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Official Soldat Forums
Soldat Interface Mods & Mod Making
Partial Modifications
(Moderator:
Espadon
)
Bunney's Work.
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Topic: Bunney's Work. (Read 11542 times)
0 Members and 3 Guests are viewing this topic.
-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Bunney's Work.
«
Reply #60 on:
June 29, 2007, 06:51:21 am »
with the beamer styles eh... i will make my own
i will post there soon
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Bunney
Flagrunner
Posts: 511
Early Rave/Oldskool <3
Re: Bunney's Work.
«
Reply #61 on:
June 29, 2007, 06:53:19 am »
Okay Cuwl.
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Bunney's Work.
«
Reply #62 on:
June 29, 2007, 07:07:04 am »
Finish!
Beamer nº1:
2007-06-29
Heavy Beamer:
2007-06-29
«
Last Edit: June 29, 2007, 07:22:32 am by -Skykanden-
»
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Espadon
Global Moderator
Rainbow Warrior
Posts: 2606
GO BEAT CRAZY
Re: Bunney's Work.
«
Reply #63 on:
June 29, 2007, 07:20:01 am »
Oh, nice, like the colors. You might want the red part a bit more orange hued and...dunno why the weapon looks skewed downwards.
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Bunney's Work.
«
Reply #64 on:
June 29, 2007, 07:22:25 am »
i like a lot the Heavy beamer
i don't know what will replace...
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Bunney
Flagrunner
Posts: 511
Early Rave/Oldskool <3
Re: Bunney's Work.
«
Reply #65 on:
June 29, 2007, 10:59:01 am »
I like the heavy beamer to, but it has a real small thingy to grab it, urm forgotten the name...were u put ur hand around...whatever
they are realy nice.
Date Posted: June 29, 2007, 11:53:17 AM
I Listed The beamers in the first post, sky.
I think we just will need to make some more first.
Espadon if u wanna help, make somthing and post it here
If any1 else wanna help to,
maybe
we will use ur stuff.
Tell me what u think Sky, how we will do it, ect.
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Temp3st
Camper
Posts: 303
Ever wonder what R2-D2 is doing now?
Re: Bunney's Work.
«
Reply #66 on:
June 29, 2007, 11:15:01 am »
I'm not loved....
Do you want to use some of my guns?
Will post!!
anyway, the remake beamer i made a long time ago.
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- "Project Lazarus" Zombie Mod Creator -
Bunney
Flagrunner
Posts: 511
Early Rave/Oldskool <3
Re: Bunney's Work.
«
Reply #67 on:
June 29, 2007, 11:32:30 am »
hmmz sure
we want u to temp3st!
We'll need a new topic for this.
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Espadon
Global Moderator
Rainbow Warrior
Posts: 2606
GO BEAT CRAZY
Re: Bunney's Work.
«
Reply #68 on:
June 29, 2007, 11:52:44 am »
Hunh? Care to enlighten me on this "Beamer" class of weapons?
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Temp3st
Camper
Posts: 303
Ever wonder what R2-D2 is doing now?
Re: Bunney's Work.
«
Reply #69 on:
June 29, 2007, 12:30:08 pm »
Yes, i can understand a enrgy weapons mod, but y=to make them all beamers?
ANyway. You can vary the guns.
Date Posted: June 29, 2007, 12:55:17 PM
Just a few guns i never finished.
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- "Project Lazarus" Zombie Mod Creator -
Bunney
Flagrunner
Posts: 511
Early Rave/Oldskool <3
Re: Bunney's Work.
«
Reply #70 on:
June 29, 2007, 12:32:52 pm »
No Not ONLY beamers, but in the style of it, that they look futuristic, Energy kind of.
Date Posted: June 29, 2007, 01:30:30 PM
Well we can use ur weapons, but it would be cuwl if they look like mine, or like those from sky, more color, more round shapes.
I have to go now, bb
i'll check the other posts of u guyz, and replys and whatever tommorow.
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Temp3st
Camper
Posts: 303
Ever wonder what R2-D2 is doing now?
Re: Bunney's Work.
