Author Topic: Bunney's Work.  (Read 11542 times)

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Offline -Skykanden-

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Re: Bunney's Work.
« Reply #60 on: June 29, 2007, 06:51:21 am »
with the beamer styles eh... i will make my own
i will post there soon

Offline Bunney

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Re: Bunney's Work.
« Reply #61 on: June 29, 2007, 06:53:19 am »
Okay Cuwl.

Offline -Skykanden-

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Re: Bunney's Work.
« Reply #62 on: June 29, 2007, 07:07:04 am »
Finish!

Beamer nº1: 2007-06-29
Heavy Beamer: 2007-06-29
« Last Edit: June 29, 2007, 07:22:32 am by -Skykanden- »

Offline Espadon

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Re: Bunney's Work.
« Reply #63 on: June 29, 2007, 07:20:01 am »
Oh, nice, like the colors. You might want the red part a bit more orange hued and...dunno why the weapon looks skewed downwards.
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Offline -Skykanden-

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Re: Bunney's Work.
« Reply #64 on: June 29, 2007, 07:22:25 am »
i like a lot the Heavy beamer ;D i don't know what will replace...

Offline Bunney

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Re: Bunney's Work.
« Reply #65 on: June 29, 2007, 10:59:01 am »
I like the heavy beamer to, but it has a real small thingy to grab it, urm forgotten the name...were u put ur hand around...whatever :P they are realy nice.

Date Posted: June 29, 2007, 11:53:17 AM
I Listed The beamers in the first post, sky.
I think we just will need to make some more first.
Espadon if u wanna help, make somthing and post it here :D
If any1 else wanna help to, maybe we will use ur stuff.
Tell me what u think Sky, how we will do it, ect.

Offline Temp3st

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Re: Bunney's Work.
« Reply #66 on: June 29, 2007, 11:15:01 am »
I'm not loved....

Do you want to use some of my guns?

Will post!!

anyway, the remake beamer i made a long time ago.

Offline Bunney

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Re: Bunney's Work.
« Reply #67 on: June 29, 2007, 11:32:30 am »
hmmz sure :) we want u to temp3st!

We'll need a new topic for this.

Offline Espadon

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Re: Bunney's Work.
« Reply #68 on: June 29, 2007, 11:52:44 am »
Hunh? Care to enlighten me on this "Beamer" class of weapons?
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Offline Temp3st

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Re: Bunney's Work.
« Reply #69 on: June 29, 2007, 12:30:08 pm »
Yes, i can understand a enrgy weapons mod, but y=to make them all beamers?

ANyway. You can vary the guns.

Date Posted: June 29, 2007, 12:55:17 PM










Just a few guns i never finished. :D

Offline Bunney

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Re: Bunney's Work.
« Reply #70 on: June 29, 2007, 12:32:52 pm »
No Not ONLY beamers, but in the style of it, that they look futuristic, Energy kind of. :)

Date Posted: June 29, 2007, 01:30:30 PM
Well we can use ur weapons, but it would be cuwl if they look like mine, or like those from sky, more color, more round shapes.
I have to go now, bb :) i'll check the other posts of u guyz, and replys and whatever tommorow.

Offline Temp3st

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Re: Bunney's Work.
« Reply #71 on: June 29, 2007, 12:34:58 pm »
Exactly why i posted, them. Its YOUR mod. You must edit them to your liking... a challenge perhaps?

Anyway, i made these weps before you started this topic.

Offline Espadon

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Re: Bunney's Work.
« Reply #72 on: June 29, 2007, 12:37:49 pm »
"Solid" weapon looks, right? Using saturated gradient shades instead of photorealistic shading?

Erm, how's this? [First time using Skykanden's method >.>]
« Last Edit: June 29, 2007, 01:13:26 pm by .·: êšþãÐøñ :·. »
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Offline -Skykanden-

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Re: Bunney's Work.
« Reply #73 on: June 30, 2007, 02:29:56 am »
How to say it...
Its the weapon of my dreams!!!
Why you don't dp all the weapons like that one Espadon!!!
I want mooore of that :D (lets see your shadding and try learn)

EDIT: I demand a rule:
 - Only put the good weapons, so with that i say, cya to the beamer nº1, delete it!

EDIT2: I demand some fire weapons (SMG's, HMG's, asault rifles) and with that, a configuration
« Last Edit: June 30, 2007, 02:33:07 am by -Skykanden- »

Offline Bunney

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Re: Bunney's Work.
« Reply #74 on: June 30, 2007, 07:04:56 am »
Yeah, Damm Espadon that looks great...omgawd i will definatly use that weapon in teh mod, maybe for teh barret?

Mmm...well im going to make a new topic for our mod, cuz its still under construction it must be in partial, right? tell me so i can place it..and we need a name for it, who got some ideas?

Offline Espadon

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Re: Bunney's Work.
« Reply #75 on: June 30, 2007, 07:09:45 am »
I kinda just freehanded the outline while I was talking to Bunney yesterday over Xfire. Here what I do (It's actually kind of a merging between my technique and yours). Here's a quick tutorial I made on a single-color weapon (call it what you want, I think it looks kinda like a shotgun):


For your EDIT2, Sky, I think that Bunney said that he wanted a mod with *just* futuristic energy-based weapons. ;)

And Bunney, sure, use it however you want. Just gimme some credits lol ;D
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Offline -Skykanden-

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Re: Bunney's Work.
« Reply #76 on: June 30, 2007, 07:10:53 am »
Well if we will add humans vs ''strange threatens''
 - Worlds in War
 - Ancient Wars
 - Close of the fear
 - Towards Dead End (A song od Children of Bodom)

Here is my imitation of the weapon
 - Guard Beamer: 2007-06-30

EDIT: Woha, that tutorial is the best! Great one

Offline Espadon

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Re: Bunney's Work.
« Reply #77 on: June 30, 2007, 07:24:22 am »
Feel free to take my tutorial and post it on some random mod tutorial place XD

Neat guard beamer -- the grip is the best. I know hat I slacked off a bit in my "Ultra Beamer" grip lol. Now all you guys need to do is start doing the in-game weapons! ;D
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Offline Bunney

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Re: Bunney's Work.
« Reply #78 on: June 30, 2007, 07:25:32 am »
I dont realy understand what is typed on thhe right but i understand the pictures...hmmz ima give it a try ! :D

We will need a new topic for this, cuz this is still my Interface weapons work place :P not for teh mod :D

Offline Espadon

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Re: Bunney's Work.
« Reply #79 on: June 30, 2007, 07:28:16 am »
Oh, pretty much you're building up shades on a color "base." That's the essence of it, eh.
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    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0