Author Topic: Quake arena mod[update]  (Read 3823 times)

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Offline Serial K!ller

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Quake arena mod[update]
« on: June 09, 2007, 09:34:01 am »
An old mod i updated to work with the 1.4.1 gfx size restrictions and weapons.ini

Features:
  • All weapons changed.
  • New Sounds from Quake III.
  • Bullet hit sounds now hit "beep" sound from Quake III
  • Weapon gfx changed.
  • Powerup gfx changed.
  • New explosions Gfx.
  • Weapon mod


Download

Offline Temp3st

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Re: Quake arena mod[update]
« Reply #1 on: June 09, 2007, 11:17:01 am »

Are these copy and pastes or the real thing? Just wondering.... :P

the ingame guns are nice
« Last Edit: June 09, 2007, 11:27:01 am by Temp3st »

Offline TBDM

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Re: Quake arena mod[update]
« Reply #2 on: June 09, 2007, 11:58:42 am »
great mod as always SK!
love it!

QUAKE-style interface would be nice...:)
« Last Edit: June 09, 2007, 12:01:22 pm by TBDM »

Offline wolfbr

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Re: Quake arena mod[update]
« Reply #3 on: June 09, 2007, 12:14:05 pm »
very nice  ;D
i love the shotgun's laser ^^
« Last Edit: June 09, 2007, 01:40:46 pm by wolfbr »

Offline PaFel

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Re: Quake arena mod[update]
« Reply #4 on: June 09, 2007, 12:14:51 pm »

Are these copy and pastes or the real thing? Just wondering.... :P

the ingame guns are nice

Maybe yes, maybe no, but anway it looks good :)

Offline TBDM

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Re: Quake arena mod[update]
« Reply #5 on: June 09, 2007, 12:19:21 pm »
don't think these are copy-paste jobs, SK's mods are always drawn by himself...as far as i know..

Offline Will

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Re: Quake arena mod[update]
« Reply #6 on: June 09, 2007, 12:55:11 pm »
one of the first mods that I used with soldat for over a month

huzzah for the new version

Offline Serial K!ller

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Re: Quake arena mod[update]
« Reply #7 on: June 09, 2007, 01:24:27 pm »

Are these copy and pastes or the real thing? Just wondering.... :P

the ingame guns are nice

Maybe yes, maybe no, but anway it looks good :)

yeah it's just copied from pictures with some mixing and editing
I tried making some from scratch but they didn't work out to well or where to big for my taste.

The Specialist

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Re: Quake arena mod[update]
« Reply #8 on: June 09, 2007, 04:46:41 pm »
This is a really nice made mod.  It definitely gives Soldat the Quake feeling.

You could have relaced the Lighting Gun as a Nail Gun from Quake III Team Arena.  And replace the Hyper Blaster with the Lighting Gun.  My thought on the mod.
« Last Edit: June 09, 2007, 04:49:03 pm by The Specialist »

Offline Sotija

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Re: Quake arena mod[update]
« Reply #9 on: June 10, 2007, 05:07:37 am »
Very nice mod.

Hope youre making new mods :P

Offline PHReaKeR

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Re: Quake arena mod[update]
« Reply #10 on: June 11, 2007, 10:10:22 pm »
Quake Pwns, And you Pwn for making a Quake Mod.



PWN!!!


Oh yeah, and PWN.

Offline mxyzptlk

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Re: Quake arena mod[update]
« Reply #11 on: June 11, 2007, 10:58:51 pm »
Several of these are not in quake 3 at all, but instead in quake 2.
Which make a lot of your first post false advertising.

But I digress.

I will download this and try it out.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline cyruskek

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Re: Quake arena mod[update]
« Reply #12 on: June 15, 2007, 11:57:54 am »
A well made mod, sounds are very good. Good fun to play with a bunch of skilled bots. :)
Think you are good enough to play Instagib V1.0?
^^^ Updated ^^^
Don't Fight Back.
Fight Forward.

Offline ChromedGun

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Re: Quake arena mod[update]
« Reply #13 on: June 15, 2007, 12:58:18 pm »
I just tried your mod out and must say it's great. Next time I must play with players and not laming bots ;)

My favorite was the sub machine gun, I felt it was perfect in terms of damage, ammo and reload.

@Kryp -- go buy some skills. use /command to bring up the commands.