«
Reply #71 on:
June 29, 2007, 12:34:58 pm »
Exactly why i posted, them. Its YOUR mod. You must edit them to your liking... a challenge perhaps?
Anyway, i made these weps before you started this topic.
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- "Project Lazarus" Zombie Mod Creator -
Espadon
Global Moderator
Rainbow Warrior
Posts: 2606
GO BEAT CRAZY
Re: Bunney's Work.
«
Reply #72 on:
June 29, 2007, 12:37:49 pm »
"Solid" weapon looks, right? Using saturated gradient shades instead of photorealistic shading?
Erm, how's this? [First time using Skykanden's method >.>]
«
Last Edit: June 29, 2007, 01:13:26 pm by .·: êšþãÐøñ :·.
»
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Bunney's Work.
«
Reply #73 on:
June 30, 2007, 02:29:56 am »
How to say it...
Its the weapon of my dreams!!!
Why you don't dp all the weapons like that one Espadon!!!
I want mooore of that
(lets see your shadding and try learn)
EDIT: I demand a rule:
- Only put the good weapons, so with that i say, cya to the beamer nº1, delete it!
EDIT
2
: I demand some fire weapons (SMG's, HMG's, asault rifles) and with that, a configuration
«
Last Edit: June 30, 2007, 02:33:07 am by -Skykanden-
»
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Bunney
Flagrunner
Posts: 511
Early Rave/Oldskool <3
Re: Bunney's Work.
«
Reply #74 on:
June 30, 2007, 07:04:56 am »
Yeah, Damm Espadon that looks great...omgawd i will definatly use that weapon in teh mod, maybe for teh barret?
Mmm...well im going to make a new topic for our mod, cuz its still under construction it must be in partial, right? tell me so i can place it..and we need a name for it, who got some ideas?
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Espadon
Global Moderator
Rainbow Warrior
Posts: 2606
GO BEAT CRAZY
Re: Bunney's Work.
«
Reply #75 on:
June 30, 2007, 07:09:45 am »
I kinda just freehanded the outline while I was talking to Bunney yesterday over Xfire. Here what I do (It's actually kind of a merging between my technique and yours). Here's a quick tutorial I made on a single-color weapon (call it what you want, I think it looks kinda like a shotgun):
For your EDIT2, Sky, I think that Bunney said that he wanted a mod with *just* futuristic energy-based weapons.
And Bunney, sure, use it however you want. Just gimme some credits lol
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Bunney's Work.
«
Reply #76 on:
June 30, 2007, 07:10:53 am »
Well if we will add humans vs ''strange threatens''
- Worlds in War
- Ancient Wars
- Close of the fear
- Towards Dead End (A song od Children of Bodom)
Here is my imitation of the weapon
- Guard Beamer:
2007-06-30
EDIT: Woha, that tutorial is the best! Great one
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Espadon
Global Moderator
Rainbow Warrior
Posts: 2606
GO BEAT CRAZY
Re: Bunney's Work.
«
Reply #77 on:
June 30, 2007, 07:24:22 am »
Feel free to take my tutorial and post it on some random mod tutorial place XD
Neat guard beamer -- the grip is the best. I know hat I slacked off a bit in my "Ultra Beamer" grip lol. Now all you guys need to do is start doing the in-game weapons!
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Bunney
Flagrunner
Posts: 511
Early Rave/Oldskool <3
Re: Bunney's Work.
«
Reply #78 on:
June 30, 2007, 07:25:32 am »
I dont realy understand what is typed on thhe right but i understand the pictures...hmmz ima give it a try !
We will need a new topic for this, cuz this is still my Interface weapons work place
not for teh mod
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Espadon
Global Moderator
Rainbow Warrior
Posts: 2606
GO BEAT CRAZY
Re: Bunney's Work.
«
Reply #79 on:
June 30, 2007, 07:28:16 am »
Oh, pretty much you're building up shades on a color "base." That's the essence of it, eh.
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Official Soldat Forums
Soldat Interface Mods & Mod Making
Partial Modifications
(Moderator:
Espadon
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Bunney's Work.