.

Cool, I named a few moods but couldn't decide on which. I probably will end up doing beaches, but...humm. I suppose a forest outside would be decent. Just a deciduous forest will do.

Ah yes, I do plan on extending it and adding some ruins.

Anyways, thanks for the constructive criticism. You ought to download it since it is semi-waypointed. Even though it's incredibly simply at this stage, it's still quite fun to play against the bots. I suppose if you downloaded and tested everyone's maps though, you would never have much else to do so do as you please.

Offline iDante

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Re: inf_Beserker
« Reply #3 on: June 06, 2007, 11:51:48 pm »
Yes I just dl'd it and checked it out. Bots got stuck a lot for me :P

How do the thin walls make it "not fun." I would understand walls thinner than thus, but...humm, explain yourself.
Thin walls typically just feel wrong to play on. They can lead to bugs, they are ugly, and overall just a pain. I think inf_castle is a good example. it sucks.
Just thicken a few of the main outside walls and you'll be fine. Not even that much, just enough to make it feel better. (when I play this my conscience is shouting KZ MAP)

Offline Laser Guy

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Re: inf_Beserker
« Reply #4 on: June 07, 2007, 02:02:08 am »
Needs more shading and scenery, but the concept is gd! I guess Wraithlike should see this.
Text goes here...

Offline wedding

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Re: inf_Beserker
« Reply #5 on: June 07, 2007, 06:26:22 am »
I like the tower but it is a bit too high for my taste...Also use a multitexture to make the ground different to the tower texture!...I think the map has got potencial!
Sex is like Hacking.You get in, you get out,then you hope that you didn't leave something behind that can be traced back to you.

Offline Red Neck

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Re: inf_Beserker
« Reply #6 on: June 07, 2007, 08:22:19 am »
i like the concept, but it will look even better with a multi texture for the ground(as said above), and some sceneries, also are you doing beach on one side and forest on the other? good map i will download it when its done

Offline Leo

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Re: inf_Beserker
« Reply #7 on: June 07, 2007, 02:40:01 pm »
I don't know how it plays but but... looks like a gigantic penis  :o

Offline Eagles_Arrows

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Re: inf_Beserker
« Reply #8 on: June 07, 2007, 03:15:11 pm »
penis

Leo :)

Are you still working on this?  It looks unfinished.
The map is too small, imo.  Bravos will be shoved around with enemy m79ers and whatnot.
I also lol'd at the fact that there's not much of a difference between the overview image and the tower image.

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Blacksheepboy

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Re: inf_Beserker
« Reply #9 on: June 07, 2007, 05:36:41 pm »
Are you still working on this?  It looks unfinished.
The map is too small, imo.  Bravos will be shoved around with enemy m79ers and whatnot.
I also lol'd at the fact that there's not much of a difference between the overview image and the tower image.

Yeah, still working on this.

I suggest playing this with the m79s disabled as I do see that as annoying. Yes, the map is small. As I am not quite done, I will be extending both ends and shall be adding more to it.

I noticed that too ;).

[edit]

Yes, I will multitexture but since I'm being picky...I can't find a good multitexture that will work nice. I need a lighter building-like stone up top, some decent grass that's fine (not bid ol' blades of grass in it), and the light sand being on bottom. If anyone could just point me to singular textures that fit these descriptions or something close, then I'd multi-texturize it myself.
« Last Edit: June 07, 2007, 07:18:16 pm by Blacksheepboy »

Offline wedding

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Re: inf_Beserker
« Reply #10 on: June 08, 2007, 03:33:44 am »
Quote
I can't find a good multitexture that will work nice.

Ehm, u mustn´t search a good multitexture u can also make one urself...
You can make a multitexture with "Gimp", "Photoshop" or with "Paintshop pro"!
Or you can make a multitextre with this Texture-editor...BTW: I had this editor on my old computer but this fuckin computer was broken and old so i haven´t got it anymore...Maybe someone can send it to you...I think anyone of them got this editor! But u also can google it...Maybe u´ll find it.

GRTZ:

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Sex is like Hacking.You get in, you get out,then you hope that you didn't leave something behind that can be traced back to you.

Offline Blacksheepboy

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Re: inf_Beserker
« Reply #11 on: June 08, 2007, 11:49:28 am »
Read the bottom of my post :-\.

