Author Topic: In-GAME clan  (Read 2536 times)

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Offline Clawbug

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Re: In-GAME clan
« Reply #20 on: June 07, 2007, 08:52:14 pm »
Would be INSANELY hard to script, 98417902479823609423 clans would pop up ;]

I disagree with you. :P
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Offline iDante

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Re: In-GAME clan
« Reply #21 on: June 07, 2007, 08:58:47 pm »
Would be INSANELY hard to script, 98417902479823609423 clans would pop up ;]

I disagree with you. :P
Hmm... I don't know about the hard to script part but if it was easy to make a clan then a lot would pop up by random noobs testing out soldat for the first time.

Offline {depth}shaman

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Re: In-GAME clan
« Reply #22 on: June 08, 2007, 02:00:52 am »
i think this is a fine idea. Right now its way to hard to keep a clan going. All three clans I've joined have died in like a month. A rigid electronic structure would make clanning so much easier. Right now I'm too good for pubs but, setting up clans and what not without a good system is just too much time that I'm not willing to invest. Support right here.
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