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its not quite like that clawbug. While spray was a big issue I don't think it was that bit of an issue. Why not bring the guns back there but leave the 100 (or is it 50?)% per screen thing?
And 1.2.1 was packed with bugs, I doubt you'd like that one.
I was thinking 5 if all body hits, and 6 if 1 on the leg
// :: Weapon mod : default 1.2.1 settings by Michal Marcinkowski[Info]Name=Default mod 1.2.1Version=0[USSOCOM]Damage=190FireInterval=12Ammo=12ReloadTime=65Speed=180BulletStyle=1StartUpTime=0Bink=4MovementAcc=1Recoil=0[Desert Eagles]Damage=210FireInterval=22Ammo=7ReloadTime=90Speed=190BulletStyle=1StartUpTime=0Bink=7MovementAcc=1Recoil=0[HK MP5]Damage=120FireInterval=6Ammo=30ReloadTime=105Speed=190BulletStyle=1StartUpTime=0Bink=2MovementAcc=1Recoil=0[Ak-74]Damage=122FireInterval=10Ammo=40ReloadTime=150Speed=240BulletStyle=1StartUpTime=0Bink=3MovementAcc=1Recoil=0[Steyr AUG]Damage=80FireInterval=7Ammo=30ReloadTime=115Speed=260BulletStyle=1StartUpTime=0Bink=2MovementAcc=1Recoil=0[Spas-12]Damage=130FireInterval=32Ammo=7ReloadTime=175Speed=140BulletStyle=3StartUpTime=0Bink=10MovementAcc=1Recoil=0[Ruger 77]Damage=252FireInterval=30Ammo=4ReloadTime=75Speed=330BulletStyle=1StartUpTime=0Bink=15MovementAcc=3Recoil=0[M79]Damage=160000FireInterval=6Ammo=1ReloadTime=180Speed=115BulletStyle=4StartUpTime=0Bink=30MovementAcc=3Recoil=0[Barret M82A1]Damage=495FireInterval=240Ammo=10ReloadTime=300Speed=550BulletStyle=1StartUpTime=0Bink=80MovementAcc=6Recoil=0[FN Minimi]Damage=100FireInterval=9Ammo=50ReloadTime=250Speed=270BulletStyle=1StartUpTime=0Bink=3MovementAcc=2Recoil=0[XM214 Minigun]Damage=55FireInterval=4Ammo=100ReloadTime=366Speed=290BulletStyle=1StartUpTime=50Bink=1MovementAcc=1Recoil=0[Flamer]Damage=1000FireInterval=6Ammo=200ReloadTime=5Speed=105BulletStyle=5StartUpTime=0Bink=2MovementAcc=1Recoil=0[Rambo Bow]Damage=1200FireInterval=10Ammo=1ReloadTime=25Speed=210BulletStyle=7StartUpTime=0Bink=3MovementAcc=1Recoil=0[Flamed Arrows]Damage=800FireInterval=10Ammo=1ReloadTime=36Speed=180BulletStyle=8StartUpTime=0Bink=3MovementAcc=1Recoil=0[Combat Knife]Damage=210000FireInterval=6Ammo=1ReloadTime=3Speed=60BulletStyle=11StartUpTime=0Bink=0MovementAcc=1Recoil=0[Chainsaw]Damage=2100FireInterval=4Ammo=30ReloadTime=70Speed=70BulletStyle=11StartUpTime=0Bink=0MovementAcc=1Recoil=0[M72 LAW]Damage=150000FireInterval=60Ammo=1ReloadTime=600Speed=230BulletStyle=12StartUpTime=0Bink=20MovementAcc=1Recoil=0[Punch]Damage=33000FireInterval=6Ammo=1ReloadTime=3Speed=50BulletStyle=6StartUpTime=0Bink=2MovementAcc=1Recoil=0[Grenade]Damage=150000FireInterval=80Ammo=1ReloadTime=20Speed=50BulletStyle=2StartUpTime=0Bink=0MovementAcc=1Recoil=0[Stationary Gun]Damage=200FireInterval=10Ammo=100ReloadTime=366Speed=360BulletStyle=14StartUpTime=0Bink=0MovementAcc=1Recoil=0
Just spent the afternoon playing in publics, to see if it's slow or not. DM maps finish within 2 minutes; double and triple kills every minute in all game modes. What's taking you so long to kill? Sure you're shooting the enemy? :p