Quote
If anyone could just point me to singular textures that fit these descriptions or something close, then I'd multi-texturize it myself.

In other words, I could put them together into one texture. I just can't really find single textures...
« Last Edit: June 08, 2007, 11:51:08 am by Blacksheepboy »

The Specialist

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Re: inf_Beserker
« Reply #12 on: June 09, 2007, 05:15:03 pm »
The tower needs a background and also some boundaries, such as the ones in "inf_Fortress" at the end of both sides.  This map will have some good game-play.

Offline wedding

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Re: inf_Beserker
« Reply #13 on: June 09, 2007, 07:00:49 pm »
Read the bottom of my post :-\.

Quote
If anyone could just point me to singular textures that fit these descriptions or something close, then I'd multi-texturize it myself.

In other words, I could put them together into one texture. I just can't really find single textures...

KK, sry dude i was too lazy to read the whole text!
Sex is like Hacking.You get in, you get out,then you hope that you didn't leave something behind that can be traced back to you.

Offline Blacksheepboy

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Beta II Release Announcement
« Reply #14 on: June 13, 2007, 07:34:31 pm »
Version 0.75: [still in] Beta I

Woopdy doo. New version for the win. Instead of being version .75
or .9 or whatever it was, now it's officially version 0.8. Thought I'd say that to let you
all know that I am still working on this and...off topic but I'm still working
on that Shrine map too...not that too many people saw that.

No new releases.

Date Posted: June 11, 2007, 11:39:41 PM
Version 0.85: Beta II

I like to do my maps in steps...I usually don't like waiting until being completely finished to release something [with some exceptions]. Just kinda noticed that :).

Changes and Updates:

  • New texture
  • New additions and changes to base [walls slightly thicker now]
  • Added small lake and canyon
  • Obviously messed around some more with the shading
  • Added an odd sort of defence to the left of the base. That will change in the long run.

Release of new version and screenshots will be done shortly (still need to upload everything.... :-\).
« Last Edit: June 13, 2007, 07:41:07 pm by Blacksheepboy »

Offline wedding

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Re: inf_Beserkers [in beta II]
« Reply #15 on: June 14, 2007, 05:12:27 am »
DAMN!! It looks very NICE!!!...Great job, and keep up workin on this map!!
Sex is like Hacking.You get in, you get out,then you hope that you didn't leave something behind that can be traced back to you.

Offline Red Neck

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Re: inf_Beserkers [in beta II]
« Reply #16 on: June 14, 2007, 08:03:26 am »
that looks awesome compared to your first beta release, cant wait for it to be done ;D

Offline Eagles_Arrows

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Re: inf_Beserkers [in beta II]
« Reply #17 on: June 14, 2007, 08:33:42 am »
Nice update.

A couple of suggestions, though:
- Give the sky more clouds.  It would help with the overall atmosphere.  Study the way VirtualTT places his clouds.
- I spotted some texturing flaws in the canyon, which makes the map look weird.  Click.  Are you going to fix these?

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Re: inf_Beserkers [in beta II]
« Reply #18 on: June 14, 2007, 11:17:11 am »
You added a lot of improvements and you did them nicely.  The texture now better fits the map and it has a nice use of colors.  Keep working on it and it may better than it already is.

Offline Blacksheepboy

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Re: inf_Beserkers [1st Final Release]
« Reply #19 on: June 16, 2007, 11:44:23 pm »
Version 0.95: 1st Final Release

Phew, that was a long marathon of map making...

Yay, finally an almost-complete complete looking version of this map! [it lacks waypointing...kinda] By the way...on the topic of waypointing...I don't know really where to start and how. Make blue stay in the same general place, but red? Pssh, it's beyond me at the moment. I need ideas. Give me some.

Updates from 0.85 to current:

  • Added a cave connected to the canyon leading out
  • Added lotsa new scenery
  • Finished the "island" to left
  • Some shading changes
  • Added new building to left of tower
  • More was done, see for yourself :P

Screenshots will be/have been added to the first post. View them for your pleasure. The download will be/has been added to the first post. Download for your pleasure. I have made sure to make one file-type zip and one rar. 

By the way, if this is missing any scenery, please let me know right away [pming me these problems would be prefered].

This map version is lacking waypointing as said in above paragraphs so don't expect alpha team to do anything. Bravo team might...just depends. Post your worries, complaints, critiques, and comments and they will be much appreciated. Thanks.